The Greatest Game Music

Reviews of truly outstanding game music

  • Soundtracks
  • Composers
  • Companies
  • Platforms
  • Franchises
  • Music Genres
  • Game Genres
  • Years

Cowboy Bebop Soundtrack

Cowboy Bebop Soundtrack

Cowboy Bebop Soundtrack, Yoko Kanno, 1998

After a somewhat rocky start (that initially didn’t even see all episodes screened), Cowboy Bebop went on to become one of anime’s cultural milestones – on both sides of the Pacific. Setting itself apart from almost anything else produced for TV animation in either Japan or the USA, Cowboy Bebop merged disparate genres and visual styles in ways that helped the series introduce many new Western viewers to anime. Its cross-cultural appeal was partially based on its use of tropes that were familiar to Western audiences – Western, pulp fiction, film noir and cyberpunk (all within a space opera setting). Shinichirou Watanabe’s creation turned out to be popular enough to spawn a movie sequel and feature on many ‘best of’ lists in the years that followed.

As one would guess by looking at the series’ title, music played a crucial role in its eclectic aesthetic. Not surprisingly, the collaboration between director and composer on Cowboy Bebop was closer than usually – and the result was one of the most distinctive, attention-grabbing anime scores ever written. After her breakthrough with the orchestral fantasy masterpiece that was The Vision of Escaflowne, Yoko Kanno changed gears in spectacular fashion. Using jazz (and its many permutations) as the basis for Cowboy Bebop, Kanno branched out into a dizzying array of genres. She successfully dappled in everything from blues and metal to country music and opera, matching the series’ free-wheeling stylistic approach. Ultimately, Cowboy Bebop cemented Kanno’s status as one of anime’s foremost composers, able to seemingly nail just about any musical genre.

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Tagged With: 1998, BEC, PlayStation, Rock/Metal, Shoot'em Up, Yoko Kanno

Psybadek Soundtrack

Psybadek Soundtrack

Psybadek Soundtrack, Mike Clarke, 1998

Including Psybadek in a list of “The WORST Playstation Game[s] Ever Made” (as a YouTube reviewer does) is probably taking things a bit far – remember that there were loads of horrendous shovelware for Sony’s console, particularly in its latter years. Still, Psybadek remains a bit of a mystery. Here’s a game by one of the 32-bit era’s most successful and trendiest developers (Psygnosis), released in between heavy-hitters by that company like the WipeOut, Colony Wars, Destruction Derby and Formula 1 titles – and according to both contemporary and more recent reviewers, Psybadek falls flat on its face, with nary any redeeming features. At least Psybadek’s mix of racing and platforming elements showed that the developers were thinking outside of the box, even if that genre combination was ultimately poorly implemented.

As Gamespot noted in their review though, there’s one aspect where Psybadek – unexpectedly – shines: its score. Their claim that “the soundtrack is easily one of the best in video games anywhere” might sound like hyperbole. However, this is indeed one of the era’s strongest electronic game scores and far better than what you would expect to find in a game with such an otherwise poor presentation. Thanks be to veteran composer Mike Clarke, who had delivered numerous soundtracks for Psygnosis since the early 1990s, including one of the best metal scores ever to grace a video game: Formula 1.

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Tagged With: 1998, Electronic, Mike Clarke, PlayStation, Psygnosis, Racing

Sentinel Returns Soundtrack

Sentinel Returns Soundtrack

Sentinel Returns Soundtrack, John Carpenter, 1998

Sentinel Returns was the entirely unexpected sequel to 1980s computer cult puzzle game The Sentinel. That 1986 title was one of the first games to feature solid-filled 3D graphics. Its successor wasn’t as revolutionary, but it still had a striking visual appeal all of its own. The world of Sentinel Returns was an entirely surreal one, unsettling and gloomy. It was full of bizarre flesh-meets-metal inhabitants that only had a vague resemblance to real life objects.

Sentinel Returns might have been a puzzle game, but its world was that of a nightmarish horror title. It’s no surprise then that horror maestro John Carpenter’s Sentinel Returns soundtrack is a perfect fit for the game. However, Carpenter’s involvement in Sentinel Returns is still a bit of surprise. Remember, Western movie composers crossing over into video games was still an absolute rarity in 1998.

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Tagged With: 1998, Electronic, Hookstone, John Carpenter, PC, PlayStation, Puzzle

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