The Greatest Game Music

Reviews of truly outstanding game music

  • Soundtracks
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Fix & Foxi – Episode 1: Lupo Soundtrack

Fix & Foxi - Episode 1: Lupo Soundtrack

Fix & Foxi – Episode 1: Lupo Soundtrack, Manfred Linzner, 2000

One day, historians will determine how many hundreds of licensed platformers were released for the Game Boy and the Game Boy Colour. Then again, we might never know the exact number – the market share of both platforms was so large that even local releases promised commercial success. Case in point: Fix & Foxi – Episode 1: Lupo (and no, there was no second episode, so maybe things didn’t turn out as planned). The game was based on an animated TV series, which in turn was an adaptation of a weekly German comics magazine first published in 1953. The magazine ran for decades and boasted a circulation of several hundred thousand per week at the height of its success. Of course, abroad the two anthropomorphic foxes and their friend Lupo weren’t particularly well-known, so this Game Boy Colour title remained an obscure Germany-only game.

While very few will remember Fix & Foxi – Episode 1: Lupo, it deserves a place in the annals of game music for its outstanding soundtrack. It was one of the earliest commercial works by Manfred Linzner, who had graduated from the Amiga demo scene of the mid-1990s to scoring commercial products. After writing music for several Amiga games, Linzner began to focus on Game Boy Colour and later Game Boy Advance titles. His productivity in these early years of his career is astounding – for the years 2000-2002, Mobygames lists 36 music credits for Linzner! The highlight from this fertile period of his career is the Fix & Foxi – Episode 1: Lupo soundtrack.

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Tagged With: 2000, Chiptune, Game Boy Colour, Manfred Linzner, Platformer, Similis

Kessen Soundtrack

Kessen Soundtrack

Kessen Soundtrack, Reijiro Koroku, 2000

Since their inception in the mid-80s, KOEI’s many historical strategy games had always been more of an insider proposition. It felt a bit like series such as Nobunaga’s Ambition and Romance of the Three Kingdoms were reserved for those gamers who were willing to spend hours parsing menus and stats, while carefully planning their next move. Several of these titles had made it to the US market but never turned into eye-catching best-sellers. That changed with Kessen, one of the PlayStation 2’s launch titles. Set once more in feudal Japan, Kessen emphasised spectacular visuals and battlefield action, attracting far more attention internationally than any previous KOEI game. Ultimately, Kessen was successful enough to spawn two sequels. However, several contemporary reviewers pointed out that the game lacked the usual complexity and depth of a KOEI strategy game, making for an entertaining but shallow experience.

Kessen’s producer Kou Shibusawa had created the game with cinematic ambitions in mind – which had direct implications for the Kessen soundtrack. Throughout the first half of the 1990s, KOEI had consistently raised the bar for the production values of orchestral game scores – even recording Romance of the Three Kingdoms IV and Nobunaga’s Ambition: Tenshouki with overseas symphony orchestras. However, in the following years, KOEI reverted to using smaller domestic ensembles or even just synthesisers. Kessen turned this development around, recorded once again overseas – this time by the Moscow Symphony Orchestra (who had recently made waves with their demonstration-quality recording of Outcast the year prior).

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Tagged With: 2000, KOEI, Orchestral, PlayStation 2, Reijiro Koroku, Simulation/Strategy

Medal of Honor: Underground Soundtrack (PS1)

Medal of Honor: Underground Soundtrack

Medal of Honor: Underground Soundtrack (PS1), Michael Giacchino, 2000

Medal of Honor strove hard to create a first-person shooter experience that left an impression on players beyond the mere satisfaction of shooting bad guys before they could shoot you. However, the fact that the game progressed the FPS genre in terms of subject matter wasn’t its most revolutionary aspect. Instead, that particular achievement would have been the wide-spread critical recognition of game music’s quality outside of the gaming community. Michael Giacchino‘s Medal of Honor score fashioned itself on John Williams’ action scoring of the late 1980s and early 1990s. Astonishingly, it matched the elevated standards that come with such role models. As a result, bloggers, film score collectors and music fans in general – many for the first time – took note of the music produced for a video game.

Even more than Medal of Honor, Underground aims for historical authenticity (and thus reverence). Its main character Manon Baptiste is based on real-life French resistance fighter Hélène Deschamp Adams – who also served as a consultant on Underground. These efforts highlight the game designers’ increasing ambition to enrich action-driven gameplay through the retelling of one individual’s personal story. As a consequence, the Medal of Honor: Underground soundtrack shows greater interest than Medal of Honor in illuminating its protagonist’s psyche.

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Tagged With: 2000, DreamWorks Interactive, First-Person Shooter, Medal of Honor (Franchise), Michael Giacchino, Orchestral, PlayStation

Mickey’s Speedway USA Soundtrack (N64)

Mickey's Speedway USA Soundtrack

Mickey’s Speedway USA Soundtrack (N64), Ben Cullum, 2000

For a few years, it felt like Rare just couldn’t help producing outstanding games for the Nintendo 64, titles that were bound to be classics – Blast Corps, GoldenEye 007, Diddy Kong Racing, Banjo-Kazooie, Jet Force Gemini, Perfect Dark… it seemed that Rare couldn’t go wrong. That winning streak came to an end in late 2000 with Mickey’s Speedway USA. The verdict from reviewers was almost universally that yes, this was a decent enough game, with the usual depth and amount of content one had come to expect from a Rare title. But compared to its spiritual predecessor Diddy Kong Racing, Mickey’s Speedway USA fell decidedly short – unlike GoldenEye 007, this was not a game that transcended its origins as a licensed title.

