The Greatest Game Music

Reviews of truly outstanding game music

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Azkend 2: The World Beneath Soundtrack

Azkend 2: The World Beneath Soundtrack

Azkend 2: The World Beneath Soundtrack, Jonathan Geer, 2012

One of the most exciting experiences for music collectors is to come across a work that defies expectations and delivers something much more involving and satisfying than expected. Jonathan Geer’s Azkend 2: The World Beneath soundtrack is exactly that sort of album. It’s music for yet another match-3 game – a genre whose popularity soared with the advent of mobile gaming. This is not necessarily the kind of game one expects to deliver a full-bodied, lush (synth)orchestral score. However, that’s precisely what Azkend 2 achieves.

In an interview, Geer stated that “this kind of big, lush, adventurous soundtrack is really right up my alley and probably my strongest genre as a composer. My goal was to just write something very romantic and big.” You only need to listen to opening track “Azkend 2 Theme” to realise that Geer achieved his aims. If you walked into this soundtrack not knowing what kind of game it was written for, chances are that you’d never guess this was music created for a puzzler. Instead, this is the kind of mature orchestral score that you’d expect to hear in a big-budget RPG.

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Tagged With: 10tons, 2012, Jonathan Geer, Mobile, Orchestral, Puzzle

Catacomb Snatch Soundtrack

Catacomb Snatch Soundtrack

Catacomb Snatch Soundtrack, C418 / anosou, 2012

Delivering under intense pressure can be a great conduit for creativity. For proof, look no further than the Catacomb Snatch soundtrack. The game itself came about as part of the “Humble Bundle Mojam”. This was a 60-hour event that saw indie developers creating a new game from scratch. To determine Catacomb Snatch’s theme, developer Mojang AB combined the most and least voted categories in an online poll they ran. That way, Catacomb Snatch turned out as an RTS/Shoot’em up game with an unlikely Steampunk-Ancient Egypt theme.

That sort of combination would pose quite a challenge for any composer – even if you ignored the fact that the music had to be delivered in less than three days. And it’s probably safe to assume that the composers wouldn’t have had the luxury of seeing much concept art or other indications of the game’s style before starting to pen the game’s music. On the other hand, maybe this relative lack of guidance proved liberating. That would explain how the Catacomb Snatch’s soundtrack turns out to be such a creative, at times intoxicating experience.

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Tagged With: 2012, anosou, C418, Electronic, Mojang AB, PC, Simulation/Strategy

Dear Esther Soundtrack

Dear Esther Soundtrack

Dear Esther Soundtrack, Jessica Curry, 2012

It seems fair to say that it’s usually indie video games that push the boundaries of the medium and have gamers and audiences asking “But is it a game?” (“Is it art?” being a close second). One of these games, Dear Esther, was initially a research project at the University of Plymouth. Players find themselves on a barren island in the Hebrides and are left to explore the surroundings. Meanwhile, a male voice-over reads out random letter fragments to a woman named Esther. With no threat of death and no tasks to be fulfilled, Dear Esther instead aims to capture gamers’ intrigue simply by letting them figure out – or just interpret – the fragmented narrative, hinting at a tragedy that precedes the events in the game. Encouragingly, this experiment in digital storytelling received significant critical acclaim and was a commercial success as well.

Dear Esther also launched the game music career of composer Jessica Curry. Curry’s body of work before Dear Esther included arts installations, film soundtracks and cross-media projects. A co-founder of Dear Esther’s developer The Chinese Room, Curry was closely involved in the game’s creation from its inception. Her aim was for the music “to add an emotional dimension” to the game. That was a crucial task, given that Dear Esther‘s challenge-free gameplay doesn’t reward the player with a sense of odds overcome, but instead must satisfy gamers by delivering a memorable experience.

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Tagged With: 2012, Interactive Fiction, Jessica Curry, Orchestral, PC, The Chinese Room

Kale in Dinoland Soundtrack

Kale in Dinoland Soundtrack

Kale in Dinoland Soundtrack, Luming Hao, 2012

How to stand out from the deluge of retro-inspired indie games that have flooded mobile devices and other platforms? Game developer The Rotting Cartridge went with an intriguing, if cheeky idea. Just pretend that your new game is a port of a forgotten Game Boy title released in 1992. Of course, Kale in Dinoland was no lost classic from the olden days of gaming. Instead, it was simply a new 2D platformer, clad in those monochrome graphics that millions of gamers will fondly remember.

Part of that nostalgia-inducing design was of course an appropriately vintage-sounding score, created by Luming Hao. A friend of the game’s developers, Hao wrote the score on popular tracker software LSDj. At the time of writing the Kale in Dinoland soundtrack, Hao studied Computer Science and Music Composition at Lehigh University. That combination of technical and artistic skills would seem to make him a great candidate to pen a chiptunes score.

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Tagged With: 2012, Chiptune, Luming Hao, Mobile, Platformer, The Rotting Cartridge

Kinect Star Wars Soundtrack

Kinect Star Wars Soundtrack

Kinect Star Wars Soundtrack, Gordy Haab / Kyle Newmaster, 2012

It’s curious to see how little joy music fans could derive from the soundtracks for so many Star Wars games. Often, they were ultimately compilations and adaptations of John Williams’ immortal scores – in which case, it felt like you might as well just get the real deal and buy the movie score album. Of course, there’s also a fair number of Star Wars games that came with an original score. But from Clint Bajakian’s Dark Forces to Jeremy Soule‘s Knights of the Old Republic, Frank Klepacki’s Empire at War and Mark Griskey’s The Force Unleashed titles – while they all did a competent job at replicating Williams’ signature franchise sound, the music often suffered from a significant lack of substance and felt underdeveloped.

Enter Kinect Star Wars, probably the last game one would expect to generate a decent soundtrack, given its thoroughly negative critical reception. But score collectors willing to look past the game’s deficiencies would find an orchestral score that managed the seemingly impossible. It features orchestral writing of a quality that matches Williams’ classic Star Wars film scores.

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Tagged With: 2012, Gordy Haab, Kyle Newmaster, Orchestral, Run and Gun, Terminal Reality, XBox 360

Torchlight II Soundtrack

Torchlight II Soundtrack

Torchlight II Soundtrack, Matt Uelmen, 2012

To call one particular creation the culmination of an artist’s oeuvre can be a risky maneuvre. It suggests linear development across works and prescribes an easily identifiable trajectory. But it’s hard not to fete a work like the Torchlight II soundtrack as the realisation of a specific musical approach. On this album, Matt Uelmen combines all elements that have characterised his previous scores and perfects them.

As always, his music deals in textures rather than melodies, suggestions rather than definitive manifestations. At its best, this approach leads to wonders like Diablo’s “Tristram”. This game music classic was an instantly striking demonstration of how to score fantasy environments in new, idiosyncratic ways. However, taking the same approach, Diablo II and Diablo II: Lord of Destruction ended up veering between scintillating and meandering.

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Tagged With: 2012, Matt Uelmen, Mixed Music Genres, PC, RPG, Runic Games

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