The Greatest Game Music

Reviews of truly outstanding game music

  • Soundtracks
  • Composers
  • Companies
  • Platforms
  • Franchises
  • Music Genres
  • Game Genres
  • Years

A-Train 5 Soundtrack

A-Train 5 Soundtrack

A-Train 5 Soundtrack, Koshiro Nishida, 1996

Few game series have shown as much longevity as the A-Train franchise. From the very first A-Train game released in 1985, the series gathered a reputation for delivering the most in-depth treatment of its subject matter gamers could ask for. Due to the corporate structure of Japanese railroad companies – which own all the stations, land and trains associated with the services they deliver – the A-Train games were always about more than just laying down train tracks and figuring out timetables. Instead, they were full-blown city-building simulators with a strong focus on rail infrastructure. The series was successful enough in Japan to pique the interest of overseas publishers (including SimCity’s Maxis) in the mid-1990s – although Western gamers seemed less interested than their Japanese counterparts. Thankfully, some decades later, digital distribution made it possible for franchise entries like A-Train All Aboard! Tourism to still reach Western shores.

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Tagged With: 1996, Artdink, Koshiro Nishida, Orchestral, PC, Simulation/Strategy

Diablo Soundtrack

Diablo Soundtrack

Diablo Soundtrack, Matt Uelmen, 1996

When Blizzard announced Diablo III at the 2008 Blizzcon Worldwide International, they chose a simple way to do so. All guitarist Laurence Juber had to do was to play the first few chords of the original Diablo’s signature tune. Of course, the piece in question was Matt Uelmen’s immortal “Tristram”. And according to Diablo III’s lead composer Russell Brower “over 10,000 people in the room knew EXACTLY what was coming”. Such is the power of a truly classic soundtrack composition that it can become the most memorable and thus quickest reference to the game or film it accompanied. That makes it all the more remarkable that it took 15 years for this composition – and the rest of Diablo’s music – to get a soundtrack release.

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Tagged With: 1996, Blizzard, Matt Uelmen, Mixed Music Genres, PC, RPG

Donkey Kong Land 2 Soundtrack

Donkey Kong Land 2 Soundtrack

Donkey Kong Land 2 Soundtrack, Grant Kirkhope / David Wise, 1996

When developer Rare released Donkey Kong Country on the SNES in 1994, reviewers hailed it a technical marvel that very few people would have expected to see on the ageing hardware. When Rare released a Game Boy port called Donkey Kong Land a year later, jaws hit the floor again. How could those Silicon Graphics workstations-rendered 3D sprites possibly translate to the monochrome Game Boy display? Turns out it was possible to bring those pre-rendered graphics to the 4-bit platform – although the result was visually overly busy and impacted gameplay.

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Tagged With: 1996, Chiptune, David Wise, Game Boy, Grant Kirkhope, Platformer, Rare

Enemy Zero Soundtrack

Enemy Zero Soundtrack

Enemy Zero Soundtrack, Michael Nyman, 1996

Few video game auteurs have left an oeuvre as intriguing – and divisive – as Kenji Eno. Eno fittingly came to prominence during one of experimental game design’s heydays – the mid 1990s. His company Warp became best known in the West for its D series of horror games: D, Enemy Zero and D2. Only very loosely connected with each other, these games proposed innovative gameplay and story ideas – arguably to various degrees of success. However, these titles did ultimately cement Eno’s name in game history for their unbridled audacity.

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Tagged With: 1996, First-Person Shooter, Michael Nyman, Orchestral, SEGA Saturn, Warp

Formula 1 Soundtrack

Formula 1 Soundtrack

Formula 1 Soundtrack, Mike Clarke / Stuart Ellis, 1996

If you developed a racing video game in the mid-90s, there was apparently little choice other than to score it with electronic beats. And few companies knew this rule as well as Psygnosis. After all, they actually helped write this musical law with their enormously successful Wipeout franchise. Those games helped to take video game soundtracks into the mainstream like few other titles before.

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Tagged With: 1996, Mike Clarke, PlayStation, Psygnosis, Racing, Rock/Metal, Stuart Ellis

Gokinjo Bouken Tai Soundtrack

Gokinjo Bouken Tai Soundtrack

Gokinjo Bouken Tai Soundtrack, Akihiko Mori, 1996

Gokinjo Bouken Tai is one of those 16-bit games that could have only come out of Japan – and of course was never released anywhere else. It’s a joyous, upbeat adventure, befitting its protagonist – young kindergartner Mana, who lives in a small Japanese town with her family. What makes Mana special is her ability to see and interact with youkai – Japanese spirits, gods and demons. Gokinjo Bouken Tai’s gameplay arguably hews closely to traditional JRPG tropes. However, its anime-inspired, unusual setting and the obvious love and care that has gone into creating its colourful world turn it into a small, largely undiscovered gem.

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Tagged With: 1996, Akihiko Mori, ITL, Mixed Music Genres, RPG, SNES

Heroes of Might and Magic II Soundtrack (PC)

Heroes of Might and Magic II Soundtrack

Heroes of Might and Magic II Soundtrack (PC), Steve Baca / Rob King / Paul Romero, 1996

Even decades after its release, the Heroes of Might and Magic II soundtrack stands apart as a unique experiment. The score for Heroes of Might and Magic had clearly articulated Paul Romero and Rob King‘s immense ambition to create game music with the gravitas and impact (and cultural cache) of classical music. The result was a resounding artistic success. It’s no surprise then that Heroes of Might and Magic II‘s music amplifies its predecessor’s already lofty aspirations. But how do you make convincingly symphonically-styled music like that of Heroes of Might and Magic even more grandiose?

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Tagged With: 1996, Might and Magic (Franchise), New World Computing, Orchestral, Paul Romero, PC, Rob King, Simulation/Strategy, Steve Baca

Wonder Project J2 Soundtrack

Wonder Project J2 Soundtrack

Wonder Project J2 Soundtrack, Akihiko Mori, 1996

Wonder Project J was an entirely delightful SNES adventure game, but its relatively unusual storyline and gameplay mechanics – teaching a robot boy to behave like a proper human being – meant it would never be released in the West. However, the game was successful enough in Japan to warrant an N64 sequel – one of developer Almanic’s final titles (they had renamed to Givro in 1995). Interestingly enough, this time Western gaming publications took note – mainly because they had to somehow fill their pages during the continuous drought of new N64 games. Wonder Project J2 maintained its predecessor’s gameplay, gorgeous 2D graphics and main story idea – the robot that wants to become human, requiring tuition from the player, be it about small daily tasks or philosophical questions like the meaning and permanence of death.

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Tagged With: 1996, Adventure, Akihiko Mori, Givro, N64, Orchestral, Wonder Project J (Franchise)

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