Battletoads Soundtrack (Sega Genesis), Hikoshi Hashimoto / David Wise, 1993
Yes, it might have been a blatant attempt to ride the Teenage Mutant Ninja Turtles’ coattails. Still, Rare’s 1991 NES Battletoads game was successful enough to see it ported to a plethora of other platforms. Probably the highest-profile port was the Battletoads version released for the Sega Genesis in 1993. Reviews of the game were somewhat divided. More than a few critics pointed out that the developers could have done more to improve the game in the two years that had passed since the NES release, instead of releasing what was mostly a simple conversion that arguably didn’t push the Genesis graphics chip much. In fact, where the Genesis port of Battletoads probably shines the brightest is with its score.
Let’s start with a few disclaimers. Available information on who developed the Genesis port is conflicting. Some sources point to Rare, others list Japanese studio Arc System Works. Arc System Works did develop the Battletoads Game Gear port, so it’s reasonably likely they handled the Genesis conversion too. The Game Gear soundtrack was ported by Hikoshi Hashimoto, not original composer David Wise himself and since it was practically unheard of in the mid-90s for a Western composer to work on a Japanese game, it is reasonably safe to assume Hashimoto handled the Genesis port as well. That theory is supported by the fact that the Genesis version of Battletoads uses the SMPS Z80 sound driver, commonly used by Japanese composers. This would also account for the fact that this version of Battletoads sounds quite different from Wise’s Genesis port of Battletoads & Double Dragon.
Thankfully, once we move to the music itself, these considerations matter little. The Genesis port of the Battletoads soundtrack is easily the most successful adaptation of the idiosyncratic NES original. The score’s Amiga and Amiga CD32 ports had proven that simply taking the NES compositions and beefing them up using better synths didn’t work particularly well. This approach turned the score into a decent-to-middling action game soundtrack that was missing the original’s nervously pulsing, twitchy intensity. On the Genesis, Hashimoto manages to avoid this issue, retaining the NES soundtrack’s character while subtly tweaking it.
Firstly, there are those more straightforward compositions that would have always been easier to port to other systems. Take “Turbo Tunnel Race”, which on the NES had already been a flawless, beautifully head-banging hard rock track. Transferring it to the superior Genesis sound chip only means that the rhythm section’s single-minded focus on breathless racing action comes across all the more powerfully. Similarly, “Theme” doesn’t need much tweaking to rock harder than its NES equivalent, while preserving its strident, catchy nature.
On other tracks, Hashimoto straightens out the NES compositions’ peculiarities to emphasise the tracks’ melodic strengths. Take the Genesis version of “Volkmire’s Inferno Race” – the off-kilter rhythms and complexities of the NES cue are gone. However, they are replaced by laser-sharp pop instincts and a killer of a sing-along melody in the cue’s B section. That melody was of course already there on the NES original, but here it absolutely soars with unrestrained euphoria, thanks to an uncluttered arrangement and more powerful, clearer synths. Arranging this kind of track might have come naturally to Hashimoto, considering his similarly-styled work on Racing Hero.
Final level track “Revolution” takes a similar approach. It doesn’t undermine action game scoring conventions as much as the NES score did, but still registers as a creative and effective piece of game music. If the NES cue was full of anxiously jittering anticipation, the Genesis port sets the scene for the final showdown in more conventionally spectacular fashion. “Revolution”’s opening descending arpeggios are hiding a vaguely hopeful melody that is more strongly emphasised on the Genesis. At the same time, the Genesis-exclusive hammering snare drums doubling the arpeggiated notes only increase the drama and tension. “Rat Race” even improves on the NES original, with the Genesis’ more powerful tones deployed most effectively. With every instrument right in the listener’s face, the fast rhythms feel more panicked and breathless than on the NES.
Still, much of the original Battletoads soundtrack was surprisingly moody and jagged. It also steadfastly refused to deliver much in terms of empowering melodies or rhythms. Porting the score to a 16-bit platform inevitably removes much of the original chiptune’ haziness and their elusive nature that Wise had made the most of. However, Hashimoto finds a suitable replacement on the Genesis port to keep the music unpredictable.
Again, the effect is not as strong as what the NES original achieved, but it’s still sufficient to keep listeners intrigued. Rather than simply relying on the Genesis’ more forceful synths, Hashimoto uses the platform’s wider range of timbres to maintain the pieces’ unstable mood and uneven forward drive. First level track “Ragnarok’s Canyon” establishes this trait right away and “Wookie Hole” continues to fragment its momentum by switching back and forth between instrumental colours. As a result, the larger instrumentation isn’t in the way of the music’s originally intended mood, but instead creatively twists it.
Tracks like “Surf City”, “Karnath’s Lair” and “Intruder Excluder & Terra Tubes” might stick closer to racing action scoring than the NES originals, but they maintain the NES tracks’ erratic, yet effective stop/start dynamics. “Surf City” makes the most pronounced use of contrasting timbres to break up its own flow. From 0:35 onwards, its lead melody suddenly shifts back and forth between a bell-like instrument and bass synths – never sacrificing its thrust yet keeping the track’s progression a surprise. And thanks to the Genesis’ more robust synths, sudden changes of pace and rhythm register with more force than previously. So while the NES original remains the more creative score, the Battletoads soundtrack for the Genesis is still an excellent, sometimes intriguingly eccentric piece of action game scoring.
- 01 - Title Screen / Opening David Wise 1:38
- 02 - Ragnarok's Canyon (Stage 1) David Wise 2:26
- 03 - Wookie Hole (Stage 2) David Wise 3:43
- 04 - Turbo Tunnel Race (Stage 3) David Wise 2:51
- 05 - Arctic Caverns (Stage 4) David Wise 2:01
- 06 - Surf City (Stage 5) David Wise 2:07
- 07 - Karnath's Lair (Stage 6) David Wise 2:19
- 08 - Volkmire's Inferno Race (Stage 7) David Wise 1:47
- 09 - Intruder Excluder & Terra Tubes (Stage 8 & 9) David Wise 1:38
- 10 - Rat Race (Stage 10) David Wise 2:03
- 11 - The Revolution (Stage 12) David Wise 2:19
Pantoja says
David Wise did not compose the music for the Sega Genesis version, since Battletoads in its code uses the SMPS Z80 as sound driver, a driver used by the Japanese composers, Hikoshi Hashimoto was one of them, David Wise used a developed Driver by RARE itself, which was used in Battletoads and Double Dragon and other games of the same company that came to Genesis, so between the 2 Battletoads games they sound very different being from the same console, with this information it is assumed that it was the same composer as in the Game Gear since he uses a Japanese tool and you realize since it sounds like Sonic 2 that also uses SMPS Z80 or the less Battletoads of Genesis in its music reminds of the first Sonic games that use SMPS, whether in its 68k or Z80 variants.
Simon Elchlepp says
Thanks for your detailed response Pantoja, much appreciated! The points you raise regarding the sound drivers and the difference in sound between this port and Wise’s Battletoads & Double Dragon are valid, and something I hadn’t considered before. Based on this, I have re-written the article accordingly and have credited Hikoshi Hashimoto. Thanks again, this is the sort of research that helps to clarify things when ‘official’ records (like staff rolls) aren’t available.
Pantoja says
No problem, it is a somewhat complex issue all this of the sound controllers, but if something I have investigated more thoroughly that is Hikoshi Hashimoto on his own page he himself is credited as the sound programmer of this version like Game Gear , so if the theory that Hashimoto composed the music for Battletoads for Game Gear like the one for Mega Drive / Genesis is true https://hikoshi.sakura.ne.jp/prof/