The Greatest Game Music

Reviews of truly outstanding game music

  • Soundtracks
  • Composers
  • Companies
  • Platforms
  • Franchises
  • Music Genres
  • Game Genres
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Dragon Quest VI Soundtrack (Mobile)

Dragon Quest VI Soundtrack

Dragon Quest VI Soundtrack (Mobile), Koichi Sugiyama, 2015

Dragon Quest V was the first game in the franchise to hit a 16-bit platform. But while it sported one of the era’s more original and moving narratives, its presentation felt like a relatively minor upgrade over its NES predecessor. Thankfully, Dragon Quest VI fixed this particular issue. Released in 1995, Dragon Quest VI wholeheartedly embraced the SNES’ technical capacities, featuring far more detailed and colourful graphics. Players also got to enjoy a much larger game world, thanks to Dragon Quest VI’s ‘real world / dream world’ set up. Development duties passed from Chunsoft on to Heart Beat, founded in 1992 by Manabu Yamana, director of Dragon Quest III-V. Needless to say, Dragon Quest VI became the best-selling game of 1995 in Japan. On top of those 3.2 million SNES cartridges, it later also sold an additional one million copies on the Nintendo DS.

Of course, Koichi Sugiyama returned once more to deliver the Dragon Quest VI soundtrack. On this occasion, he was joined by two unusually famous collaborators: seasoned fellow game composers Hitoshi Sakimoto and Tsukasa Tawada, who handled sound design duties. Maybe as a result, Dragon Quest VI’s instrument samples are a marked improvement over those used on previous SNES Dragon Quest games. However, their quality is strangely inconsistent – listen to the watery strings on “Monsters” and “Eternal Lullaby”. Then again – as always – all eyes were on the orchestral arrangement of the score anyway, released less than two weeks after the game and once more performed by the London Philharmonic Orchestra. A re-recording with the Tokyo Metropolitan Symphony Orchestra followed in 2006. Compared to other games in the franchise, Dragon Quest VI received relatively few ports – to the Nintendo DS in 2010 and smartphones in 2015.

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Tagged With: 2015, Dragon Quest (Franchise), Heart Beat, Koichi Sugiyama, Mobile, Orchestral, RPG

Everybody’s Gone to the Rapture Soundtrack

Everybody's Gone to the Rapture Soundtrack

Everybody’s Gone to the Rapture Soundtrack, Jessica Curry, 2015

Coming off the critical and commercial success of Dear Esther, British indie developer The Chinese Room began work on two projects: Amnesia: A Machine for Pigs and Everybody’s Gone to the Rapture. Out of the two games, the latter was no doubt the bigger undertaking, co-produced by industry giant Sony Computer Entertainment for the PlayStation 4. By and large, Rapture took the same gameplay approach as Dear Esther. Gamers are tasked with walking through a deserted village, trying to piece together what happened to those who once inhabited this piece of idyllic English country side – no battles, perils or game over screens in sight. Not surprisingly, the limited interactivity within Rapture’s world wasn’t to the liking of everybody. All in all though, reviews were positive, with critics particularly pointing out the game’s strong narrative, placing Rapture on several year-end lists.

Rapture did reap several awards as well, including for its music. As with previous The Chinese Room titles, Jessica Curry provided the game’s soundtrack – deservedly taking home a BAFTA and two Game Audio Network Guild Awards for her efforts. Curry was involved with Rapture throughout the entirety of its three-year development period, both as composer and director of the project. It’s no surprise then that the music’s shape and function within the game was carefully considered. With the game’s design strongly influenced by the peculiarly British sci-fi sub-genre of the “cosy catastrophe”, Curry’s music was bound to follow suit.

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Tagged With: 2015, Interactive Fiction, Jessica Curry, Orchestral, PlayStation 4, The Chinese Room

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