Ultima VIII: Pagan Soundtrack, Nenad Vugrinec, 1994
In case the cover art, with its flame-engulfed pentagram, did not make it clear enough, Ultima VIII: Pagan was a far darker game than any of its predecessors. From Ultima IV: Quest of the Avatar onwards, series creator Richard Garriott had turned the Ultima games into explorations of morality. These pioneering titles did not reward players for the usual monster-killing and treasure-hunting that govern most RPGs. Instead, Garriott asked them to act virtuously while pondering ethical dilemmas with no easy answer. Pagan followed the same design philosophy, but added a grim twist. The game’s antagonist, the Guardian, transports the Avatar to his own realm, Pagan: a blasted wasteland seemingly beyond redemption or hope.
Worse still, winning the game, in the sense of defeating its enemies, inevitably brings suffering to the people of Pagan. As Garriott put it: “The challenge was that you had to stay true to your core personal beliefs without totally ransacking the place to achieve your ends and work with the system that was there.” He coupled this change of tone with a style of play previously unseen in an Ultima title. Pagan was an isometric hack-and-slash, not far removed from Diablo, released two years later. Unfortunately, all of these ambitions were undermined by publisher Electronic Arts, which once again imposed a punishing deadline on developer Origin. As a result, the released version of Pagan was effectively incomplete. Consequently, it has long remained one of the Ultima series’ black sheep, even if it is often admired for the daring way it reinvents the franchise’s universe.
Scoring duties for Pagan fell to Origin composer Nenad Vugrinec. Since contributing to Wing Commander II: Vengeance of the Kilrathi in 1991, Vugrinec had worked on several Origin titles in various capacities, including Ultima VI: The False Prophet and Ultima VII: The Black Gate. His most significant assignment before Pagan had been the flight music for Strike Commander. It is worth noting that by 1994, the Ultima series, despite its immense historical significance and general quality, had not produced much truly great music, with spin-off Ultima: Worlds of Adventure 2 – Martian Dreams being the major exception. The Black Gate had featured a more substantial soundtrack than previous mainline PC entries, but the result was pleasant rather than genuinely striking.
With the Ultima VIII: Pagan soundtrack, Vugrinec produced the first score for a mainline Ultima game that comes close to matching the franchise’s lofty reputation, if only partially. In keeping with the game’s narrative, his music is far darker and more sepulchral than anything previously written for the series. It is not difficult to hear the score as a stylistic precursor to Matt Uelmen’s Diablo, though that later work is less traditionally orchestral than Pagan. At times, Vugrinec even edges into horror territory, although the effect is eerie rather than frightening. Unsurprisingly, the soundtrack maintains a heavy, suffocating atmosphere that rarely allows even a brief shaft of light through the gloom. What is intriguing is that the obviously artificial quality of Vugrinec’s MIDI samples strengthens the score’s uncanniness rather than detracting from it, making the music sound as though it were emanating from some alien and deeply unsettling realm.
That description does not necessarily promise the most engaging listening experience. Arguably, parts of the Ultima VIII: Pagan soundtrack can become a rather dreary slog, with drifting compositions moving from one downcast idea to the next without much connective tissue. Yet when Vugrinec takes a more melody-driven approach, he creates a tangibly Gothic sorrow that makes the world of Pagan, and the suffering bound up with it, feel emotionally legible. He lays out his intentions on “Pagan Theme”, whose morbid string melodies, backed by pounding timpani and wordless choir, establish the setting with real effectiveness. There is a palpable sense of foreboding and hopelessness poisoning the air. Still, Vugrinec does not surrender the music entirely to despair, allowing solo vocals to lend it a little humanity and distant warmth.
“Pagan Theme” lays the groundwork not only for the score’s mood, but also for its thematic basis. Its principal theme for the world of Pagan is a pained, ponderous string melody that progresses in even steps while circling the same group of notes: constantly moving, yet never truly advancing, unable to escape the rut in which it is trapped. The theme returns several times throughout the score, and bookends it on the closing track “Endgame”, though usually in much the same heavy-hearted form as on the opener. Vugrinec’s goal, in the end, is not elaborate thematic transformation so much as the creation of a potent and pervasive atmosphere.
