The Greatest Game Music

Reviews of truly outstanding game music

  • Soundtracks
  • Composers
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Atlantis: The Lost Tales Soundtrack

Atlantis: The Lost Tales Soundtrack

Atlantis: The Lost Tales Soundtrack, Pierre Estève / Stéphane Picq, 1997

By the second half of the 1990s, French developer Cryo Interactive had found its niche: lavishly produced, Myst-style adventure games. The reception of these titles amongst critics remained somewhat ambivalent, but there’s no denying that Cryo’s approach was effective. Their most significant success might well have been Atlantis: The Lost Tales. Reviewers praised Atlantis’ visuals and intense atmosphere, bolstered by panoramic 360-degree first-person views of the pre-rendered environments and significant amounts of pre-recorded speech. At the same time, perceived gameplay flaws once again often resulted in average scores. That didn’t stop the game from selling more than 300,000 copies by late 1998, starting a franchise that would generate four more titles in future years and outlast Cryo itself.

Scoring duties for the Atlantis: The Lost Tales soundtrack went to Pierre Estève and Stéphane Picq. Picq had been Cryo’s main composer since the company’s very beginning, writing the entrancing music for its breakthrough hit Dune. Estève was a more recent addition to Cryo’s musical team, approaching the developer in 1995 after working as a rock musician and composer for French television and radio. His first project with Cryo turned out to be Dragon Lore II: The Heart of the Dragon Man. Estève would create the music and sound effects for several other Cryo titles in the years to follow, even remaining with the Atlantis franchise after the developer had closed its doors in 2002. His anthropological interest in a vast range of musical cultures – witnessed by his solo albums Bamboo and Metal – was a perfect match for Picq’s eclectic composition style.

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Tagged With: 1997, Adventure, Cryo Interactive, Mixed Music Genres, PC, Pierre Estève, Stéphane Picq

Blast Corps Soundtrack

Blast Corps Soundtrack

Blast Corps Soundtrack, Graeme Norgate, 1997

Developer Rare arguably rose to fame and world-wide success with its Donkey Kong Country trilogy. However, it’s usually the Nintendo 64 era that is considered Rare’s golden age – no surprise, as the company seemed incapable of not churning out classic after classic for a while. That winning streak began with Blast Corps, released just in time for the console’s launch in Europe. The title was based on an idea by Rare founder Chris Stamper, who for years had wanted to make a game about destroying building – simple as that. Beginning production in 1996, a team of just four developers (sometimes expanded to seven) fitted a gameplay concept around this idea: a nuclear missile carrier was out of control and steamrolling ahead on autopilot. The player controls an array of sometimes bizarre vehicles (including a giant one-armed robot with a rolling attack) to clear the way.

The result was met with almost universal acclaim. Blast Corps was a beautifully idiosyncratic game, combining puzzle, racing and all-out-action elements into a wholly original package. Sales – around one million copies – ended up lower than the development team had expected. However, Blast Corps remains one of the most fondly remembered N64 games, thanks to its flawless level design and tough-as-nails yet always fair difficulty curve.

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Tagged With: 1997, Action, Graeme Norgate, Mixed Music Genres, N64, Rare

Cook, Serve, Delicious! 3?! Soundtrack

Cook, Serve, Delicious! 3?! Soundtrack

Cook, Serve, Delicious! 3?! Soundtrack, Jonathan Geer, 2020

What do you do if you have delivered two successful instalments of your cooking simulation franchise and are wondering where to take things next? If you are developer Vertigo Gaming, the answer is: don’t change your winning formula, but have some fun with the premise. In other words: the core loop of clicking on the right ingredients at the right time while juggling multiple food orders didn’t change much. Reviewers did point out issues with the game’s UI and occasionally punishing difficulty level, but by large and enjoyed Cook, Serve, Delicious! 3?! (and its appetising art style). Where things took a left turn was with the game’s narrative. Set in a post-apocalyptic USA, your restaurant empire has been blown to pieces and now you’ve hit the road with a couple of helpful robots who’ve let you turn their van into a food truck.

