Final Fantasy VI Pixel Remaster Soundtrack, Nobuo Uematsu / Various, 2022
A select few video games acquire an almost mythical aura, something that elevates them even beyond classic status. Few players would dispute that Final Fantasy VI belongs in that rarefied company. One could argue that the game did not radically reinvent its genre or introduce wholly new mechanics. What Square’s young developers achieved instead, buoyed by the success of the company’s earlier SNES triumphs, was the perfection of the JRPG formula. In many ways, it was a work of unrestrained ambition, determined to tell as sweeping and dramatic a story as 16-bit technology would permit. After all, how many games, before or since, have allowed their antagonist to destroy the world, shown one of their protagonists driven to throw herself off a cliff, and inserted a ten-minute opera sequence?
That opera-house scene alone indicates how crucial music was to realising the developers’ vision. Fortunately, series mainstay Nobuo Uematsu matched those ambitions at every turn, creating what is, by broad consensus, one of the greatest game scores ever written. Indeed, the Final Fantasy VI soundtrack represents a quantum leap for Uematsu, and one can understand why he later said that “Final Fantasy VI was a sort of ending point” for him and that he felt he “could quit doing game music with no regrets”. The earlier Final Fantasy scores had of course already been excellent. But Final Fantasy VI raised the quality of Uematsu’s writing, the depth of his thematic thinking, the strength of his melodies and the subtlety of their emotional effect to a new level.
Even the barest facts suggest the scale of that accomplishment. Uematsu and other RPG composers had used leitmotivic structures before, but never to the extent heard here. Final Fantasy VI contains more than a dozen recurring motifs, each stunningly versatile, and Uematsu eventually gathers almost all of them together in “Ending Theme”, whose 22-minute duration lies far outside the usual bounds of game, or indeed film, music. Nor is this simply a matter of quantity. Uematsu’s melodic inspiration has never been stronger than it is here. A comparison with Ennio Morricone feels apt in several respects. Neither composer’s work depends greatly on dense contrapuntal complexity or technical display. Instead, both rely on unparalleled melodic instinct and on the ability to draw every possible ounce of emotion and gravitas from instrumental colour used with supreme judgement.
Given the soundtrack’s elevated status, anticipation for the Pixel Remaster was naturally intense, especially since the score had never received a major update since the SNES original in 1994. Throughout the earlier Final Fantasy Pixel Remasters, the arrangers had generally stayed close to Uematsu’s original writing while embellishing and enhancing it, usually to good effect. Given Final Fantasy VI’s impeccable pedigree, it always seemed likely that they would approach this score with greater reverence than usual, resulting in fewer experiments and interventions. That is indeed what happened. Then again, one could argue that even a simple sonic upgrade of the SNES original would still have resulted in a masterpiece.
A significant number of cues in the remaster do take exactly that route, give or take a measure of reorchestration, and it is hard to resent them for it. There is little real innovation in the Pixel Remaster’s “Opening Theme”, but the improved sound quality only makes clearer how elegantly the piece moves from the almost cosmic to the profoundly personal within a matter of minutes. “Gau”’s solo cello melody remains as gorgeous as ever, while the arrangers lift the rushing melodicism of “Celes” to genuinely operatic intensity. And of course there is the legendary opera sequence, arguably strengthened now that its classical aspirations are realised through live performers. Unsurprisingly, “Aria di Mezzo Carattere” drew the most scrutiny, and apart from the irritatingly flat delivery of the English lyrics, the new arrangement wisely stays out of the way of the heart-rending melody.
As in the earlier Pixel Remasters, the arrangers occasionally extend cues by repeating them in altered orchestration before the loop. This does happen in Final Fantasy VI, though less frequently than elsewhere. In several cases, the results are stupendous. The clearest example is “Kefka”, already in its SNES form one of game music’s smartest and most multifaceted character portraits. The Pixel Remaster takes a satisfyingly cerebral approach to this depiction of a violent, deranged clown hiding behind pomp and affectation. The cue’s first pass feels tamer than the SNES version, but only because the arrangers shape a new internal arc, adding percussion effects and nervous strings around the main melody as though both the music and its subject were becoming progressively more unhinged. Other extended cues such as “Locke” and “Setzer” take their already pronounced swagger and heroism to thrilling new heights.
