Nessa no Hoshi Soundtrack, Kiyoshi Yoshikawa, 1997
The 32-bit era deserves to be remembered as one of gaming’s most experimental periods. Moving from two-dimensional pixel-based graphics into the polygonal 3D space forced developers to get creative and develop new gameplay concepts – sometimes through what feels in retrospect like try-and-error. One such experiment that now seems somewhat bizarre was Nessa no Hoshi. The game was an incongruous mix of first-person adventure and 3d-fighting games. The fact that Nessa no Hoshi was set on an alien desert planet might explain the game’s less than appealing graphics, presented in many dreary shades of brown. Still, there was significant ambition behind this game. It made extensive use of full-motion videos, to the point that Nessa no Hoshi was published on two CDs. The fact that developer Itochu was part of one of Japan’s largest companies might explain the surprising amount of resources invested into the game.