In other words, this wasn’t the kind of game one would expect to produce outstanding music to rival Rare’s best scores. To make the Mickey’s Speedway USA soundtrack an even less likely success, it was the first – and so far only – game score written entirely by Ben Cullum. Outside of Mickey’s Speedway USA, Cullum mainly provided character voices for several Rare titles (including Falco in Star Fox Adventures, for which he also wrote additional music). His career continued outside of the game industry, writing his own songs and some for his brother Jamie Cullum, as well as creating TV show themes and producing records. As such, Mickey’s Speedway USA remains a one-off in Cullum’s body of work – but he no doubt makes the most of this opportunity.

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Tagged With: 2000, Ben Cullum, Jazz/Funk, N64, Racing, Rare

Napple Tale: Arsia in Daydream Soundtrack

Napple Tale: Daydream in Arsia Soundtrack

Napple Tale: Arsia in Daydream Soundtrack, Yoko Kanno, 2000

Occasionally legend is indeed more intriguing than reality. One such case is Napple Tale: Arsia in Daydream, a Japan-only Dreamcast title that initially made waves for having been developed by a predominantly (or even exclusively) female team. Unfortunately, a look at the game’s credits quickly shows that this wasn’t the case, although key design roles were indeed held by women. Ultimately, Napple Tale didn’t need these sorts of urban myths to stand apart from the competition. While not particularly challenging, the game created a wonderfully whimsical, dreamlike 2.5D world that mixed platforming with RPG elements. Around this framework, developer Chime Corporation wrapped a narrative that dealt with how the passing of seasons impacted the personality of the game’s characters.

While the game never left Japan, it did gain a certain level of popularity in the West – and that’s really due to Yoko Kanno’s involvement with this project. By the time she wrote the Napple Tale: Arsia in Daydream soundtrack, Kanno had firmly cemented her position as one of Japan’s finest anime composers, coming off the twin successes of Cowboy Bebop and Turn A Gundam (maybe the greatest score ever written for this long-running franchise). What exactly inspired Kanno to make a return to video game scoring after having firmly established her film music career is unclear. However, it’s safe to say that Napple Tale is just as outstanding as her other scores of this era.

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Tagged With: 2000, Chime Corporation, Dreamcast, Mixed Music Genres, Platformer, Yoko Kanno

Perfect Dark Soundtrack (Nintendo 64)

Perfect Dark Soundtrack

Perfect Dark Soundtrack (Nintendo 64), David Clynick / Grant Kirkhope / Graeme Norgate, 2000

If you want to kick off a debate amongst seasoned console gamers, try “Is Perfect Dark better than GoldenEye 007?” According to reviewers, the answer is usually ‘yes’. After all, this is the game that gave Rare the opportunity to finetune their approach to developing a first-person shooter, after they had created a genre classic with GoldenEye 007. Arguably pushing the Nintendo 64 to its limits, Perfect Dark provided such a wealth of content and degree of polish that it was hard to see how a console shooter in 2000 could be any better. Then again, GoldenEye 007 had arguably been the more groundbreaking title, popularising console FPS games. As a result, Perfect Dark didn’t have quite the same impact, as it was ultimately an immense refinement rather than another quantum leap.

Naturally, for the Perfect Dark soundtrack, Rare would call upon the same talents that had created the music for GoldenEye 007 – easily the best score for any Bond game. Complications were afoot though. Initially, the task of writing the Perfect Dark score fell to Graeme Norgate, who was working on Jet Force Gemini at the same time. Norgate began to lay the groundwork for the music, choosing a palette of instruments and completing a number of compositions. However, mid-way through the three-year development process, Norgate and half of the development team left Rare to form Free Radical Design (best known for their TimeSplitters trilogy).

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Tagged With: 2000, David Clynick, Electronic, First-Person Shooter, Graeme Norgate, Grant Kirkhope, N64, Rare

Warriors of Might and Magic Soundtrack (GBC)

Warriors of Might and Magic Soundtrack

Warriors of Might and Magic Soundtrack (GBC), Matthew Simmonds, 2000

By the late 1990s, the Might & Magic franchise was going strong, with a number of successful main line games and the recent establishment of the Heroes of Might & Magic series. Not surprisingly, publisher The 3DO Company were keen to branch out further, making the most of the valued brand name. Its first attempt to do so in 1999 via 3d-action RPG Crusaders of Might and Magic didn’t cause much excitement. Interestingly enough, The 3DO Company tried again with a similar game concept a year later – however, Warriors of Might and Magic didn’t meet with much more enthusiasm amongst gamers and critics than its predecessor.

While the PS1 and PS2 versions of Warriors of Might and Magic didn’t cause much of a stir, the same goes doubly for the Game Boy Colour conversion – not necessarily a surprise, given the game’s poor reviews and the sheer number of games being published for the platform in 2000. However, the one positive thing to come out of this run-of-the-mill 2d-action RPG was an outstanding soundtrack by Matthew Simmonds (maybe better known under his demo scene handle 4mat). At the time the in-house composer for developer Climax Group, Simmonds had started out in 1989 as part of Amiga demo scene group Slipstream, before transitioning into a professional game music career in the early 1990s. Interestingly enough, Simmonds is one of the few game music composers who remained active in both the game industry and the demo scene decades after first starting out.

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Tagged With: 2000, Action Adventure, Chiptune, Climax Group, Game Boy Colour, Matthew Simmonds, Might and Magic (Franchise)

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