The Greatest Game Music

Reviews of truly outstanding game music

  • Soundtracks
  • Composers
  • Companies
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  • Franchises
  • Music Genres
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Gokinjo Bouken Tai Soundtrack

Gokinjo Bouken Tai Soundtrack

Gokinjo Bouken Tai Soundtrack, Akihiko Mori, 1996

Gokinjo Bouken Tai is one of those 16-bit games that could have only come out of Japan – and of course was never released anywhere else. It’s a joyous, upbeat adventure, befitting its protagonist – young kindergartner Mana, who lives in a small Japanese town with her family. What makes Mana special is her ability to see and interact with youkai – Japanese spirits, gods and demons. Gokinjo Bouken Tai’s gameplay arguably hews closely to traditional JRPG tropes. However, its anime-inspired, unusual setting and the obvious love and care that has gone into creating its colourful world turn it into a small, largely undiscovered gem.

Approaching the end of his sadly short career – and coming off the creative triumph that was Mystic Ark – composer Akihiko Mori turns in another outstanding effort, once more expanding his stylistic palette while maintaining the strengths that had made previous works so outstanding. Given the game’s quirkiness and its kindergarten-aged protagonist, it’s no surprise that the Gokinjo Bouken Tai soundtrack is more overtly child-friendly than a magnum opus like Mystic Ark or a whirlwind action score like Shien’s Revenge. But this is children’s music done right – with just as much care for  substance and attention to detail as any great work of art, regardless of genre.

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Tagged With: 1996, Akihiko Mori, ITL, Mixed Music Genres, RPG, SNES

Lock On Soundtrack

Lock On Soundtrack

Lock On Soundtrack, Akihiko Mori, 1993

Using the SNES’s famed 3D capabilities for a combat flight simulator seems like an obvious choice. However, despite the popularity of After Burner-style games in the late 80s and early 90s, not many titles of this kind were released on the SNES. One of the few SNES flight simulators was the blandly-titled Lock On (not that the Japanese release name Super Air Diver made any sense, but it sure sounds more fun). For post SNES-era gamers, the best way to view developer Copya System‘s Lock On is probably as a kind of simplified Ace Combat. Some of that simplification was inevitable, given that the SNES’ famous Mode 7 could only generate 3D graphics of limited complexity. However, in the eyes of many reviewers, the bigger issue was the monotonous mission and gameplay structure that distracted from the game’s fluid, fast graphics.

Where Lock On easily shines brightest is in the music department, thanks to some outstanding work by young composer Akihiko Mori. Mori had been working as a game composer since 1990, but mostly on smaller and less thankful projects. His biggest assignment so far had been to generate the sound effects for Copya System’s Paladin’s Quest (scored by none other than Kohei Tanaka). Lock On was easily the most high-profile project that Mori had been assigned to yet as a composer. And indeed, throughout the Lock On soundtrack, Mori displays the enthusiasm of a talented composer who senses that this project could be his big break – and that turned out to be the case indeed.

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Tagged With: 1993, Akihiko Mori, Copya System, Mixed Music Genres, Shoot'em Up, SNES

Mystic Ark Soundtrack

Mystic Ark Soundtrack

Mystic Ark Soundtrack, Akihiko Mori, 1995

Scarcity and nostalgia can have a powerful effect when working hand in hand – just take Mystic Ark. A representative of a particularly popular genre amongst retro game fans – the 16-bit RPG – Mystic Ark’s status was elevated further by the dual facts that it was released towards the end of the SNES’ lifespan and only in Japan. Was this one of the great untranslated SNES gems like Star Ocean and Tales of Phantasia that pushed the hardware and its beloved pixel art to its limits?

As a ROM translation released years later showed, not so much. Mystic Ark’s gameplay turned out to be solid, but not particularly inspired either, settling for second-tier status in the SNES’ busy RPG library. The one thing that set the game apart from the pack was the inspired weirdness of the various worlds its heroes traverse. Pick your favourite: a desert whose only inhabitants are pirate cats and a witch named Matoya; worlds where colour and sound disappear depending on your location or where all adults have disappeared – or maybe cities made of fruit and vegetables?

