The Greatest Game Music

Reviews of truly outstanding game music

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Final Fantasy Brave Exvius Soundtrack

Final Fantasy: Brave Exvius Soundtrack

Final Fantasy Brave Exvius Soundtrack, Noriyasu Agematsu / Hitoshi Fujima / Junpei Fujita / Seima Kondo / Ryota Tomaru, 2015

Square Enix’s post-merger strategy was based mainly on the idea of “polymorphic content” – although some might say that this was simply the age-old strategy of milking popular brands for all that they’re worth. As a result, the number of games bearing the “Final Fantasy” moniker exploded from the mid-2000s onwards – and of course, the franchise would eventually jump on the freemium mobile gaming bandwagon once this business model started to take off in the 2010s. Final Fantasy Brave Exvius was developed by Alim, who had displayed their assured handling of this particular genre with Brave Frontier. However, critical reception of Brave Exvius remained mixed, despite the copious amounts of fan service Alim had added to the mix. Then again, 45 million downloads within five years of the game’s release were nothing to sneeze at, so Brave Exvius certainly didn’t rate as a commercial failure.

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Tagged With: 2015, Alim, Final Fantasy (Franchise), Hitoshi Fujima, Junpei Fujita, Mixed Music Genres, Mobile, Noriyasu Agematsu, RPG, Ryota Tomaru, Seima Kondo

Final Fantasy I Soundtrack (Pixel Remaster)

Final Fantasy I Pixel Remaster Soundtrack

Final Fantasy I Soundtrack (Pixel Remaster), 2021, Nobuo Uematsu / Various

So much has been written about the original 1987 Final Fantasy, its influence analysed in such detail that there’s little to add. Like many other early Square titles, it was modelled on an earlier game – in this case, the enormously successful Dragon Quest. However, against the odds, Square managed to actually improve on the source of its inspiration, with a grander story, lusher presentation and more accessible – or just less tedious – gameplay. What’s more, Final Fantasy brought JRPGs to the attention of Western console gamers, many of whom would have never played anything like it before (unless they were familiar with computer RPGs). The rest, as they say, is history. Even though the Final Fantasy franchise’s popularity arguably peaked in the late 90s and early 00s, it remains a commercial juggernaut and one of gaming’s biggest IPs, with each new mainline release a tremendously expensive blockbuster title.

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Tagged With: 2021, Final Fantasy (Franchise), Mobile, Nobuo Uematsu, Orchestral, PC, RPG, Square, Tose, Various

Final Fantasy III Soundtrack (NES)

Final Fantasy III Soundtrack (NES)

Final Fantasy III Soundtrack (NES), Nobuo Uematsu, 1990

After the release of Final Fantasy II, developer Square found itself in a peculiar position. Not many studios would start experimenting with a successful formula that had just saved them from financial ruin. However, that’s precisely what Square did after Final Fantasy, handing over the reins for its sequel to newcomer Akitoshi Kawazu (future mastermind of the SaGa franchise). The result was a divisive game whose compelling gameplay experiments were ultimately poorly implemented. For Final Fantasy III, Square decided to take no risks, returning to many of the story tropes and design elements that had made Final Fantasy so popular. However – apart from a much larger game world – the developers made one crucial addition: a job system that allowed gamers to swap the protagonists’ character class on the fly, allowing for far greater customisation and gameplay depth.

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Tagged With: 1990, Chiptune, Final Fantasy (Franchise), NES, Nobuo Uematsu, RPG, Square

Final Fantasy III Soundtrack (Pixel Remaster)

Final Fantasy III Soundtrack

Final Fantasy III Soundtrack (Pixel Remaster), 2021, Nobuo Uematsu / Various

To its credit, Final Fantasy II was a daring departure from its predecessor’s best-selling formula. Unfortunately, FF II‘s gameplay innovations were poorly executed, while the game’s narrative turned into an endless series of fetch quests. For Final Fantasy III then, Square handed the reins back to series founder Hironobu Sakaguchi. And just like Final Fantasy had been a refinement of concepts introduced by Dragon Quest, Final Fantasy III took after the monstrously successful third instalment of its fiercest competitor franchise. To be more precise, FF III introduced a richer job system that gave the gameplay an immense amount of depth. Combine that with a vast world to explore, and the game easily stands as the series’ greatest 8-bit instalment. It’s all the more astonishing then that the Pixel Remaster port is the first time Western audiences got to enjoy FF III in its original 2d version.

