Descent Soundtrack (Mac), Johann Langlie / Brian Luzietti / Larry Peacock / Jim Torres / Tim Wiles, 1995
Among the titles that ushered in the new era of 3D gaming during the mid-1990s, Descent sometimes gets a bit overlooked. Two years after Doom, Descent took the visualisation of three-dimensional spaces in video games to the next level. Through the framework of a space flight simulator, Parallax Software gave players six degrees of freedom to shoot their way through a series of off-world mines. Another first was the use of (almost) exclusively 3D graphics – instead of bitmaps – to depict the game’s world. It was no wonder that Descent could pull off such technical feats – its co-creators Mike Kulas and Matt Toschlog had previously worked on another revolutionary 3D title: Ultima Underworld. Critical acclaim and strong sales figures rewarded Parallax Software’s daring, leading to several ports and sequels – and enough fan devotion to crowdfund a prequel decades later!