The Greatest Game Music

Reviews of truly outstanding game music

  • Soundtracks
  • Composers
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  • Music Genres
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Skeleton Krew Soundtrack (Sega Genesis)

Skeleton Krew Soundtrack

Skeleton Krew Soundtrack (Sega Genesis), Nathan McCree, 1995

Games released at the end of a console’s life cycle often end up somewhat lost to the ravages of time – not entirely forgotten by posterity maybe, but still mostly passed over for the incoming generation of new platforms. Core Design‘s Skeleton Krew (we’re deep in the midst of 1990s edginess) is one such title. An isometric shooter for the Sega Genesis, Amiga and Amiga CD32, Skeleton Krew failed to elicit much interest from gamers and reviewers back in 1995. Its gameplay featured few innovations, while Skeleton Krew’s six levels meant the fun was over fairly quickly. The game’s one standout feature was its presentation (once you looked past Skeleton Krew’s slightly desperate attempt to be all dark, violent and gritty). Creative use of the Amiga and Genesis’ colour palettes, highlighting the surreal H.R. Giger-inspired bio-mechanical artwork, set the game apart from the competition.

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Tagged With: 1995, Core Design, Electronic, Nathan McCree, Run and Gun, Sega Genesis

Swagman Soundtrack

Swagman Soundtrack

Swagman Soundtrack, Nathan McCree, 1997

Nathan McCree‘s body of work is the textbook example of one particular work overshadowing a game composer’s other accomplishments. Of course, we are talking about Tomb Raider and its many sequels, two of which McCree scored himself. Outside of some highlights, these scores don’t play too well outside of the games they accompany, and there are arguably more rewarding works in McCree’s discography. After all, his output ranges from Star Wars homage Soulstar to the creeping menace of Skeleton Krew‘s synth textures. As with so much other early Western game music, an album release was never on the cards for these titles.

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Tagged With: 1997, Action Adventure, Core Design, Nathan McCree, Orchestral, PlayStation, SEGA Saturn

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