And that atmosphere he sustains beautifully across much of the soundtrack. Vugrinec writes a commendable amount of melodic material that varies meaningfully from track to track while keeping the score’s emotional climate consistently anguished. “The Docks” and “Reef” carefully balance dread with melodies steeped in sombre melodrama, while the bass-heavy orchestrations drag the music ever deeper into the pits of despair. “Cemetery” and “Catacombs” introduce subtler shifts in emphasis. The former’s twisted ecclesiastical character, created through its reliance on choral voices, is entirely apt, while the latter uses a starker palette to heighten the score’s natural creepiness. Other cues lighten the mood without surrendering the soundtrack’s prevailing pessimism. There are the empowering double-bass rhythms and heraldic brass calls of “Shrine of the Ancient Ones”, and the surprisingly well-developed piano writing of “Ethereal Plane”, which communicates the new setting with welcome freshness.
A handful of other tracks bring further variety and depth to what might otherwise have become a rather drab score in the hands of a lesser composer. “Tenebrae” surprises with lithe flute melodies and tambourine accompaniment. At first it suggests a reprise of the medievalisms found on earlier Ultima scores. Yet once Vugrinec places these apparently carefree rhythms inside the score’s habitual ghoulish atmosphere, what might once have sounded like a light-hearted dance begins to resemble an almost satanic ritual. “Combat” is the soundtrack’s only genuinely fast-paced cue. It flows surprisingly well despite its fragmented material, hurtling from one frantic section to the next, held together less by melodic development than by sheer breathless momentum.
Finally, “The Path of Water” evokes awe and mystery rather than dread through its unusually treble-heavy orchestration, which contrasts beautifully with the soundtrack’s otherwise brooding demeanour. Woodwind melodies flare up like beacons in the darkness against ruminative deep strings, while glacial tempi suggest a world suspended in frozen time. Like the game it accompanies, the Ultima VIII: Pagan soundtrack does not always land its ideas. But when it does, the results are genuinely captivating.
David says
is there any way to download these music?
Simon Elchlepp says
As so often, Google is your friend 🙂 http://www.ultima.rabbitslair.de/ultima8.htm – that’s where I found the files that I used for my review.
Punking says
Is the intro to track 1 from a classical score?
The Pagan Theme track intro is used and remixed elsewhere. The most direct use is Magic Mixie Potion toy advertisements.
https://vm.tiktok.com/TTPdhVcMTh/
There’s also much similarity in Harry Potter sound tracks, and themes in entire soundtracks like the Howard Lovecraft children videos. It has to be a more common song they are pulling from.
Simon Elchlepp says
Really interesting point you’re making.
The music in the TikTok video is “The Aquarium” from Camille Saint-Saens’ Carnival of the Animals: https://www.youtube.com/watch?v=AsD0FDLOKGA&ab_channel=MindwalkerStudios. You are right in that there is a similarity in the melody progression, although they are not identical. Instead, they use similar intervals to create a feeling of otherworldliness (although of a much more somber kind in the case of Pagan).
To a degree, the Pagan theme is a bit generic (if still effective), in that it is quite short and sounds quite ‘typically’ Gothic. That’s maybe why it sounds similar to a lot of other pieces written for similar contexts. So it’s maybe not so much that these compositions are pulling from one particular song, but instead from the same box of musical tools (so to speak) to make the music sound dark and grand. Thanks for pointing out the parallels!