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Tagged With: 1995, Akihiko Mori, Mixed Music Genres, Mystic Ark (Franchise), Produce, RPG, SNES

Shien’s Revenge Soundtrack

Shien's Revenge Soundtrack

Shien’s Revenge Soundtrack, Akihiko Mori, 1994

In retrospect, the Super Scope seems like one of the more bizarre peripherals designed for the SNES – particularly considering how hard Nintendo tried to cultivate a family-friendly image during the era of the 16-bit console wars. Exactly how many parents would have been pleased to see their offspring in front of the TV with a bazooka-like contraption is anyone’s guess. Arguably though, if there was a genre that benefited from the Super Scope’s controls, it was rail shooters, with their static field of view and necessity to quickly and precisely move the cursor around the screen.

One of the better received rail shooters on the SNES was Shien’s Revenge (despite what must rank as possibly the most boring cover art in the console’s history). Sending players through various locations and time zones, Shien’s Revenge’s colourful visuals managed to stave off some the monotony caused by the repetitive gameplay. For the game’s score, developer Almanic approached game sound company MINT. And this is where things become a bit confusing when we try to identify who composed the music for Shien’s Revenge.

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Tagged With: 1994, Akihiko Mori, Almanic, First-Person Shooter, Mixed Music Genres, SNES

Wonder Project J Soundtrack

Wonder Project J Soundtrack

Wonder Project J Soundtrack, Akihiko Mori, 1994

The SNES isn’t necessarily known for its abundance of adventure games – a genre that flourished far more on PCs than on consoles during the mid-1990s. However, there are some adventure gems to be unearthed in the SNES’ library of games and the Japan-only Wonder Project J is undoubtedly one of them. Not only that, but it might well be one of the most unique and creative SNES games (and has rightfully amassed somewhat of a cult following since its release). Taking inspiration from Adventures of Pinoccio, Astro Boy and some of Hayao Miyazaki’s movies, Wonder Project J sees the player indirectly controlling a young android boy, Pino. While there is a storyline to complete, the player’s main task is to teach and train the naive boy, praising and scolding him for his actions (his default reaction to seeing any new object is to eat it).

Wonder Project J really comes to life through its gorgeous pixel art and lavish animations. This visual delight is matched by the game’s beautiful soundtrack, written by Akihiko Mori. Mori had created the score for developer Almanic’s previous game Shien’s Revenge, leaving his mark with one of the most densely orchestrated, opulent SNES soundtracks written up to that point. The young composer brings the same sensibilities to the Wonder Project J soundtrack. This time though, he gets a chance to apply his style to a more varied narrative that teases out his melodic talents.

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Tagged With: 1994, Adventure, Akihiko Mori, Almanic, Orchestral, SNES, Wonder Project J (Franchise)

Wonder Project J2 Soundtrack

Wonder Project J2 Soundtrack

Wonder Project J2 Soundtrack, Akihiko Mori, 1996

Wonder Project J was an entirely delightful SNES adventure game, but its relatively unusual storyline and gameplay mechanics – teaching a robot boy to behave like a proper human being – meant it would never be released in the West. However, the game was successful enough in Japan to warrant an N64 sequel – one of developer Almanic’s final titles (they had renamed to Givro in 1995). Interestingly enough, this time Western gaming publications took note – mainly because they had to somehow fill their pages during the continuous drought of new N64 games. Wonder Project J2 maintained its predecessor’s gameplay, gorgeous 2D graphics and main story idea – the robot that wants to become human, requiring tuition from the player, be it about small daily tasks or philosophical questions like the meaning and permanence of death.

After scoring Wonder Project J like the world’s most lavish children’s movie, Akihiko Mori returned for Wonder Project J2 – writing his last major score before he would pass away in 1998, at the age of 31, from stomach cancer. Drawing parallels between a composer’s life circumstances and the music they produce is often a fraught undertaking, but it’s hard not to take note of the Wonder Project J2 soundtrack’s wistful mood without thinking of what was ahead for Mori.

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Tagged With: 1996, Adventure, Akihiko Mori, Givro, N64, Orchestral, Wonder Project J (Franchise)

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