The Greatest Game Music

Reviews of truly outstanding game music

  • Soundtracks
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8-Bit Rally Soundtrack

8-Bit Rally Soundtrack

8-Bit Rally Soundtrack, poisoncut, 2011

Despite the album title, this is not one of the many retro exercises in NES-style chiptunes. Instead, composer poisoncut’s work here makes full use of contemporary sounds and production techniques. At the same time, he subtly alludes to the music of the games that inspired 8-Bit Rally – the Lotus and Top Gear franchises. In a way, poisoncut is in a fortunate situation. The Lotus and Top Gear soundtracks never really developed an unmistakable signature sound, despite some recurring stylistic features. This means that poisoncut doesn’t need to mimic particular musical gestures. Instead he is free to work within his own style of melodic, high-octane electronic music. And in the end, that is enough to maintain consistency with 8-Bit Rally’s musical inspirations.

The 8-Bit Rally soundtrack differs most obviously from the Lotus and Top Gear scores in its melody-driven nature. One listen to opening track “Renegade Racer” confirms that poisoncut is more willing than Barry Leitch and Patrick Phelan to hit listeners hard and fast with catchy melodies. Combine this tendency with heavier beats and 8-Bit Rally’s music is deliciously in-your-face and fuss-free. poisoncut’s melodic chops are evident throughout the album, as he serves up both memorable hooks and more long-winded melodies. The latter are also introduced on “Renegade Racer”, as a measured synth melody powerfully unfolds on top of pumping beats. It’s a perfectly judged combination of contrasts. Insistent, beefy beats deliver the necessary speed rush, while the determined melodies tell players that they are still in control of the frantic racing action around them, ready to capture first place.

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Tagged With: 2011, Electronic, Mobile, Photon Creations, poisoncut, Racing

Battletoads Soundtrack (Sega Genesis)

Battletoads Soundtrack (Sega Genesis)

Battletoads Soundtrack (Sega Genesis), Hikoshi Hashimoto / David Wise, 1993

Yes, it might have been a blatant attempt to ride the Teenage Mutant Ninja Turtles’ coattails. Still, Rare’s 1991 NES Battletoads game was successful enough to see it ported to a plethora of other platforms. Probably the highest-profile port was the Battletoads version released for the Sega Genesis in 1993. Reviews of the game were somewhat divided. More than a few critics pointed out that the developers could have done more to improve the game in the two years that had passed since the NES release, instead of releasing what was mostly a simple conversion that arguably didn’t push the Genesis graphics chip much. In fact, where the Genesis port of Battletoads probably shines the brightest is with its score.

Let’s start with a few disclaimers. Available information on who developed the Genesis port is conflicting. Some sources point to Rare, others list Japanese studio Arc System Works. Arc System Works did develop the Battletoads Game Gear port, so it’s reasonably likely they handled the Genesis conversion too. The Game Gear soundtrack was ported by Hikoshi Hashimoto, not original composer David Wise himself and since it was practically unheard of in the mid-90s for a Western composer to work on a Japanese game, it is reasonably safe to assume Hashimoto handled the Genesis port as well. That theory is supported by the fact that the Genesis version of Battletoads uses the SMPS Z80 sound driver, commonly used by Japanese composers. This would also account for the fact that this version of Battletoads sounds quite different from Wise’s Genesis port of Battletoads & Double Dragon.

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Tagged With: 1993, Arc System Works, Battletoads (Franchise), David Wise, Electronic, Fighting, Rare, Sega Genesis

Catacomb Snatch Soundtrack

Catacomb Snatch Soundtrack

Catacomb Snatch Soundtrack, C418 / anosou, 2012

Delivering under intense pressure can be a great conduit for creativity. For proof, look no further than the Catacomb Snatch soundtrack. The game itself came about as part of the “Humble Bundle Mojam”. This was a 60-hour event that saw indie developers creating a new game from scratch. To determine Catacomb Snatch’s theme, developer Mojang AB combined the most and least voted categories in an online poll they ran. That way, Catacomb Snatch turned out as an RTS/Shoot’em up game with an unlikely Steampunk-Ancient Egypt theme.