Other pieces in the remaster make subtler, but still meaningful, adjustments to the emotional profile of their originals. The addition of violin and accordion in the second pass of “The Day After” lends the cue a surprisingly apt Mediterranean warmth. “Searching for Friends” changes more drastically, moving from hopefulness to outright bombast over the course of its repeat, but doing so in a way that feels entirely natural. Then there are cues such as “Forever Rachel”, “Catastrophe” and “Final Dungeon”, which simply receive a little new material. Outright reworkings of the sort that appeared elsewhere in the Pixel Remasters are largely absent here. “Mines of Narshe” suggests why that is perhaps a slight pity: the way the arrangers expand its breathy, cavernous atmosphere by inserting an entire new noir-jazz section produces the soundtrack’s single most imaginative moment.
Outstanding though the original Final Fantasy VI soundtrack is, it is not flawless, even if its many triumphs easily overshadow its few weaker spots. As in the earlier Pixel Remasters, the arrangers manage to improve a handful of cues that previously fell short, though they do not seem to be pushing quite as hard as they did in Final Fantasy V. The brassy pomp of “Edgar & Sabin” was never one of the original soundtrack’s most inspired moments, but the remaster’s punchier, more colourful orchestration helps the cue surmount that limitation. A similar treatment benefits the previously rather rote “Troops March On”. On the SNES, “The Wedding Waltz – Duel” felt somewhat fragmented, whereas its short sections now register as far more fully realised. And while the final section of “Dancing Mad” was never exactly in need of rescue, its furious, rhythmically head-spinning progressive hard-rock makeover turns it into a far more spectacular showstopper.
Unfortunately, not everything here turns to gold. One can forgive the arrangers for not transforming gimmick tracks such as “Techno de Chocobo”, “Slam Shuffle”, “Spinach Rag” and “Johnny C. Bad” into masterworks. Similarly, the first two sections of “Dancing Mad” remain more a sequence of grand pseudo-operatic gestures than fully shaped compositions. More problematic are cues such as “Shadow”, “Blackjack”, “Another World of Beasts” and “The Fierce Battle”, all of which made a strong impression in the SNES original but are weakened here, something that happened only rarely in the earlier Pixel Remasters. The issue is repetition: these arrangements simply repeat material with too few meaningful changes in orchestration or structure, turning once-vivid pieces into slogs that overstay their welcome. Elsewhere, arrangement decisions such as the more prominent, overbearing organ-ostinato chords in “Dark World” create the same deadening effect.
That means this version of the Final Fantasy VI soundtrack is not quite the triumph it might have been. Even so, it gets most of what it attempts right, and when the results are as awe-inspiring and frankly epochal as “Ending Theme” and its endless procession of melodic marvels, it is difficult to feel short-changed. Put simply, this Pixel Remaster does, by and large, exactly what game music listeners hoped it would do: take one of the greatest scores ever written for a game and make it better still.
Terry93D says
Uematsu helped define the standard JRPG sound, and having grown up long afterward, I don’t have any nostalgic attachment to it – and so Uematsu’s FF’s usually aren’t my favorites. Sakimoto’s FFXII and Hamauzu’s FFXIII are. But VI (and its three PlayStation successors, to a lesser extent) are the exceptions. It’s the apotheosis of the basic style Uematsu had been developing and it reaches its ultimate form here. Afterward, first with Front Mission on the SNES and than with FFVII, he started branching out in different directions; and even when he returned to that basic style with FFIX, it almost never hit the heights it did here.
It’s fantastic. In terms of qualitative consistency, on a track to track basis, I don’t know of another game score that has such a high baseline quality level. Uematsu’s finest achievement, and one of vgm’s finest.
Simon Elchlepp says
Absolutely agree on your observations regarding stylistic development and melodies. Most composers would be happy to have just a few pieces with such strong melodies on their soundtracks – that fact that Uematsu keeps churning them out here, track after track, is astounding. The only other SNES RPG score with similar consistency that comes to mind right now is Mystic Ark – that one is a close second for me (if more styled like classical music than FFVI).
Wombat says
Thanks for this review. I hadn’t heard this soundtrack before. Spot on with your Ennio Morricone observation, that effortless way they leverage a melody just hits in the right place
Simon Elchlepp says
Thanks for your comment and glad you enjoyed the review!
Tharghana says
Are you going to be putting uo the rest of the songs? Personally i heard the new slam shuffle and would like to be to listen to it since alas it is impossible to find on youtube.
Simon Elchlepp says
The playlist is a best-of compilation, rather than the entire score. However, you can download the music rip from the game at https://vgm.hcs64.com/ – just requires installing Foobar and installing the right plugin to play the music files.
