The Greatest Game Music

Reviews of truly outstanding game music

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IL-2 Sturmovik: Birds of Prey Soundtrack – Review

IL-2 Sturmovik: Birds of Prey Soundtrack

IL-2 Sturmovik: Birds of Prey Soundtrack, Jeremy Soule, 2009

IL-2 Sturmovik: Birds of Prey arrived at the tail end of the World War II game genre’s huge popularity. As such, game music fans had witnessed many different approaches to underscoring this most devastating of armed conflicts. Especially Michael Giacchino‘s oeuvre had been a potent display of how to put war into music in various ways.

Jeremy Soule hadn’t worked on a WWII game before Birds of Prey and the same year’s Order of War. However, his fantastic action material on Total Annihilation had a militaristic ferocity and soaring momentum that made him a logical choice to score a flight combat game such as Birds of Prey. True, the game itself didn’t add anything new video games’ depiction of the clash between Allied and Axis forces. However, Soule’s IL-2 Sturmovik: Birds of Prey soundtrack found an approach both novel and rooted in the composer’s previous works.

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Tagged With: 1C:Maddox Games, 2009, Flight Simulator, Gaijin, Jeremy Soule, Orchestral, PlayStation 3, XBox 360

Lock On Soundtrack – Review

Lock On Soundtrack

Lock On Soundtrack, Akihiko Mori, 1993

Using the SNES’s famed 3D capabilities for a combat flight simulator seems like an obvious choice. However, despite the popularity of After Burner-style games in the late 80s and early 90s, not many titles of this kind were released on the SNES. One of the few SNES flight simulators was the blandly-titled Lock On (not that the Japanese release name Super Air Diver made any sense, but it sure sounds more fun). For post SNES-era gamers, the best way to view developer Copya System‘s Lock On is probably as a kind of simplified Ace Combat. Some of that simplification was inevitable, given that the SNES’ famous Mode 7 could only generate 3D graphics of limited complexity. However, in the eyes of many reviewers, the bigger issue was the monotonous mission and gameplay structure that distracted from the game’s fluid, fast graphics.

Where Lock On easily shines brightest is in the music department, thanks to some outstanding work by young composer Akihiko Mori. Mori had been working as a game composer since 1990, but mostly on smaller and less thankful projects. His biggest assignment so far had been to generate the sound effects for Copya System’s Paladin’s Quest (scored by none other than Kohei Tanaka). Lock On was easily the most high-profile project that Mori had been assigned to yet as a composer. And indeed, throughout the Lock On soundtrack, Mori displays the enthusiasm of a talented composer who senses that this project could be his big break – and that turned out to be the case indeed.

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Tagged With: 1993, Akihiko Mori, Copya System, Flight Simulator, Mixed Music Genres, SNES

Secret Weapons Over Normandy Soundtrack – Review

Secret Weapons Over Normandy Soundtrack

Secret Weapons Over Normandy Soundtrack, Michael Giacchino, 2003

Among Michael Giacchino‘s WWII scores, the Secret Weapons Over Normandy soundtrack is conceptually and emotionally the most straightforward one. There’s none of the anguish and tragedy of Medal of Honor: Frontline here, none of the subtle character beats of Medal of Honor: Underground, or even the few injections of solemn patriotism of Medal of Honor – and the viciousness of Call of Duty, released almost at the same time as Secret Weapons, seems worlds away. Instead, the Secret Weapons Over Normandy soundtrack takes Medal of Honor‘s ‘war-as-adventure’ aesthetic to its extremely entertaining, bombastic extreme.

How to locate Secret Weapons Over Normandy within the context of Giacchino’s body of work? You might accurately describe it as a return to the original Medal of Honor‘s ballsy gung-ho attitude. That spirit is channelled through Medal of Honor: Frontline‘s superior grasp of orchestral colours, but without its sense of tragedy. This is partially due to Secret Weapon‘s arcade-like nature, which didn’t require a score of operatic emotional range.

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Tagged With: 2003, Flight Simulator, Michael Giacchino, Orchestral, PC, PlayStation 2, Totally Games, Xbox

Star Trek: Starfleet Academy Soundtrack – Review

Star Trek: Starfleet Academy Soundtrack

Star Trek: Starfleet Academy Soundtrack, Ron Jones / Brian Luzietti, 1997

The Star Trek: Starfleet Academy soundtrack is a prime example for how – and why – the conventions of Hollywood film music have been so deeply ingrained in orchestral game music right from the start. Star Trek: Starfleet Academy was part of the short-lived craze surrounding games based on full-motion videos in the mid-1990s. And if your game looks like a film, it makes sense to also make it sound like a film.

And so, developer Interplay decided to use a live orchestra to record Starfleet Academy‘s soundtrack. In 1997, this was quite a novelty. Still, a live orchestra was integral to capturing the Star Trek franchise’s trademark romantic spirit of bold spacefaring. Interplay even went one step further and hired Ron Jones to write the Star Trek: Starfleet Academy soundtrack. Jones had done outstanding work on Star Trek: The Next Generation and would be able to maintain the Star Trek franchise’s characteristic sound.

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Tagged With: 1997, Brian Luzietti, Flight Simulator, Interplay, Orchestral, PC, Ron Jones

Wing Commander Soundtrack – Review

Wing Commander Soundtrack

Wing Commander Soundtrack, David Govett / George Sanger, 1990

Very few games foreground their music as much as Wing Commander – and that’s only one way in which it proved to be a watershed moment for game music. Before the player gets to see the game’s intro or even title, game producer Chris Roberts inserts something else, something remarkable: the sight of a pixelated orchestra and conductor, set against the backdrop of a blue planetoid and star-speckled outer space. The orchestra tunes for a few seconds, before the conductor gives the signal to launch into a brief fanfare.

Roberts’ vision for Wing Commander was to create a full-blown space opera à la Star Wars. The orchestra intro in Wing Commander shows that Roberts knew how hugely important music was for his dream project to play like a swashbuckling space opera. The intro also serves as a curtain raiser that heightens expectations. The show is about to start, and it’s going to be of grand proportions. And of course, the sight of the orchestra announces the composers’ symphonic ambitions – a rarity for a 1990 video game. Rarely has a 25-second game intro carried so much meaning and context.

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Tagged With: 1990, David Govett, Flight Simulator, George Sanger, Orchestral, Origin, PC

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