That sort of combination would pose quite a challenge for any composer – even if you ignored the fact that the music had to be delivered in less than three days. And it’s probably safe to assume that the composers wouldn’t have had the luxury of seeing much concept art or other indications of the game’s style before starting to pen the game’s music. On the other hand, maybe this relative lack of guidance proved liberating. That would explain how the Catacomb Snatch’s soundtrack turns out to be such a creative, at times intoxicating experience.

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Tagged With: 2012, anosou, C418, Electronic, Mojang AB, PC, Simulation/Strategy

Dune Soundtrack (PC)

Dune Soundtrack

Dune Soundtrack (PC), Stéphane Picq, 1992

It feels like early media adaptations of Frank Herbert’s sci-fi epic Dune were doomed to run into equally epic troubles during their production. There’s, of course, the convoluted story of how Dune finally reached cinema screens in 1984 after more than a decade of failed attempts, only to disappoint at the box office and alienate its director. The first video game adaptation of Dune equally struggled to actually see the light of day – to the point where publisher Virgin Games cancelled the game (and launched the development of what would become Dune II), only to find out later that Cryo Interactive had secretly continued work on Dune. Thankfully, there was a happy ending to the story. Due to its innovative mix of adventure and strategy elements, Dune became a commercial hit, with 300,000 units sold by 1997, paving the way for Cryo’s expansion and prolific output throughout the 1990s.

In their assessments, contemporary reviewers put unusual emphasis on Stéphane Picq’s soundtrack for Dune. Picq’s work soon became part of game music history when Virgin Records released an arrange album titled Dune – Spice Opera. At this point in time, album releases of Western game music were nearly unheard of, so for a European game soundtrack to receive an arrange album was entirely unexpected. The work left its mark – when online game music criticism started to pop up in the late 1990s and early 2000s, Dune – Spice Opera garnered rave reviews for its unusual and creative aesthetics. It remains a fan favourite, its official release in Europe making it one of the first pieces of game music available for purchase by budding fans of the art form.

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Tagged With: 1992, Cryo Interactive, Dune (Franchise), Electronic, PC, Simulation/Strategy, Stéphane Picq

Emperor: Battle for Dune Soundtrack

Emperor: Battle for Dune Soundtrack

Emperor: Battle for Dune Soundtrack, David Arkenstone / Frank Klepacki / Jarrid Mendelson, 2001

While Westwood Studios’ Dune II: The Building of a Dynasty wasn’t the first real-time strategy game, it codified many of the genre’s conventions and kicked off its 1990s boom era – epitomised by Westwood’s own Command & Conquer juggernaut. So in some ways, it seemed fitting that 2001’s Emperor: Battle for Dune, Westwood’s third Dune game, was poised to break new ground again as the developer’s first 3D RTS title – or was it? Ultimately, Battle for Dune met with favourable feedback from reviewers and gamers, but few would have hailed it as anything more than a solid entry in a genre that was getting very crowded. Ultimately, Battle for Dune became Westwood’s final RTS game – not a revolution, but rather a bookend then to the developer’s pioneering work.

Things were more interesting on the music side of things. Emperor: Battle for Dune featured the same three factions as Dune 2000 had a few years earlier: House Atreides, Harkonnen or Ordos (the latter a non-canon addition to the Dune universe which allowed the developers to add some variety to their games). And as on Dune 2000 – and of course the Command & Conquer titles – RTS game music superstar Frank Klepacki was drafted to write the soundtrack. However, this time Westwood requested a distinct style of music for each house. That effectively tripled the workload, so Klepacki brought in additional composers he had worked with in the past – David Arkenstone and Jarrid Mendelson. Arkenstone had collaborated with Klepacki on Lands of Lore: Guardians of Destiny and Lands of Lore III, while Mendelson had made crucial contributions to one of the Command & Conquer franchise’s most unusual entries – Tiberian Sun.