Jarkko says
IMHO the most beautiful and majestic piece of music in Ultima VIII is The Path of Earth (especially the latter half) that is unfortunately missing here
Simon Elchlepp says
Thanks for chiming in! I wrote this review a few years ago, so I had to reacquaint myself with the music. I must say that I did enjoy The Pat of Earth this time around – although I couldn’t quite decide whether the material was a bit thin to carry the whole piece or whether the music cleverly created a haunting, hypnotic atmosphere. I find it interesting to observe how our perception of music and our taste change over time – maybe it’s time I revisited this score!
Dustin says
Thank you for this in-depth review! I’ve always been fascinated by the eerie atmosphere of this game’s music. Most cues are kind of sepulchral and sinister, but at the same time enicmatically melodious. It’s hard to find the correct words. The music in this game is a mystery in itself… and I say that as a studied musician. E. g. for many passages it is difficult to even determine the exact key. Take the “Pagan Theme”: it starts in B-flat minor for only four bars and then goes straight to G-sharp minor and then modulates back to B-flat minor after again only four bars. It took me some time to figure this out and this is the case with many cues. In terms of compositional quality (it’s actually very rich in leitmotifs, with many themes representing characters, places and events in the world of Pagan), I think this score is every bit as good as a fully orchestral film score. Vugrinec’ music is a major contributor to Pagan’s dense and immersive gameplay and as the game itself it is sadly very underrated.
Like many games scores from that era, Pagan’s music is purely MIDI-based. In very simple terms, you can think of a MIDI file as a digital sheet of music that still needs to be read and played back by the application itself. And this music playback depends heavily on the specific hardware (such as the extremely expensive Roland Sound Canvas) or software synthesizer you are using (like the widely distributed MS Wavetable Synth). Unfortunately, even on the best hardware synthesizer, the playback of this music – which Vugrinec has crafted in extreme detail across all MIDI parameters – is never truly satisfying, since the assignment of the respective instruments and articulations always remains a matter of chance, and both professional mixing and mastering as the final stage of music production are of course lacking. Direct MIDI playback is therefore very unsatisfactory on any hard- or software and simply does not do justice to the compositional quality of this music.
I’ve been planning to do this for years and finally got around to re-arranging and recording all the major cues from Pagan’s fantastically atmospheric score using a well-balanced mix of a) sonorous synth VSTs and b) high-quality orchestral VSTs in a sequencer program in order to maximize the listening experience while, at the same time, not completely abandon Vugrinec’s original 90s MIDI sound, which is after all inherent and important to the composition itself. My goal was to present the music in a more modern incarnation, so that hopefully you may enjoy it as much as I do.
You can find the whole album on Bandcamp:
https://dustinnaegel.bandcamp.com/album/ultima-viii-pagan-orchestral-re-arrangement
I even made some videos featuring music from that project:
https://www.youtube.com/watch?v=rH5FaWPvd8Y
https://www.youtube.com/watch?v=X_VhtZCH6gM
Simon Elchlepp says
Thank you for your thoughtful comment! Loved your insights into the harmonic complexities of the music. It’s one of those fortunate cases where the music for a game is both emotionally and intellectually satisfying – the latter because the lack of stable tonal centre is the perfect accompaniment to a world in which the player’s moral compass (so crucial to previous Ultima games) has been turned on its head, with all certainty and direction gone. Always great to see a game’s narrative and topics communicated through the music.
That sounds like a very exciting project and thanks for sharing it here! Given the music’s focus on textures and moods, I can imagine it really benefiting from a synth upgrade (I feel similarly about a score like Vagrant Story – come to think of it, there are a few similarities here) Will need to check it out!
Dustin says
Thanks for your feedback! That’s a really interesting observation about the lack of a tonal center in the music and how it corresponds to the lack of moral guidance in the game’s narrative. Hadn’t really thought about it that way before.
By the way, in case you’re interested, I just added two quite atmospheric bonus tracks to my Bandcamp page that I overlooked for some reason:
https://dustinnaegel.bandcamp.com/track/hidden-bonus-track-01-conventicle-of-the-dead
https://dustinnaegel.bandcamp.com/track/hidden-bonus-track-02-intro-cinematic