The Greatest Game Music

Reviews of truly outstanding game music

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Starship Rendezvous Soundtrack (PC-88)

Starship Rendevous Soundtrack

Starship Rendezvous Soundtrack (PC-88), Masaharu Iwata / Hitoshi Sakimoto, 1989

At first glance, there is precious little setting Starship Rendezvous apart from the glut of doujin games released during the late 1980s and early 90s on Japanese home computer systems. The game’s laggy, basic top-down shooter gameplay is spread across only four levels. To make matters worse, gamers could only shoot one bullet at a time – and then had to wait for it to leave the screen. At least enemies would only notice players when they ended up in their direct line of view. Then again, none of this was really the point of the game – that would be the “boss” fights against female characters in various states of undress. Yes, it’s an adult game, and per (almost) usual, the gameplay is a mere afterthought.

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Tagged With: 1989, Action, Arklight, Electronic, Hitoshi Sakimoto, Masaharu Iwata, PC-88

Streets of Rage 2 Soundtrack (Sega Genesis)

Streets of Rage 2 Soundtrack

Streets of Rage 2 Soundtrack (Sega Genesis), Motohiro Kawashima / Yuzo Koshiro, 1992

Often enough, sequels to successful games or movies follow a predictable path – repeat the formula that made the first outing a winner, but make sure to tweak and polish your approach. If all goes well, the result is a product that doesn’t innovate, but makes a good thing even better. That’s precisely what happened with Streets of Rage 2. Its predecessor was a strong entry in the very crowded genre of early 90s beat’em ups. It didn’t stand out as a classic, though – but Streets of Rage 2 definitely got there. With nearly flawless gameplay and outstanding visuals, Streets of Rage 2 might well be the greatest beat’em up released for the Sega Genesis – and one of the entire genre’s all-time greats.

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Tagged With: 1992, Ancient, Electronic, Fighting, M.N.M Software, Motohiro Kawashima, Sega Genesis, Shout!Designworks, Streets of Rage (Franchise), Yuzo Koshiro

Streets of Rage 3 Soundtrack

Streets of Rage 3 Soundtrack

Streets of Rage 3 Soundtrack, Motohiro Kawashima / Yuzo Koshiro, 1994

By the time Sega got around to developing Streets of Rage 3, the company faced a bit of a conundrum. Streets of Rage 2 had left its mark on one of the most popular video game genres of the early 90s. It emerged as a true genre classic by making smart, incremental changes to the formula introduced by Streets of Rage. There was precious little left to improve, so where could the developers take the franchise with Streets of Rage 3? The answer: add a few new gameplay mechanics, change the game’s visual style somewhat, but otherwise leave well enough alone. Well, that last point applied to the Japanese version of the game. When ported to the West, the game’s difficulty was significantly cranked up, to the point of unfairness and frustration. Sadly, to this day, Streets of Rage 3 serves as a reminder of how not to localise a game.

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Tagged With: 1994, Electronic, Fighting, Motohiro Kawashima, Sega AM7 R&D Division, Sega Genesis, Streets of Rage (Franchise), Yuzo Koshiro

Streets of Rage 4: Mr. X Nightmare Soundtrack

Streets of Rage 4: Mr. X Nightmare Soundtrack

Streets of Rage 4: Mr. X Nightmare Soundtrack, Tee Lopes, 2021

The renaissance of 2d gaming, which kicked off in the 2010s, wasn’t just a boon for indie gaming. Enterprising developers successfully revived classic franchises that had lain dormant – and among them was Streets of Rage. 2020’s Streets of Rage 4 arguably didn’t break any new ground, but it was a skilfully executed take on perenially satisfying beat’em up mechanics. Commercial success followed strong reviews – a year after launching, the game had sold over 2.5 million copies worldwide. Of course, that meant DLC would soon follow and indeed arrived in the shape of Streets of Rage 4: Mr. X Nightmare. The expansion’s main addition was a new Survival Mode (seemingly inspired by roguelikes), three new playable characters and a more challenging difficulty level.

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Tagged With: 2021, Dotemu, Electronic, Fighting, Guard Crush, Lizardcube, PC, PlayStation 4, Streets of Rage (Franchise), Switch, Tee Lopes, Xbox One

Top Gear 2 Soundtrack (Amiga)

Top Gear 2 Soundtrack

Top Gear 2 Soundtrack (Amiga), Patrick Phelan, 1994

At least in its SNES incarnation, the Top Gear franchise remains quite fondly remembered to this day. However, looking at contemporary reviews, it’s evident that the series has always proved somewhat divisive. More than a few critics pointed out that the Top Gear games presented a no-frills, arcade-style approach to racing that produced solid but not necessarily spectacular results. The fact that developer Gremlin Graphics (later Gremlin Interactive) used the Top Gear games to effectively regurgitate its Lotus titles only amplified the feeling of ‘been there, done that’. Still, Top Gear 2 remains the franchise’s best-regarded entry – while it played like a mere expansion pack of its predecessor, it made enough tweaks to improve upon Top Gear.

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Tagged With: 1994, Amiga, Electronic, Gremlin Interactive, Patrick Phelan, Racing, Top Gear (Franchise)

Top Gear Rally Soundtrack (N64)

Top Gear Rally Soundtrack

Top Gear Rally Soundtrack (N64), Barry Leitch, 1997

After two generally well-received entries in the Top Gear franchise, developer Gremlin Interactive must have felt that the series needed a bit of a shakeup. That was probably correct, given Top Gear 2 had felt like an expansion pack of Top Gear – and considering that these two games didn’t look very different from Gremlin’s earlier Lotus trilogy of racing games. The result was Top Gear 3000 – the original trilogy’s black sheep, with its sci-fi trappings and weapons system. While swiftly forgotten, Top Gear 3000 kicked off the Top Gear franchise’s experimental phase. The results of this attempt to reinvent the series and keep it relevant hit the Nintendo 64 in quick succession: Top Gear Rally, Top Gear: Overdrive, Top Gear Rally 2 and Top Gear Hyper-Bike. Reviews for all these titles were reasonably strong, with critics commending Top Gear Rally for its realistic gameplay and accurate physics.

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Tagged With: 1997, Barry Leitch, Boss Game Studios, Electronic, N64, Racing, Top Gear (Franchise)

Ultimate Rivals: The Court Soundtrack

Ultimate Rivals: The Court Soundtrack

Ultimate Rivals: The Court Soundtrack, Honnda, 2021

Putting together usually impossible dream teams is something video games have always excelled at, all the way back to King of Fighters ‘94. And so, Ultimate Rivals: The Court‘s concept is simply another take on a proud gaming tradition. The game pits athletes from various pro sports (NHL, NBA, MLB, WNBA, soccer etc.) against each other on the basketball court. With that kind of set-up, you’re not going to get a realistic basketball simulation. Instead, each athlete brings their own unique moves derived from their regular sport to the game, as teams of three face off against each other on futuristic courts. Of course, this kind of over-the-top, arcade-style basketball gameplay will remind seasoned gamers of the immortal NBA Jam franchise – and developer Bit Fry Game Studios were clearly aware of that historical connection, even bringing in NBA Jam announcer Tim Kitzrow.

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Tagged With: 2021, Bit Fry Game Studios, Electronic, Honnda, Mobile, PC, Sport

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