The Greatest Game Music

Reviews of truly outstanding game music

  • Soundtracks
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MUSHA Soundtrack

MUSHA Soundtrack

MUSHA Soundtrack, Toshiaki Sakoda, 1990

It’s safe to say that Compile’s well-regarded Aleste series reached its pinnacle with 1990’s MUSHA for the Sega Genesis. It ranks as one of the 16-bit era’s best shooters, with lightning-fast gameplay, an immensely challenging difficulty level and some of the most breathtaking visuals ever seen on the Genesis – all the more impressive considering that MUSHA was a first-generation title. What really helped to set the game apart was its visual style. Feeling that MUSHA had to differ significantly from its franchise predecessors, the developers came up with an unusual mix of sci-fi tropes and traditional Japanese lore. As a result, your flying mecha shoots super-charged electric shurikens while facing off against enemies like robotic ninjas and Japanese castles on tank treads.

Another one of MUSHA’s virtues fondly recalled by many gamers is its superlative soundtrack, delivered by Toshiaki Sakoda. Sakoda had worked on previous Compile titles such as Aleste 2 and the first two instalments of the Crush Pinball series. On this occasion, the music formed a more critical part of the game’s stylistic foundations than usually. In fact, art director Kazuyuki Nakashima used the phrase “Edo Metal” to pitch the game’s concept to Compile’s leadership. According to Nakashima, the developers soon settled on a “speedy heavy metal sound that would match the fast scrolling and would play from the start of the opening demo non-stop without interruption”.

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Tagged With: 1990, Compile, Rock/Metal, Sega Genesis, Shoot'em Up, Toshiaki Sakoda

Nobunaga’s Ambition: Bushou Fuuunroku Soundtrack (PC-88 – Soundware Version)

Nobunaga's Ambition: Bushou Fuuunroku Soundtrack

Nobunaga’s Ambition: Bushou Fuuunroku Soundtrack (PC-88), Yoko Kanno, 1990

Developer KOEI didn’t rock the boat much with this fourth instalment of its Nobunaga’s Ambition franchise. The game continued its predecessors’ brand of menu-heavy strategising, set amongst feuding warlords in Japan during the 16th century. As before, it targeted those gamers who preferred intensely in-depth gameplay over elaborate visuals. Despite the geographically specific subject matter, KOEI felt that there was an overseas audience for Bushou Fuuunroko, bringing the SNES and Sega Genesis ports to the American market under the title of Lord of Darkness.

While the early Nobunaga’s Ambition games were never visual stunners, their music was an entirely different story. Since the franchise’s second title Zenkokuban, future film and TV score legend Yoko Kanno had been responsible for the games’ soundtracks. Their various PC and console chiptunes scores didn’t give a strong indication of Kanno’s burgeoning talents. However, KOEI had developed a fascinating concept dubbed “Soundware”. Soundware albums contained Red Book audio scores for a number of KOEI PC-88 games. These albums replaced the games’ chiptunes soundtracks with upgraded music in case the PC in question was equipped with a CD drive. Sometimes incorrectly referred to as arrange albums, these CDs were sold with special retail editions of various Nobunaga’s Ambition games. However, KOEI also sold them separately as simple music albums.

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Tagged With: 1990, KOEI, Nobunaga's Ambition (Franchise), Orchestral, PC-88, Simulation/Strategy, Yoko Kanno

Snake Rattle ‘n’ Roll Soundtrack (NES)

Snake Rattle ‘n’ Roll Soundtrack

Snake Rattle ‘n’ Roll Soundtrack (NES), David Wise, 1990

Amongst the original properties that Rare launched on the NES and Game Boy, the Snake Rattle ‘n’ Roll games must rank among the best, up there with the Battletoads franchise. Inspired by Marble Madness’ isometric view (Rare developed the NES port), the developers concocted a joyfully bizarre and off-beat – not to mention funny – platformer. Its stars are a couple of snakes that need to gobble up as many enemies as they can so they’re heavy enough when hopping on the scales at the end of each level, hoping to be admitted to the next stage. Initially released on the NES in 1991, Snake Rattle ‘n’ Roll’s playability and creative multiplayer made the game enough of a success to warrant a Sega Genesis port in 1993, netting equally strong reviews. Meanwhile, the Game Boy saw an original, somewhat more middling 2d platformer starring the two slithering protagonists.

The game’s name was obviously inspired by classic 1954 rock ‘n’ roll song Shake Rattle and Roll. As such, the musical direction that David Wise’s soundtrack would take was clear from the get go. Wise would apply his intimate knowledge of the NES sound chip to deliver a chiptunes homage to 1950s rock ‘n’ roll. Of course, few other game scores – before or since – have sought to emulate early rock ‘n’ roll music, so the Snake Rattle ‘n’ Roll soundtrack was bound to be a distinctive one.

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Tagged With: 1990, Chiptune, David Wise, NES, Platformer, Rare

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1991 1992 1993 1994 1995 1996 1997 1999 2000 2008 2012 Action Adventure Adventure Akihiko Mori Battletoads (Franchise) Chiptune Chunsoft David Wise Electronic Electronic Arts Fighting First-Person Shooter KOEI Michael Giacchino Might and Magic (Franchise) Mixed Music Genres Mobile N64 NES Orchestral PC Platformer PlayStation PlayStation 2 PlayStation 3 Racing Rare Rock/Metal RPG Sega Genesis Shoot'em Up Simulation/Strategy SNES XBox 360 Yoko Kanno