Less surprising was the game’s choice of composer: Jonathan Geer returned after delivering solid work on the previous two CSD games. However, this was easily his most ambitious franchise entry so far, sporting significantly longer compositions than previous CSD titles – with the soundtrack clocking in at a whopping 102 minutes. And it’s not just the scope of the Cook, Serve, Delicious! 3?! soundtrack that impresses. Geer’s most creative work yet in his already eclectic discography is impossible to swiftly sum up and label with a genre tag. If one had to find easy descriptors, Cook, Serve, Delicious! 3?! might well be dubbed game music’s most ingenious easy-listening score.

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Tagged With: 2020, Action, Jonathan Geer, Mixed Music Genres, PC, PlayStation 4, Switch, Vertigo Gaming, Xbox One

Cthulhu Saves the World Soundtrack

Cthulhu Saves the World Soundtrack

Cthulhu Saves the World Soundtrack, Gordon McNeil, 2010

With the rise of indie games, the number of 8- and 16-bit styled titles has exploded. One of the most beloved genres from that era in gaming were JRPGs. It’s no surprise then that the retro game market has been flooded with titles that try to recapture the magic of genre classics like Final Fantasy, Dragon Quest, Star Ocean, Tales of… the list goes on and on. One of the better JRPG throwbacks was Zeboyd Games’ Cthulhu Saves The World. For the game’s soundtrack, Zeboyd Games turned to Gordon McNeil.

McNeil had provided a couple of tracks to Zeboyd Games’ earlier Breath of Death VII: The Beginning. His contribution to Chtulhu would be significantly larger, clocking in at more than 70 minutes of music. McNeil’s stylistic approach to scoring this hybrid parody/homage was unsurprising. In his words: “Since I was a tod I’ve wanted to score an RPG of the J variety, so I jumped at the chance. The whole idea behind Zeboyd’s RPGs is to make as much an honest tribute as well as parody, and so I decided to go whole hog and put together as iconic a JRPG soundtrack as I could.”

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Tagged With: 2010, Gordon McNeil, Mixed Music Genres, RPG, XBox 360, Zeboyd Games

Dark Law: Meaning of Death Soundtrack

Dark Law: Meaning of Death Soundtrack

Dark Law: Meaning of Death Soundtrack, Satoshi Nagano / Michihiko Shichi, 1997

By 1997, the SNES software supply has dwindled to a trickle – but intriguing new games for the ageing console still popped up here and there. One such title was developer Sakata SAS’ Dark Law: Meaning of Death, the sequel to 1991’s Dark Lord. While the premise of its fantasy narrative was fairly pedestrian (ancient evil returns – and kidnaps the damsel in distress!), Dark Law surprised with its unexpected take on RPG gameplay tropes. Focused less on combat and more on exploration and puzzle-solving, Dark Law was considerably less linear than most other JRPGs. Instead of following a clearly delineated path, gamers would select from a series of short stories or scenarios that ultimately became connected. And true to its ominous name, Dark Law: The Meaning of Death dealt with unusually sombre subject matter (at least for a 16-bit RPG).

To craft the game’s soundtrack, Sakata SAS hired a team of game musicians going by the name of Target Laboratory. Led by veteran composer Yusuke Takahama, Target Laboratory had been active since the mid-1990s. Four of its members worked on Dark Law – Takahama himself as sound producer and Nobuo Horie on sound effects, while Satoshi Nagano and Michihiko Shichi handled composing duties. Both artists – fairly new to the industry – had collaborated on previous Target Laboratory projects such as 1995’s Kat’s Run: Zen-Nippon K Car Senshuken and Tokimeki Card Paradise: Koi no Royal Straight Flush. Nagano’s career seems to have trailed off after a few more Target Laboratory games. Shichi joined developer Omega Force and became sound designer and director of their Samurai Warriors and Dynasty Warriors franchises – before joining tri-Ace and sound directing high-profile titles such as the later Star Ocean games and Resonance of Fate.

