Heroes of Might and Magic III Soundtrack, Steve Baca / Rob King / Paul Romero, 1999
After the unprecedented operatic splendour of Heroes of Might and Magic II, Paul Romero, Rob King, and Steve Baca faced an obvious problem when tackling the franchise’s next soundtrack: where could they possibly go from there? Heroes of Might and Magic II had found its identity by magnifying the ambitions and scale of its predecessor, vaulting past most Western game soundtracks of its time into genuinely uncharted territory. Repeating the same strategy – simply going bigger again – was no longer an option. After all, how much grander can you get than full-blown operatic magnificence?
Romero, King, and Baca’s answer was, in essence, to play things safe. The Heroes of Might and Magic III soundtrack is not an envelope-pushing work in the way its two predecessors were. Instead, it is neither more nor less than a superb fantasy score, furnished with all the stylistic trappings one would expect from the genre. It is a less dazzling, more restrained work than Heroes of Might and Magic II. Yet its melodic beauty and orchestrational finesse still rise well above the vast majority of fantasy scores.
That elevated status rests largely on the same strengths that already defined Heroes of Might and Magic II. The orchestral textures are lush and lovingly shaped, with a keen ear for effective counterpoint. The cues develop marvellously well, often packing stunning amounts of diversity into little more than two minutes. Above all, the score’s greatest strength remains its steady, unfailing stream of beautiful melodies. These qualities make Heroes of Might and Magic III’s adherence to genre conventions entirely forgivable. At every turn, it fills the fantasy formula with life and excitement.
It helps, too, that the score’s textures feel somewhat less crowded than those of Heroes of Might and Magic II. Romero tempers the youthful exuberance that previously had him cramming as many ideas as possible into the castle themes. Here, he sounds more relaxed. At the same time, he is acutely aware of how to build elaborate compositions while still allowing melodies and ideas enough room to breathe. Romero also returns to a method he had already employed on the first Heroes of Might and Magic. Once again, the castle themes are structured as variations on a motif or melody, which helps smooth out their flow still further.
Despite its less dramatic overall character, the soundtrack does not surrender the sense of scale and emotional variety that Heroes of Might and Magic II had achieved. Romero, King, and Baca once again mix a wide range of colours and atmospheres into coherent wholes. This quality is especially evident in the album’s darker tracks. For all their Gothic surface, these pieces retain an underlying playfulness that keeps them aligned with the score’s generally bright mood. Even the murky depths of “Town – Dungeon” remain surprisingly light-footed, with their traipsing string and brass rhythms topped by a moody oboe melody. Likewise, “Town – Inferno” strikingly balances the tinkling innocence of a music box and a bouncing woodwind line against the expected ominous string tremoli and commanding brass.
This absorbing mixture of moods is just as evident in many of the less sombre pieces. The charming opening of “Town – Fortress” escalates unexpectedly into a grandiose episode. Full of swelling horn chords and driving violin and woodwind figures, the cue reaches its summit through a soaring motif. “Town – Tower”, the soundtrack’s longest composition, is better still. In fact, it is the best-developed piece in the entire franchise, and the high point of the variation technique Romero employs here. Built on elegant triple-metre rhythms, “Town – Tower” moves through a ravishing abundance of melodies, textures, and moods.
Where the Heroes of Might and Magic III soundtrack does surpass its brilliant predecessor is in the terrain themes. These are now stylistically closer to the castle music: lavish and full-bodied rather than sparse and introspective. The result is a more seamless, if also less surprising, album flow. Once again, the melodies and textures in these cues are consistently astonishing. “Terrain – Underground” and “Terrain – Water” are impressionistic tone-idylls, completely enrapturing in their sheer beauty and lushness. “Terrain – Swamp” features a cheeky, tumbling bassoon figure that remains charmingly unfazed by the oppressive, humid string atmosphere surrounding it. Likewise, the flute melody in “Terrain – Rough” has an intensely yearning, aching quality that underlines just how much more melodic the terrain tracks have become here: more clearly shaped, less drifting, and at the same time more indebted to familiar fantasy-scoring conventions.
