The Greatest Game Music

Reviews of truly outstanding game music

  • Soundtracks
  • Composers
  • Companies
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  • Franchises
  • Music Genres
  • Game Genres
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Battletoads & Double Dragon Soundtrack (SNES)

Battletoads & Double Dragon Soundtrack

Battletoads & Double Dragon Soundtrack (SNES), David Wise, 1993

In 1993, the Battletoads franchise was in a slightly curious spot. The 1991 NES original had been successful enough to spawn several ports. There was also Battletoads in Battlemaniacs, a SNES (and later Sega Master System) game that ultimately felt like a remix of the 1991 NES title. So where to next for the burgeoning, but not quite yet established franchise? Publisher Tradewest had released Battletoads on several platforms and held the home license for the venerable Double Dragon franchise. Why not combine two forces of nature in one amazing game? The match seemed to be an entirely natural one, given that Kevin Bayliss, co-designer of Battletoads, was a big Double Dragon fan.

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Tagged With: 1993, Battletoads (Franchise), David Wise, Fighting, Rare, Rock/Metal, SNES

Battletoads in Battlemaniacs Soundtrack (Sega Master System)

Battletoads in Battlemaniacs Soundtrack

Battletoads in Battlemaniacs Soundtrack (Sega Master System), Matt Furniss / David Wise, 1994

There aren’t a lot of Sega Master System ports of SNES games. There are even fewer ports where the Master System soundtrack improves on the SNES original. And if that score emerges from what was an unfinished release, we might be dealing with a minor miracle. Or maybe such a lucky outcome wasn’t entirely unpredictable. After all, it was Matt Furniss (working with Shaun Hollingworth under the Krisalis moniker) who ported the Battletoads in Battlemaniacs SNES score.

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Tagged With: 1994, Battletoads (Franchise), Chiptune, David Wise, Fighting, Matt Furniss, Rare, Sega Master System, Syrox Developments

Battletoads Soundtrack (Arcade)

Battletoads Soundtrack (Arcade)

Battletoads Soundtrack (Arcade), David Wise, 1994

The final entry in the Battletoads franchise also happens to be one of its less well-known ones. Electronic Arts made a rare attempt at releasing an arcade game, publishing Battletoads as a coin-op, three-player beat’em up. It’s hard to say how successful or not the game was, but no console ports ever saw the light of day. And so, three years after the release of the original NES Battletoads game, the franchise was laid to rest – at least until E3 2018.

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Tagged With: 1994, Arcade, Battletoads (Franchise), David Wise, Fighting, Rare, Rock/Metal

Battletoads Soundtrack (NES)

Battletoads Soundtrack

Battletoads Soundtrack (NES), David Wise, 1991

The Battletoads soundtrack might be David Wise’s best and most creative NES score. That’s certainly no small feat – after all, Wise scored a whopping 46 NES games during his prolific career. Of course, a soundtrack release was all but impossible in 1991. It took until 2015 – when enterprising game music label iam8bit released a raft of Rare scores on vinyl – that the Battletoads soundtrack received its belated, but very much deserved album release.

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Tagged With: 1991, Battletoads (Franchise), Chiptune, David Wise, Fighting, NES, Rare

Battletoads Soundtrack (Sega Genesis)

Battletoads Soundtrack (Sega Genesis)

Battletoads Soundtrack (Sega Genesis), Hikoshi Hashimoto / David Wise, 1993

Yes, it might have been a blatant attempt to ride the Teenage Mutant Ninja Turtles’ coattails. Still, Rare’s 1991 NES Battletoads game was successful enough to see it ported to a plethora of other platforms. Probably the highest-profile port was the Battletoads version released for the Sega Genesis in 1993. Reviews of the game were somewhat divided. More than a few critics pointed out that the developers could have done more to improve the game in the two years that had passed since the NES release, instead of releasing what was mostly a simple conversion that arguably didn’t push the Genesis graphics chip much. In fact, where the Genesis port of Battletoads probably shines the brightest is with its score.