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Tagged With: 1997, Michihiko Shichi, Mixed Music Genres, RPG, Sakata SAS, Satoshi Nagano, SNES

Descent Soundtrack (Mac)

Descent Soundtrack

Descent Soundtrack (Mac), Johann Langlie / Brian Luzietti / Larry Peacock / Jim Torres / Tim Wiles, 1995

Among the titles that ushered in the new era of 3D gaming during the mid-1990s, Descent sometimes gets a bit overlooked. Two years after Doom, Descent took the visualisation of three-dimensional spaces in video games to the next level. Through the framework of a space flight simulator, Parallax Software gave players six degrees of freedom to shoot their way through a series of off-world mines. Another first was the use of (almost) exclusively 3D graphics – instead of bitmaps – to depict the game’s world. It was no wonder that Descent could pull off such technical feats – its co-creators Mike Kulas and Matt Toschlog had previously worked on another revolutionary 3D title: Ultima Underworld. Critical acclaim and strong sales figures rewarded Parallax Software’s daring, leading to several ports and sequels – and enough fan devotion to crowdfund a prequel decades later!

Tracing the Descent soundtrack’s creation is a mildly confusing affair, thanks to the game’s various ports. The original PC release came with a MIDI soundtrack composed by Ken Allen, Brian Luzietti, Larry Peacock, Leslie Spitzer, Jim Torres and Tim Wiles. Some of these artists had previously worked on other titles by publisher Interplay. Others don’t seem to have had much of a career in games outside of the Descent franchise. The score was heavily influenced by industrial music bands like Nine Inch Nails, Skinny Puppy and Front Line Assembly – no surprise, given this particular genre reached its peak of popularity in the mid-1990s. The Mac and PlayStation ports released later on used CD audio, including arranged versions of some of the PC MIDI compositions and licensed tracks by Nivek Ogre and Type-O Negative.

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Tagged With: 1995, Brian Luzietti, First-Person Shooter, Jim Torres, Johann Langlie, Larry Peacock, Mac, Mixed Music Genres, Parallax Software, Tim Wiles

Diablo Soundtrack

Diablo Soundtrack

Diablo Soundtrack, Matt Uelmen, 1996

When Blizzard announced Diablo III at the 2008 Blizzcon Worldwide International, they chose a simple way to do so. All guitarist Laurence Juber had to do was to play the first few chords of the original Diablo’s signature tune. Of course, the piece in question was Matt Uelmen’s immortal “Tristram”. And according to Diablo III’s lead composer Russell Brower “over 10,000 people in the room knew EXACTLY what was coming”. Such is the power of a truly classic soundtrack composition that it can become the most memorable and thus quickest reference to the game or film it accompanied. That makes it all the more remarkable that it took 15 years for this composition – and the rest of Diablo’s music – to get a soundtrack release.

No wonder that “Tristram” is still fondly remembered by millions of gamers. In short, Uelmen’s composition is a masterpiece of subtly evoked atmosphere. Those opening strummed guitar chords herald a piece that still remains fascinating for its ambiguous, multi-layered atmosphere.

[Read more…]

Tagged With: 1996, Blizzard, Matt Uelmen, Mixed Music Genres, PC, RPG

Donkey Kong Country 2: Diddy’s Kong Quest Soundtrack (SNES)

Donkey Kong Country 2: Diddy's Kong Quest Soundtrack

Donkey Kong Country 2: Diddy’s Kong Quest Soundtrack (SNES), David Wise, 1995

While Donkey Kong Country remains the most historically important (and best-selling) entry in the franchise, it is Donkey Kong Country 2: Diddy’s Kong Quest that is usually most fondly remembered among gamers. Polished and bursting at the seams with ideas, Diddy’s Kong Quest remains one of the best 2d platformers ever created.