Ultimately, what remains is the ideal entry point for any score listener new to this venerable franchise, and an essential work for anyone with a taste for gorgeously orchestrated game music.
Peter says
Wonderful description, and leaving a full time playlist of the music described 👌
Simon Elchlepp says
Thank you for your kind words and glad you’re enjoying the music!
Tristan Blanchard says
Hi again,
I won’t say how much I like your reviews every time I write a comment. You can just suppose I do anyway ^^
I agree with you on this specifically : “It helps that the music’s textures feel a bit less crammed than on Heroes of Might and Magic II. Romero tempers the youthful exuberance that saw him tossing as many ideas as possible into the castle themes on Heroes of Might and Magic II. This time around, he sounds more relaxed.”
It may be due to fact that HoMM III feels more “serious” than HoMM II in every way, especially when it comes to the graphics and the sound effects. I remember playing HoMM II, I could laugh every two minutes because that hero portrait looks so goofy, or because those goblins sound so funny when they attack halflings. Whereas playing HoMM III kept me more focused and solemn than amused.
In the end, I can’t decide which soundtrack I like the most. My favourites tracks belong either to HoMM II or HoMM III, and are mostly the terrain ones (both Grass Themes are gorgeous, same goes for Dirt Themes) ; they just saturate my mind with different kinds of nostalgia ^^
See you soon (on the Total Annihilation Page, probably 😛 )
Simon Elchlepp says
I’m glad to hear you’re still enjoying these reviews 😉
Thank you so much for adding some context around how the music interacts with the game and what kind of mood the games try to convey. I must admit that I haven’t played most of the games whose soundtracks I review here, so hearing from someone who has played these titles is really insightful and helps readers to appreciate the music in a more holistic way.
I fully agree, both HoMM II and HoMM III are outstanding scores, but come in quite different styles – I couldn’t say either which one was my favourite, but I think both are exceptional showcases of just how great orchestral fantasy scores could sound on MIDI.
Look forward to hearing more of your thoughts on other scores 🙂
Tristan Blanchard says
Actually, I played a lot of HoMM II while listening to the soundtrack on MIDI. So, I discovered the opera singers and the “real” sound way later (maybe when I installed the game on a new computer, with a more powerful sound card or something).
There was even the in-game option to plays the music either on MIDI, on CD quality (with Opera), or on CD quality WITHOUT Opera. Which makes me wonder if the composers were comfortable with the adding of voices on their tracks or not.
Anyway, I will try to add as much insight as I can from a player perspective (a very young one, sometimes). I haven’t played a lot of games you reviewed here, but I’ll do my best.
Thank you !
Simon Elchlepp says
Yeah, I’d love to find out more about the HoMM II and how it came about – particularly the idea of using operatic voices, which at the time must have sounded like madness to many. I agree that the option to play the music with or without operatic vocals is probably the result of someone being nervous about what gamers will think – maybe it was the composers, maybe the developer or publisher…
jon paul says
Heroes 4 must be next to review, my fav Academy (order) theme
Simon Elchlepp says
Thanks for leaving a comment! I must admit there’s no review for Heroes 4 coming – I don’t think it’s as strong as the first three scores in the franchise (the battle tracks are a bit of a drag). That being said, it does have some outstanding cues – I absolutely love that Haven theme!
Cool McDudeson says
Can’t believe that Stronghold didn’t get a special mention 🙂
Simon Elchlepp says
I know – just too many great track on here to mention them all 🙂
Daenr says
Same wonderful style in HOMM3. Trying to evoke the different worlds therein must have been a challenge, but some of the greatest composers over time were there to somewhat follow. Thank you, for I spent more enjoyable hours playing this game series than any other game. Game balance is a large part of a successful game, and the music in them all was simply outstanding.
Vitor Krohne says
If you’re into heavy metal music, by any means check out The Heroes by Evoking Winds. Really good taste and very elaborated versions from HoMM II & III best tunes.
Simon Elchlepp says
Thanks for this! I do love heavy metal and I could see these tunes working really well as symphonic metal – will need to check it out!