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Tagged With: 1993, Arc System Works, Battletoads (Franchise), David Wise, Electronic, Fighting, Rare, Sega Genesis

Streets of Rage 2 Soundtrack (Sega Genesis)

Streets of Rage 2 Soundtrack

Streets of Rage 2 Soundtrack (Sega Genesis), Motohiro Kawashima / Yuzo Koshiro, 1992

Often enough, sequels to successful games or movies follow a predictable path – repeat the formula that made the first outing a winner, but make sure to tweak and polish your approach. If all goes well, the result is a product that doesn’t innovate, but makes a good thing even better. That’s precisely what happened with Streets of Rage 2. Its predecessor was a strong entry in the very crowded genre of early 90s beat’em ups. It didn’t stand out as a classic, though – but Streets of Rage 2 definitely got there. With nearly flawless gameplay and outstanding visuals, Streets of Rage 2 might well be the greatest beat’em up released for the Sega Genesis – and one of the entire genre’s all-time greats.

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Tagged With: 1992, Ancient, Electronic, Fighting, M.N.M Software, Motohiro Kawashima, Sega Genesis, Shout!Designworks, Streets of Rage (Franchise), Yuzo Koshiro

Streets of Rage 3 Soundtrack

Streets of Rage 3 Soundtrack

Streets of Rage 3 Soundtrack, Motohiro Kawashima / Yuzo Koshiro, 1994

By the time Sega got around to developing Streets of Rage 3, the company faced a bit of a conundrum. Streets of Rage 2 had left its mark on one of the most popular video game genres of the early 90s. It emerged as a true genre classic by making smart, incremental changes to the formula introduced by Streets of Rage. There was precious little left to improve, so where could the developers take the franchise with Streets of Rage 3? The answer: add a few new gameplay mechanics, change the game’s visual style somewhat, but otherwise leave well enough alone. Well, that last point applied to the Japanese version of the game. When ported to the West, the game’s difficulty was significantly cranked up, to the point of unfairness and frustration. Sadly, to this day, Streets of Rage 3 serves as a reminder of how not to localise a game.

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Tagged With: 1994, Electronic, Fighting, Motohiro Kawashima, Sega AM7 R&D Division, Sega Genesis, Streets of Rage (Franchise), Yuzo Koshiro

Streets of Rage 4: Mr. X Nightmare Soundtrack

Streets of Rage 4: Mr. X Nightmare Soundtrack

Streets of Rage 4: Mr. X Nightmare Soundtrack, Tee Lopes, 2021

The renaissance of 2d gaming, which kicked off in the 2010s, wasn’t just a boon for indie gaming. Enterprising developers successfully revived classic franchises that had lain dormant – and among them was Streets of Rage. 2020’s Streets of Rage 4 arguably didn’t break any new ground, but it was a skilfully executed take on perenially satisfying beat’em up mechanics. Commercial success followed strong reviews – a year after launching, the game had sold over 2.5 million copies worldwide. Of course, that meant DLC would soon follow and indeed arrived in the shape of Streets of Rage 4: Mr. X Nightmare. The expansion’s main addition was a new Survival Mode (seemingly inspired by roguelikes), three new playable characters and a more challenging difficulty level.

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Tagged With: 2021, Dotemu, Electronic, Fighting, Guard Crush, Lizardcube, PC, PlayStation 4, Streets of Rage (Franchise), Switch, Tee Lopes, Xbox One

TowerFall Ascension Soundtrack

TowerFall Ascension Soundtrack

TowerFall Ascension Soundtrack, Alec Holowka, 2014

Created by Alec Holowka’s friend Matt Thorson, multi-player brawler TowerFall proved to be a hit with gamers and critics. In 2014, Thorson ported TowerFall as TowerFall Ascension over to the PlayStation 4 and other systems. Essentially, Ascension is an upgraded version of TowerFall, and this time the music received a dedicated soundtrack release on Bandcamp.

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Tagged With: 2013, Alec Holowka, Fighting, Matt Makes Games, Mixed Music Genres, PC, PlayStation 4

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