Anonymous says
I realize it says its for android but im having trouble getfing to actually play the files.
Simon Elchlepp says
The way to play the files is to download the required music player (Foobar) onto your computer (not sure if it would work on a mobile) and install the required plugin to play the files. To find the right plugin, just google the file name extension and how to play it in Foobar.
LastFootnote says
As of mid-March 2022, al the Pixel Remaster soundtracks are available to purchase on e.g. Apple Music. You could pick up Slam Shuffle there for uh, I’m not sure exactly how much. Less than $2 I assume.
The new version of Slam Shuffle is indeed great. And while I appreciate these articles, Mr. Elchlepp, you seem to have a pretty clear bias toward sweeping orchestral themes over more upbeat songs with quirky instrumentation. “Unfortunately, not everything is gold on this Pixel Remaster. One can forgive the arrangers for not turning gimmicky tracks like ‘Techno de Chocobo’, ‘Slam Shuffle’, ‘Spinach Rag’, and ‘Johnny C. Bad’ into masterworks.” Man, the new versions of all these songs are great! And so is Shadow’s theme, in my opinion.
Simon Elchlepp says
Thanks for this – yes, great to see that the Pixel Remaster soundtracks are finally available for purchase (although why Square waited this long, to the point where everybody will only be interested in FFVI and most people will have forgotten about say the excellent FFI Remaster is anybody’s guess).
I do indeed enjoy sweeping orchestral themes – but the same goes for quirkier stuff, as witnessed by several reviews on this website (Catacomb Snatch, Cook, Serve, Delicious! 3?!, Knockout City, Tamashii no Mon – Dante Shinkyoku yori etc.) I don’t mind that some track on the FFVI soundtrack are quirky (although they are stylistically jarring, surrounded by mostly orchestral compositions). I just find that their brand of quirky isn’t that interesting. For example, ‘Johnny C. Bad’ and ‘Spinach Rag’ are pastiche – fun genre emulations, but not much more than that. However, as always – that’s ultimately just my personal opinion and if you enjoy those tracks, more power to you! I do like Shadow’s theme – it’s just that the remaster adds more repetitions of the music, while barely making any changes (other than a faintly audible contrapuntal line underneath the melody during the repeat). Thanks again for reading!
Anonymous says
Is this doable on mobile?
XMC says
I have to say I’m disappointed that the Mines of Narshe doesn’t have the “exhale” sound at the end of each measure, and replaced it with a percussion hit. The original sound was always so iconic for me – it evoked the feeling of walking through a cold mountain town and seeing your breath in the air. The jazzy saxophone also makes it feel more like a rainy noir city instead of a snowy mining town. Odd choice.
Simon Elchlepp says
Thanks for your thoughtful comment and fair point – the original does have a unique atmosphere, thanks to Uematsu’s original orchestrations (on a side note, I somehow always associated that track and the exhale sound with the mines rather than the town of Narshe itself, probably because of the sample’s cavernous sound). I was glad there were at least a handful of tracks where the arrangers went “okay, where else can we take this music?” – even though in this case, they ended up in a less creative place than the original. I must say I wish there had been more tracks on this remaster that had taken a bit of creative licence.
C.H. says
Hi Simon, thanks for this post. I agree that the pixel remaster’s remastered soundtrack is better (as it should be, with Uematsu’s oversight / blessing). Your opinions on some of the pieces are spot-on, and of course, these are all personal views on a subjective topic.
I do have a question though, something maybe you can help me with. There’s a track right after you first encounter Kefka at Figaro castle, and right after Terra displays her magic and proceeds with Edgar and Locke out of the desert (after the castle submerges for the first time). It’s a slower take on Terra’s theme, and I can’t seem to find it anywhere. I’ve downloaded the (exhaustive) full soundtrack from the link you posted above with the .mab files, and I’ve listened to the almost 200 tracks, but I can’t find it. Do you know what I’m talking about? Am i just not seeing the file? Thanks!
C.H. says
Okay, I had to relisten to every track 3 times. The intro was what threw me off. I found the track — it’s SWAV BGM FF6 03.nx
Simon Elchlepp says
Thanks for your comments and glad you found the track – that would have been a lot of music to go through!
CoolSite says
The Day After, love that violin. Still a bit upset the guitar plucking of those 4 notes before the violin section aren’t there. They are, but are not the plucking of strings anymore.
Anonymous says
Nice site. Love this soundtrack. Thank you 🙂
Simon Elchlepp says
Thanks, glad you enjoyed it!