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Tagged With: 2001, David Arkenstone, Dune (Franchise), Electronic, Frank Klepacki, Jarrid Mendelson, PC, Simulation/Strategy, Westwood Studios

Extreme Bike Trip Soundtrack

Extreme Bike Trip Soundtrack

Extreme Bike Trip Soundtrack, Big Giant Circles, 2013

Extreme Bike Trip – both game and soundtrack – are a product of the era of digital technologies. Both are short, sharp blasts of fun that precisely know their purpose. Before the dawn of digital distribution channels, it’s unlikely they would have seen the light of day as standalone releases. They also never pretend to be more than what they are – but within their limited scope of ambition, they achieve everything they’re aiming for.

As a game, Extreme Bike Trip is based on an exceedingly simple mechanic. Race with your bike from left to right, tilt your bike forwards and backwards to not lose balance, and pick up gas canisters to make it as far into the race course as possible. Review site 148Apps nicely summed the game up as “simply a fun way to spend a few minutes”.

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Tagged With: 2013, Big Giant Circles, Electronic, Mobile, Racing, Roofdog Games

Fast RMX Soundtrack

Fast RMX Soundtrack

Fast RMX Soundtrack, Bjulin / Manfred Linzner / Martin Schioeler, 2017

One of gamers’ great frustrations (at least at the timing of writing in 2020) remains Nintendo’s steadfast refusal to revive its classic F-Zero franchise. The last time fans got to enjoy a new F-Zero title dates back to 2004, when F-Zero Climax was released for the Game Boy Advance – only in Japan, adding insult to injury for Western gamers. Thankfully, German developer and Nintendo loyalist Shin’en Multimedia seemed determined to fill the gap with its Fast franchise. Kicking off in 2011 with WiiWare title Fast – Racing League, the franchise went from strength to strength with 2015’s Fast Racing Neo for the WiiU and 2017’s Fast RMX, a launch title for the Nintendo Switch. All three games received applause from reviewers for their stellar presentations and gameplay that created an overwhelming sense of speed, as well as its Ikaruga-style system of polarity switching to receive extra speed boosts.

Fast RMX essentially served as an expanded version of Fast Racing Neo, including all of that earlier game’s racing tracks and DLC, while adding a few new courses of its own. This was reason for game music fans to celebrate. Fast RMX gathered all of the outstanding music written for Fast Racing Neo and added more content still, arriving at 2+ hours of music spread across almost 50 compositions. The masterminds behind the score(s) were Shin’en Multimedia veterans Manfred Linzner and Martin Schioeler, joined by relative newcomer Bjulin.

[Read more…]

Tagged With: 2017, Bjulin, Electronic, Manfred Linzner, Martin Schioeler, Racing, Shin'en Multimedia, Switch

Iridion II Soundtrack

Iridion II Soundtrack

Iridion II Soundtrack, Manfred Linzner, 2003

As the new millennium dawned, shoot’em ups were arguably nowhere near as popular as during their heyday of the 1980s and 90s. However, more than enough developers still had a fondness for the genre and kept the flame burning. One such studio was Shin’en Multimedia, founded in 1999 by former members of Amiga demoscene group Abyss. Focusing on Nintendo’s handheld consoles in the early years of their existence, Shin’en turned what had been conceived as a Game Boy shoot’em up into a Game Boy Advance launch title – Iridion 3D. Despite the game’s much-lauded pseudo-3D graphics, reviews were tepid due to frustrating gameplay. Two years later, Iridion II was received much more positively. Its gameplay broke little new ground, but critics agreed that it was a pleasant reminder of the more straightforward shooters of yore – and no review failed to mention Iridion II’s stellar presentation.

