The Greatest Game Music

Reviews of truly outstanding game music

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Wonder Project J Soundtrack – Review

Wonder Project Soundtrack

Wonder Project J Soundtrack, Akihiko Mori, 1994

The SNES isn’t necessarily known for its abundance of adventure games – a genre that flourished far more on PCs than on consoles during the mid-1990s. However, there are some adventure gems to be unearthed in the SNES’ library of games and the Japan-only Wonder Project J is undoubtedly one of them. Not only that, but it might well be one of the most unique and creative SNES games (and has rightfully amassed somewhat of a cult following since its release). Taking inspiration from Adventures of Pinoccio, Astro Boy and some of Hayao Miyazaki’s movies, Wonder Project J sees the player indirectly controlling a young android boy, Pino. While there is a storyline to complete, the player’s main task is to teach and train the naive boy, praising and scolding him for his actions (his default reaction to seeing any new object is to eat it).

Wonder Project J really comes to life through its gorgeous pixel art and lavish animations. This visual delight is matched by the game’s beautiful soundtrack, written by Akihiko Mori. Mori had created the score for developer Almanic’s previous game Shien’s Revenge, leaving his mark with one of the most densely orchestrated, opulent SNES soundtracks written up to that point. The young composer brings the same sensibilities to the Wonder Project J soundtrack. This time though, he gets a chance to apply his style to a more varied narrative that teases out his melodic talents.

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Tagged With: 1994, Adventure, Akihiko Mori, Almanic, Orchestral, SNES

Shien’s Revenge Soundtrack – Review

Shien's Revenge Soundtrack

Shien’s Revenge Soundtrack, Akihiko Mori, 1994

In retrospect, the Super Scope seems like one of the more bizarre peripherals designed for the SNES – particularly considering how hard Nintendo tried to cultivate a family-friendly image during the era of the 16-bit console wars. Exactly how many parents would have been pleased to see their offspring in front of the TV with a bazooka-like contraption is anyone’s guess. Arguably though, if there was a genre that benefited from the Super Scope’s controls, it was rail shooters, with their static field of view and necessity to quickly and precisely move the cursor around the screen.

One of the better received rail shooters on the SNES was Shien’s Revenge (despite what must rank as possibly the most boring cover art in the console’s history). Sending players through various locations and time zones, Shien’s Revenge’s colourful visuals managed to stave off some the monotony caused by the repetitive gameplay. For the game’s score, developer Almanic approached game sound company MINT. And this is where things become a bit confusing when we try to identify who composed the music for Shien’s Revenge.

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Tagged With: 1994, Akihiko Mori, Almanic, First-Person Shooter, Mixed Music Genres, SNES

Lock On Soundtrack – Review

Lock On Soundtrack

Lock On Soundtrack, Akihiko Mori, 1993

Using the SNES’s famed 3D capabilities for a combat flight simulator seems like an obvious choice. However, despite the popularity of After Burner-style games in the late 80s and early 90s, not many titles of this kind were released on the SNES. One of the few SNES flight simulators was the blandly-titled Lock On (not that the Japanese release name Super Air Diver made any sense, but it sure sounds more fun). For post SNES-era gamers, the best way to view developer Copya System‘s Lock On is probably as a kind of simplified Ace Combat. Some of that simplification was inevitable, given that the SNES’ famous Mode 7 could only generate 3D graphics of limited complexity. However, in the eyes of many reviewers, the bigger issue was the monotonous mission and gameplay structure that distracted from the game’s fluid, fast graphics.

Where Lock On easily shines brightest is in the music department, thanks to some outstanding work by young composer Akihiko Mori. Mori had been working as a game composer since 1990, but mostly on smaller and less thankful projects. His biggest assignment so far had been to generate the sound effects for Copya System’s Paladin’s Quest (scored by none other than Kohei Tanaka). Lock On was easily the most high-profile project that Mori had been assigned to yet as a composer. And indeed, throughout the Lock On soundtrack, Mori displays the enthusiasm of a talented composer who senses that this project could be his big break – and that turned out to be the case indeed.

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Tagged With: 1993, Akihiko Mori, Copya System, Flight Simulator, Mixed Music Genres, SNES

The Lost Angelic Chronicles of Frane: Dragons’ Odyssey Soundtrack – Review

The Lost Angelic Chronicles of Frane: Dragons' Odyssey Soundtrack

The Lost Angelic Chronicles of Frane: Dragons’ Odyssey Soundtrack, Jordan Steven, 2011

With the rise of mobile gaming, one of the most popular genres of the 16-bit era made its triumphant return: 2d JRPGs. Given that these games often came with amazingly varied and ambitious soundtracks, the resurgence of these sorts of games heralded good news for game music fans. One of the best retro-styled JRPG scores of the new millennium turned out to be The Lost Angelic Chronicles of Frane: Dragons’ Odyssey.

Intriguingly enough, there’s not a huge amount of information on the game out there. Dragons’ Odyssey is the localised version of a Japanese mobile RPG called Lost Memory of Angel Story Frane 3. A PC version was released on Gamersgate (which is not available anymore at the time of writing in 2018) and a planned Steam release never materialised. The available screenshots suggest a fairly generic product but give no indication of whether Dragons’ Odyssey featured strong gameplay or not.

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Tagged With: 2011, Exe Create, Jordan Steven, Mixed Music Genres, PC, RPG

I Have No Mouth, and I Must Scream Soundtrack – Review

I Have No Mouth, and I Must Scream Soundtrack

I Have No Mouth, and I Must Scream Soundtrack, John Ottman, 1995

Point-and-click adventure games arguably reached the peak of their popularity during the mid-1990s. Not surprisingly, this period also saw the genre daring to branch out into previously untapped, darker subject matter – although whether this was always handled with the necessary maturity and taste is up for debate. The best known example of these edgier adventure games might be Sierra’s Phantasmagoria, but arguably more confronting and thought-provoking was I Have No Mouth, and I Must Scream.

Based on Harlan Ellison’s short story of the same name, the game presents a bleak sci-fi scenario in which a super-computer eternally tortures humanity’s final five survivors following a nuclear holocaust, simply for its own pleasure and out of infinite hatred for mankind. Having Ellison himself involved in the creation of the game made sure it featured far better writing than most other video games. However, I Have No Mouth, and I Must Scream suffered from some design flaws that held it back from becoming a genre classic. Still, even decades after its release, the game stands out for its unflinching look at some immensely depressing subject matter, articulated through the repugnant yet tragic life stories of the five survivors players control during the game.

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Tagged With: 1995, Adventure, John Ottman, Orchestral, PC, The Dreamers Guild

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