The Greatest Game Music

Reviews of truly outstanding game music

  • Soundtracks
  • Composers
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  • Music Genres
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Kessen Soundtrack

Kessen Soundtrack

Kessen Soundtrack, Reijiro Koroku, 2000

Since their inception in the mid-80s, Koei’s many historical strategy games had always been more of an insider proposition. It felt a bit like series such as Nobunaga’s Ambition and Romance of the Three Kingdoms were reserved for those gamers who were willing to spend hours parsing menus and stats, while carefully planning their next move. Several of these titles had made it to the US market but never turned into eye-catching best-sellers. That changed with Kessen, one of the PlayStation 2’s launch titles. Set once more in feudal Japan, Kessen emphasised spectacular visuals and battlefield action, attracting far more attention internationally than any previous Koei game. Ultimately, Kessen was successful enough to spawn two sequels. However, several contemporary reviewers pointed out that the game lacked the usual complexity and depth of a Koei strategy game, making for an entertaining but shallow experience.

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Tagged With: 2000, Koei, Orchestral, PlayStation 2, Reijiro Koroku, Simulation/Strategy

Nobunaga’s Ambition: Bushou Fuuunroku Soundtrack (PC-88 – Soundware Version)

Nobunaga's Ambition: Bushou Fuuunroku Soundtrack

Nobunaga’s Ambition: Bushou Fuuunroku Soundtrack (PC-88), Yoko Kanno, 1990

Developer Koei didn’t rock the boat much with this fourth instalment of its Nobunaga’s Ambition franchise. The game continued its predecessors’ brand of menu-heavy strategising, set amongst feuding warlords in Japan during the 16th century. As before, it targeted those gamers who preferred intensely in-depth gameplay over elaborate visuals. Despite the geographically specific subject matter, Koei felt there was an overseas audience for Bushou Fuuunroko, bringing the SNES and Sega Genesis ports to the American market under the title of Lord of Darkness.

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Tagged With: 1990, Koei, Nobunaga's Ambition (Franchise), Orchestral, PC-88, Simulation/Strategy, Yoko Kanno

Nobunaga’s Ambition: Tenshouki Soundtrack (PC-98 – Soundware Version)

Nobunaga's Ambition: Tenshouki Soundtrack

Nobunaga’s Ambition: Tenshouki Soundtrack (PC-98), Yoko Kanno, 1994

Tenshouki, the sixth instalment of Koei’s long-running Nobunaga’s Ambition franchise, heralded the end of an era in several ways (despite its strategy gameplay that focused on medieval Japanese warlords not changing much). The last Nobunaga’s Ambition game to be released on the PC-98 series of Japanese personal computers, it was also the final franchise title to see the light of day on 16-bit platforms. Most importantly for our purpose, it was the last Nobunaga’s Ambition game to be scored by franchise mainstay Yoko Kanno.

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Tagged With: 1994, Koei, Nobunaga's Ambition (Franchise), Orchestral, PC-98, Simulation/Strategy, Yoko Kanno

Nobunaga’s Ambition: Haouden Soundtrack (PC-98 – Soundware Version)

Nobunaga's Ambition: Haouden Soundtrack

Nobunaga’s Ambition: Haouden Soundtrack (PC-98), Yoko Kanno, 1992

As with previous instalments of the Nobunaga’s Ambition franchise, Koei only tweaked details for its fifth instalment, Haouden. Clearly, Koei had hit upon a winning formula, happy to churn these games out to an audience hungry for their fix of historical strategy games that prioritised gameplay depth over fancy graphics. Not surprisingly, what stood out most about Haouden’s presentation was its soundtrack, provided by series regular Yoko Kanno.

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Tagged With: 1992, Koei, Nobunaga's Ambition (Franchise), Orchestral, PC-98, Simulation/Strategy, Yoko Kanno

Romance of the Three Kingdoms IV Soundtrack (PC-98 – Soundware Version)

Romance of the Three Kingdoms IV Soundtrack

Romance of the Three Kingdoms IV Soundtrack (PC-98), Jun Nagao, 1994

As with Nobunaga’s Ambition, developer Koei tended to make only incremental changes to the gameplay formula of its other flagship series, Romance of the Three Kingdoms. Heavy on strategising, resource management and processing stats while set in feudal China, Romance of the Three Kingdoms IV: Wall of Fire differed little from its franchise predecessors of historical turn-based strategy titles. Still, reviewers agreed that as long as you were tuned into this particular kind of games that favoured depth over action and fancy visuals, Wall of Fire provided addictive entertainment. As was common during the early 1990s, the game was ported to several computer and console platforms (even the 32X!) – not that there was much perceivable difference between the ports, with the 32-bit versions of the game looking virtually identical to their 16-bit brethren.

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Tagged With: 1994, Jun Nagao, Koei, Orchestral, PC-98, Simulation/Strategy

Taikou Risshiden V Soundtrack

Taikou Risshiden V Soundtrack

Taikou Risshiden V Soundtrack, unknown composer, 2004

There’s no doubt that Koei’s most prominent franchises of historical war simulations are Romance of the Three Kingdoms and Nobunaga’s Ambition – both of them spanning several dozen games and ports. However, Koei worked through this particular subject matter in other games as well – enter the Taikou Risshiden titles. The first game in this particular franchise – almost unknown outside of Japan – was released in 1992 for PC-98, Super Nintendo and Sega Genesis. The series continued up until Taikou Risshiden V, which saw the light of day in 2004 and concluded the franchise. The Taikou Risshiden games set themselves apart from other Koei history simulations through their sandbox-style gameplay that gave players greater freedom in choosing their path to victory. For example, available job classes included not just samurai but also pirates, merchants and blacksmiths, while gamers were free to roam the game’s world at their leisure.

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Tagged With: 2004, Koei, Orchestral, PC, PlayStation 2, Simulation/Strategy

Tamashii no Mon – Dante Shinkyoku yori Soundtrack (Soundware Version)

Tamashii no Mon - Dante Shinkyoku yori Soundtrack

Tamashii no Mon – Dante Shinkyoku yori Soundtrack, Masumi Ito / Yoshiyuki Ito / Fiori Wakakuwa, 1992

It turns out 2010’s God of War clone Dante’s Inferno wasn’t the first video game based on Dante Alighieri’s 14th-century poem The Divine Comedy. But maybe that’s no surprise, given the work’s towering literary status and its vivid imagery of Hell’s nine circles, making it ripe for adaptations into other media. Another game inspired by The Divine Comedy was Koei’s Tamashii no Mon – Dante no Shinkyoku yori (literally: Gate of Souls – From Dante’s Divine Comedy). As one might expect, players assume Dante’s role as he struggles to find his way through the depths of Hell. The developers cast the game as an adventure title with platforming and melee elements while making excellent use of the ageing PC-98’s graphical capabilities. The clever use of a limited colour palette combined with fantastic sprite art truly brought the game’s nightmarish settings to live.

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Tagged With: 1992, Fiori Wakakuwa, Koei, Masumi Ito, Mixed Music Genres, PC-98, Platformer, Yoshiyuki Ito

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