The one component of Donkey Kong Country that has arguably aged best is its soundtrack. Collaborating with Eveline Fischer, David Wise created a haunting, minimalist opus that underscored the lavish graphics with understated grace. For the Donkey Kong Country 2: Diddy’s Kong Quest soundtrack, Wise returned and wrote the entire score on his own. In short, this might well be his career-defining masterpiece. It’s a stunning example of musical world building that pushes the ageing SNES sound hardware to its very limits.

[Read more…]

Tagged With: 1995, David Wise, Donkey Kong Country (Franchise), Mixed Music Genres, Platformer, Rare, SNES

Donkey Kong Country Soundtrack (SNES)

Donkey Kong Country Soundtrack

Donkey Kong Country Soundtrack (SNES), Robin Beanland / Eveline Fischer / David Wise, 1994

It’s probably safe to say that Donkey Kong Country was always destined to be a blockbuster. What set the game on course for domination of the 1994 Christmas season were its ground-breaking graphics. More than nine million sold copies later, Donkey Kong Country had become a milestone in gaming history.

While it was the game’s quasi-3D graphics that made waves back in 1994, what has arguably aged better is the Donkey Kong Country soundtrack. For the first time in Rare’s history, David Wise was joined by co-composers: Eveline Fischer (now Novakovic) and Robin Beanland. The latter’s contribution only extended to one track (“Funky’s Fugue”) that Wise converted to run on the SNES. Fischer – recently graduated from college – on the other hand contributed seven compositions. The soundtrack was one of the very first Western game scores to receive a commercial release – on both sides of the Pacific.

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Tagged With: 1994, David Wise, Donkey Kong Country (Franchise), Eveline Fischer, Mixed Music Genres, Platformer, Rare, Robin Beanland, SNES

Gokinjo Bouken Tai Soundtrack

Gokinjo Bouken Tai Soundtrack

Gokinjo Bouken Tai Soundtrack, Akihiko Mori, 1996

Gokinjo Bouken Tai is one of those 16-bit games that could have only come out of Japan – and of course was never released anywhere else. It’s a joyous, upbeat adventure, befitting its protagonist – young kindergartner Mana, who lives in a small Japanese town with her family. What makes Mana special is her ability to see and interact with youkai – Japanese spirits, gods and demons. Gokinjo Bouken Tai’s gameplay arguably hews closely to traditional JRPG tropes. However, its anime-inspired, unusual setting and the obvious love and care that has gone into creating its colourful world turn it into a small, largely undiscovered gem.

Approaching the end of his sadly short career – and coming off the creative triumph that was Mystic Ark – composer Akihiko Mori turns in another outstanding effort, once more expanding his stylistic palette while maintaining the strengths that had made previous works so outstanding. Given the game’s quirkiness and its kindergarten-aged protagonist, it’s no surprise that the Gokinjo Bouken Tai soundtrack is more overtly child-friendly than a magnum opus like Mystic Ark or a whirlwind action score like Shien’s Revenge. But this is children’s music done right – with just as much care for  substance and attention to detail as any great work of art, regardless of genre.

[Read more…]

Tagged With: 1996, Akihiko Mori, ITL, Mixed Music Genres, RPG, SNES

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1991 1992 1993 1994 1995 1996 1997 1999 2000 2008 2012 Action Adventure Adventure Akihiko Mori Battletoads (Franchise) Chiptune Chunsoft David Wise Electronic Electronic Arts Fighting First-Person Shooter KOEI Michael Giacchino Might and Magic (Franchise) Mixed Music Genres Mobile N64 NES Orchestral PC Platformer PlayStation PlayStation 2 PlayStation 3 Racing Rare Rock/Metal RPG Sega Genesis Shoot'em Up Simulation/Strategy SNES XBox 360 Yoko Kanno