Final Fantasy III Soundtrack (NES), Nobuo Uematsu, 1990
After the release of Final Fantasy II, developer Square found itself in a peculiar position. Not many studios would start experimenting with a successful formula that had just saved them from financial ruin. However, that’s precisely what Square did after Final Fantasy, handing over the reins for its sequel to newcomer Akitoshi Kawazu (future mastermind of the SaGa franchise). The result was a divisive game whose compelling gameplay experiments were ultimately poorly implemented. For Final Fantasy III, Square decided to take no risks, returning to many of the story tropes and design elements that had made Final Fantasy so popular. However – apart from a much larger game world – the developers made one crucial addition: a job system that allowed gamers to swap the protagonists’ character class on the fly, allowing for far greater customisation and gameplay depth.