The Greatest Game Music

Reviews of truly outstanding game music

  • Soundtracks
  • Composers
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Final Fantasy III Soundtrack (NES)

Final Fantasy III Soundtrack (NES)

Final Fantasy III Soundtrack (NES), Nobuo Uematsu, 1990

After the release of Final Fantasy II, developer Square found itself in a peculiar position. Not many studios would start experimenting with a successful formula that had just saved them from financial ruin. However, that’s precisely what Square did after Final Fantasy, handing over the reins for its sequel to newcomer Akitoshi Kawazu (future mastermind of the SaGa franchise). The result was a divisive game whose compelling gameplay experiments were ultimately poorly implemented. For Final Fantasy III, Square decided to take no risks, returning to many of the story tropes and design elements that had made Final Fantasy so popular. However – apart from a much larger game world – the developers made one crucial addition: a job system that allowed gamers to swap the protagonists’ character class on the fly, allowing for far greater customisation and gameplay depth.

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Tagged With: 1990, Chiptune, Final Fantasy (Franchise), NES, Nobuo Uematsu, RPG, Square

Matt Furniss – Atari ST Works

Matt Furniss - Atari ST Works

Matt Furniss – Atari ST Works, 1990-1992

Many computer game soundtracks of the 80s and early 90s consist of only one longer cue, sometimes with a few shorter pieces and jingles added. As such, these scores don’t warrant individual reviews, even when these works are of outstanding quality. What makes more sense is to combine several such soundtracks by a single composer into one review.

Part of the ecosystem of European (and particularly British) home computers was that games were usually released across a range of platforms, including the C64, Amiga, Atari ST, ZX Spectrum, PC, Amstrad CPC and Acorn 32-bit – obviously to increase presence in the marketplace and thus sales. Due to the technological differences between all of these systems, they would also feature different soundtracks – or rather one score ported and adapted to each platform. That was the situation developer Krisalis Software (previously trading as Teque Software Development) and their in-house composer Matt Furniss found themselves in during the late 80s and early 90s.

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Tagged With: 1990, 1991, 1992, Atari ST, Chiptune, Krisalis Software, Matt Furniss, Mythos Games, Puzzle, RPG, Sport

MUSHA Soundtrack

MUSHA Soundtrack

MUSHA Soundtrack, Toshiaki Sakoda, 1990

It’s safe to say that Compile’s well-regarded Aleste series reached its pinnacle with 1990’s MUSHA for the Sega Genesis. It ranks as one of the 16-bit era’s best shooters, with lightning-fast gameplay, an immensely challenging difficulty level and some of the most breathtaking visuals ever seen on the Genesis – all the more impressive considering that MUSHA was a first-generation title. What really helped to set the game apart was its visual style. Feeling that MUSHA had to differ significantly from its franchise predecessors, the developers came up with an unusual mix of sci-fi tropes and traditional Japanese lore. As a result, your flying mecha shoots super-charged electric shurikens while facing off against enemies like robotic ninjas and Japanese castles on tank treads.

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Tagged With: 1990, Compile, Rock/Metal, Sega Genesis, Shoot'em Up, Toshiaki Sakoda

Nobunaga’s Ambition: Bushou Fuuunroku Soundtrack (PC-88 – Soundware Version)

Nobunaga's Ambition: Bushou Fuuunroku Soundtrack

Nobunaga’s Ambition: Bushou Fuuunroku Soundtrack (PC-88), Yoko Kanno, 1990

Developer Koei didn’t rock the boat much with this fourth instalment of its Nobunaga’s Ambition franchise. The game continued its predecessors’ brand of menu-heavy strategising, set amongst feuding warlords in Japan during the 16th century. As before, it targeted those gamers who preferred intensely in-depth gameplay over elaborate visuals. Despite the geographically specific subject matter, Koei felt there was an overseas audience for Bushou Fuuunroko, bringing the SNES and Sega Genesis ports to the American market under the title of Lord of Darkness.

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Tagged With: 1990, Koei, Nobunaga's Ambition (Franchise), Orchestral, PC-88, Simulation/Strategy, Yoko Kanno

Snake Rattle ‘n’ Roll Soundtrack (NES)

Snake Rattle ‘n’ Roll Soundtrack

Snake Rattle ‘n’ Roll Soundtrack (NES), David Wise, 1990

Among the original properties Rare launched on the NES and Game Boy, the Snake Rattle ‘n’ Roll games must rank among the best, up there with the Battletoads franchise. Inspired by Marble Madness’ isometric view (Rare developed the NES port), the developers concocted a joyfully bizarre and off-beat – not to mention funny – platformer. Its stars are a couple of snakes that need to gobble up as many enemies as they can, so they’re heavy enough when hopping on the scales at the end of each level, hoping to be admitted to the next stage. Initially released on the NES in 1991, Snake Rattle ‘n’ Roll’s playability and creative multiplayer mode made the game enough of a success to warrant a Sega Genesis port in 1993, netting equally strong reviews. Meanwhile, the Game Boy saw an original, somewhat more middling 2d platformer starring the two slithering protagonists.

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Tagged With: 1990, Chiptune, David Wise, NES, Platformer, Rare

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