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Tagged With: 2021, Final Fantasy (Franchise), Mobile, Nobuo Uematsu, Orchestral, PC, RPG, Square, Tose, Various

Final Fantasy IV Soundtrack (Pixel Remaster)

Final Fantasy IV Soundtrack

Final Fantasy IV Soundtrack (Pixel Remaster), 2021, Nobuo Uematsu / Various

True, Square‘s Final Fantasy had been a milestone in RPG history, refining concepts introduced not long before by Dragon Quest. Sequels Final Fantasy II and III were among the best-selling RPGs of their generation, offering gameplay innovation (FFII) and what’s maybe the 8-bit era’s most polished, expansive role-playing game (FFIII). However, it was really with Final Fantasy IV that the franchise joined the ranks of gaming’s most hallowed and revered titles. Final Fantasy IV was a massive influence on the development of the entire RPG genre, particularly through its focus on dramatic storytelling and fleshed-out characters. The game’s legacy as a trailblazer seems secure – there’s a good reason why it keeps appearing on various “best games of all time” lists on both sides of the Pacific, clearly beloved by generations of gamers.

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Tagged With: 2021, Final Fantasy (Franchise), Mobile, Nobuo Uematsu, Orchestral, PC, RPG, Square, Tose, Various

Final Fantasy V Soundtrack (Pixel Remaster)

Final Fantasy V Soundtrack

Final Fantasy V Soundtrack (Pixel Remaster), 2021, Nobuo Uematsu / Various

Among the trio of SNES Final Fantasy titles, the franchise’s fifth instalment has always been the underdog, which ultimately only added to its appeal. First, there’s the simple fact that the 1992 SNES version of Final Fantasy V was not released in the West, inevitably adding to the mystique surrounding the game. It took until the release of Final Fantasy Anthology in 1999 that US audiences were able to finally lay their hands on the game. Then there’s Final Fantasy V’s main claim to fame – a job system that builds upon that introduced in Final Fantasy III, offering countless options to customise your party. The game felt like a throwback to the NES Final Fantasy titles in other aspects as well. Its fairly simplistic plot and stereotypical (yet enjoyable) characters felt like a conscious step away from Final Fantasy IVs more complex narrative.

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Tagged With: 2021, Final Fantasy (Franchise), Mobile, Nobuo Uematsu, Orchestral, PC, RPG, Square, Tose, Various

Final Fantasy VI Soundtrack (Pixel Remaster)

Final Fantasy VI Soundtrack

Final Fantasy VI Soundtrack (Pixel Remaster), Nobuo Uematsu / Various, 2022

A few select video games acquire an almost mythical aura, something that elevates them even beyond the status of a classic. Few gamers would doubt that Final Fantasy VI is one of those rarefied works. You could argue that the game didn’t reinvent its genre or presented radically innovative gameplay concepts. However, what Square’s young developers accomplished – flying high on the success of the company’s previous SNES hits – was the perfection of the JRPG genre formula. In some ways, this was a work of mad, unbridled ambition, determined to present as dramatic and sweeping a narrative as 16-bit technology allowed for. After all, how many games – before or after – would see the antagonist actually destroy the world, witness one of the main characters desperate enough to throw herself off a cliff, and insert a ten-minute opera sequence?

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Tagged With: 2022, Final Fantasy (Franchise), Mobile, Nobuo Uematsu, Orchestral, PC, RPG, Square, Tose, Various

War of the Visions: Final Fantasy Brave Exvius Soundtrack

War of the Visions: Final Fantasy Brave Exvius Soundtrack

War of the Visions: Final Fantasy Brave Exvius Soundtrack, Noriyasu Agematsu / Hitoshi Fujima / Junpei Fujita / Ryota Tomaru, 2019

Among the many, many off-shoots of the Final Fantasy franchise that Square Enix churned out over the years, War of the Visions: Final Fantasy Brave Exvius was one of the more intriguing ones. Obviously a spin-off of Final Fantasy Brave Exvius, War of the Visions took inspiration from the Final Fantasy Tactics games, turning into a strategy RPG – not a direction that the franchise had taken much outside of the FFT titles. With War of the Visions being a free mobile game, gacha systems and in-app microtransactions were inevitable features gamers had to contend with. Some balancing issues aside, though, War of the Visions offered a surprisingly fully-fledged and in-depth strategy game experience bolstered by excellent production values. Maybe due to its genre, the game was significantly more successful in Japan than abroad but still managed over eleven million downloads in total soon after its release.

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Tagged With: 2019, Final Fantasy (Franchise), Gumi, Hitoshi Fujima, Junpei Fujita, Mobile, Noriyasu Agematsu, Orchestral, RPG, Ryota Tomaru, Square Enix

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