Part of this was one of the best-sounding scores ever to grace the Game Boy Advance. For some, this might be damning the Iridion II soundtrack with faint praise, given how difficult the GBA hardware made it to produce music that didn’t sound like a muddy, substandard SNES score. But keeping these hardware limitations in mind elucidates just how much of an accomplishment this soundtrack is. And if you are not familiar with all this technological background, the music’s strengths will quickly help you look past the still somewhat grainy sound of the samples used.

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Tagged With: 2003, Electronic, Game Boy Advance, Manfred Linzner, Shin'en Multimedia, Shoot'em Up

Nanostray 2 Soundtrack

Nanostray 2 Soundtrack

Nanostray 2 Soundtrack, Manfred Linzner, 2008

Manfred Linzner remains one of Western game music’s better kept secrets – although his scores deserve to be much better known. His work particularly turned heads with the Game Boy Advance scores for Iridion 3D and Iridion II – and not just because of their catchy melodies. These scores were technical marvels, proving one could create high-quality sound on a console infamous for its lacking audio capabilities. Fortunately, the Iridion scores have seen an excellent release through a widely available arrange album. However, the vast majority of Linzner’s discography – including excellent work like Fix & Foxi 1 – Episode 1: Lupo – remains commercially unavailable.

Enter the Nano collection – a digital soundtrack bundle that includes the full scores for the four titles in the Nano shoot’em up franchise, as well as another very strong arrange album. Among the original scores included in this release, Linzner’s Nanostray 2 soundtrack is the strongest work. Significantly more fully-fledged and varied than its predecessor, Nanostray 2 closely mirrors the game in its general character. It doesn’t greatly innovate on tried-and-true shmup genre formulas, but polishes its components to an impressive degree.

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Tagged With: 2008, Electronic, Manfred Linzner, Nintendo DS, Shin'en Multimedia, Shoot'em Up

Perfect Dark Soundtrack (Nintendo 64)

Perfect Dark Soundtrack

Perfect Dark Soundtrack (Nintendo 64), David Clynick / Grant Kirkhope / Graeme Norgate, 2000

If you want to kick off a debate amongst seasoned console gamers, try “Is Perfect Dark better than GoldenEye 007?” According to reviewers, the answer is usually ‘yes’. After all, this is the game that gave Rare the opportunity to finetune their approach to developing a first-person shooter, after they had created a genre classic with GoldenEye 007. Arguably pushing the Nintendo 64 to its limits, Perfect Dark provided such a wealth of content and degree of polish that it was hard to see how a console shooter in 2000 could be any better. Then again, GoldenEye 007 had arguably been the more groundbreaking title, popularising console FPS games. As a result, Perfect Dark didn’t have quite the same impact, as it was ultimately an immense refinement rather than another quantum leap.

Naturally, for the Perfect Dark soundtrack, Rare would call upon the same talents that had created the music for GoldenEye 007 – easily the best score for any Bond game. Complications were afoot though. Initially, the task of writing the Perfect Dark score fell to Graeme Norgate, who was working on Jet Force Gemini at the same time. Norgate began to lay the groundwork for the music, choosing a palette of instruments and completing a number of compositions. However, mid-way through the three-year development process, Norgate and half of the development team left Rare to form Free Radical Design (best known for their TimeSplitters trilogy).

[Read more…]

Tagged With: 2000, David Clynick, Electronic, First-Person Shooter, Graeme Norgate, Grant Kirkhope, N64, Rare

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1991 1992 1993 1994 1995 1996 1997 1999 2000 2008 2012 Action Adventure Adventure Akihiko Mori Battletoads (Franchise) Chiptune Chunsoft David Wise Electronic Electronic Arts Fighting First-Person Shooter KOEI Michael Giacchino Might and Magic (Franchise) Mixed Music Genres Mobile N64 NES Orchestral PC Platformer PlayStation PlayStation 2 PlayStation 3 Racing Rare Rock/Metal RPG Sega Genesis Shoot'em Up Simulation/Strategy SNES XBox 360 Yoko Kanno