The Greatest Game Music

Reviews of truly outstanding game music

  • Soundtracks
  • Composers
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Dick Tracy Soundtrack (Game Boy)

Dick Tracy Soundtrack (Game Boy), George Sanger, 1991

The success of Tim Burton’s 1989 Batman kicked off the first wave of comic-book movies to hit cinemas. Warren Beatty’s Dick Tracy – released the following year – might have looked like it was riding on the caped crusader’s coattails, but in fact the project had been in development since the early 1980s. It turned out to be one of the decade’s more artistically and financially successful comic book movies, with its extravagant visual design drenched in primary colours still impressive decades later. Unfortunately, none of the film’s many video game adaptations – mostly for 8-bit platforms – could hope to match that kind of visual splendour.

Prolific developer Realtime Associates handled Dick Tracy’s NES and Game Boy versions – which meant gamers had another soundtrack from in-house composer George Sanger to look forward to. Interestingly enough, the NES and Game Boy ports turned out to be sufficiently different from one another to warrant one score for the NES game and another one for the Game Boy title. Of course, Sanger wrote both soundtracks, with the Game Boy one coming out on top. The NES version is jazzier, but in its adherence to that genre’s stereotypes, it’s also less interesting than the ambitious Game Boy equivalent. What also helps is that the compositions on the Game Boy score are significantly longer and more substantial than on the NES.

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Tagged With: 1991, Chiptune, Game Boy, George Sanger, Platformer, Realtime Associates

Donkey Kong Land 2 Soundtrack

Donkey Kong Land 2 Soundtrack

Donkey Kong Land 2 Soundtrack, Grant Kirkhope / David Wise, 1996

When Donkey Kong Country was released on the SNES in 1994, it was hailed as a technical marvel that very few people would have expected to see on the ageing hardware. When Rare released a Game Boy port called Donkey Kong Land a year later, jaws hit the floor again. How could those Silicon Graphics workstations-rendered 3D sprites possibly translate to the monochrome Game Boy display? Turns out it was possible to bring those pre-rendered graphics to the 4-bit platform – although the result was visually overly busy and impacted gameplay.

One year later, Rare released Donkey Kong Land 2 – the Game Boy port of Donkey Kong Country 2: Diddy’s Kong Quest. This time, the developers had figured out how to keep the visuals less cluttered and the game more playable. True, reviewers pointed out the lack of original content – DKL2 was more or less a straight port of DKC2. However, the SNES original’s outstanding gameplay qualities made the Game Boy version one of the system’s best platformers.

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Tagged With: 1996, Chiptune, David Wise, Game Boy, Grant Kirkhope, Platformer, Rare

Monster Max Soundtrack

Monster Max Soundtrack

Monster Max Soundtrack, David Wise, 1994

Sometimes the universe (or at least video game publishers) work in mysterious ways. On paper, Monster Max should have been a success – not a million-seller (few isometric action adventures on the Game Boy were), but still a game that would deliver respectable sales figures. Its pedigree was impeccable – a collaboration between Rare and the duo of Jon Ritman and Bernie Drummond. Both parties had created genre classics in the 1980s – Rare with Knight Lore, Alien 8 and Nightshade, while Ritman and Drummond (inspired by Knight Lore) were the men behind Batman and Head Over Heels. Ritman had just finished work on a development system that Rare used for many of their games and he decided to start work on a Game Boy title.

Upon “release” in late 1994, Monster Max then went on to garner outstanding reviews from critics, setting itself up for success as the Christmas season was approaching (Rare’s other contender for that period was of course Donkey Kong Country). However, there’s a reason for the quotation marks around ‘release’. While publisher Titus officially released the game in 1994, it only produced copies that would hit store shelves a full ten months later, effectively burying the game it was distributing for no discernible reason. By mid-1995, everybody’s attention had of course moved on to the new 32-bit platforms and Monster Max was largely forgotten – although its quality ensured it retained a dedicated, if small following.

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Tagged With: 1994, Adventure, Chiptune, David Wise, Game Boy, Rare

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1991 1992 1993 1994 1995 1996 1997 1999 2000 2008 2012 Action Adventure Adventure Akihiko Mori Battletoads (Franchise) Chiptune Chunsoft David Wise Electronic Electronic Arts Fighting First-Person Shooter KOEI Michael Giacchino Might and Magic (Franchise) Mixed Music Genres Mobile N64 NES Orchestral PC Platformer PlayStation PlayStation 2 PlayStation 3 Racing Rare Rock/Metal RPG Sega Genesis Shoot'em Up Simulation/Strategy SNES XBox 360 Yoko Kanno