The Greatest Game Music

Reviews of truly outstanding game music

  • Soundtracks
  • Composers
  • Companies
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  • Franchises
  • Music Genres
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Blast Corps Soundtrack

Blast Corps Soundtrack

Blast Corps Soundtrack, Graeme Norgate, 1997

Developer Rare arguably rose to fame and worldwide success with its Donkey Kong Country trilogy. However, it’s usually the Nintendo 64 era that is considered Rare’s golden age – no surprise, as the company seemed incapable of not churning out classic after classic for a while. That winning streak began with Blast Corps, released just in time for the console’s launch in Europe. The title was based on an idea by Rare founder Chris Stamper. For years, he had wanted to make a game about destroying buildings – simple as that. Beginning production in 1996, a team of just four developers (sometimes expanded to seven) fitted a gameplay concept around this idea: a nuclear missile carrier was out of control and steamrolling ahead on autopilot. To clear the way, the player controls an array of sometimes bizarre vehicles (including a giant one-armed robot with a rolling attack).

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Tagged With: 1997, Action, Graeme Norgate, Mixed Music Genres, N64, Rare

GoldenEye 007 Soundtrack (Nintendo 64)

GoldenEye 007 Soundtrack

GoldenEye 007 Soundtrack (Nintendo 64), Grant Kirkhope / Graeme Norgate, 1997

It’s no exaggeration to say that GoldenEye 007 was a game-changer. By the mid-1990s, games based on movies had (justly) developed a disastrous reputation, and the fact that GoldenEye 007 was released a full 18 months after the film didn’t help matters. And of course, this was a first-person shooter designed for a console, rather than for a PC – back then, the natural home for FPS titles. But in the end, none of this mattered. GoldenEye 007 went on to sell more than eight million copies, becoming one of the most successful games of its console generation. Its reception among reviewers was just as enthusiastic, and there’s no doubt GoldenEye 007 has left a lasting legacy – who could forget its legendary multiplayer mode? Not bad for a title developed by an inexperienced team that spent a full three years completing the game.

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Tagged With: 1997, First-Person Shooter, Graeme Norgate, Grant Kirkhope, Mixed Music Genres, N64, Rare

Mickey’s Speedway USA Soundtrack (N64)

Mickey's Speedway USA Soundtrack

Mickey’s Speedway USA Soundtrack (N64), Ben Cullum, 2000

For a few years, it felt like Rare just couldn’t help producing outstanding games for the Nintendo 64, titles that were bound to be classics – Blast Corps, GoldenEye 007, Diddy Kong Racing, Banjo-Kazooie, Jet Force Gemini, Perfect Dark… it seemed that Rare couldn’t go wrong. That winning streak came to an end in late 2000 with Mickey’s Speedway USA. The verdict from reviewers was almost universally that yes, this was a decent enough game, with the usual depth and amount of content one had come to expect from a Rare title. But compared to its spiritual predecessor Diddy Kong Racing, Mickey’s Speedway USA fell decidedly short – unlike GoldenEye 007, this was not a game that transcended its origins as a licensed title.

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Tagged With: 2000, Ben Cullum, Jazz/Funk, N64, Racing, Rare

Perfect Dark Soundtrack (Nintendo 64)

Perfect Dark Soundtrack

Perfect Dark Soundtrack (Nintendo 64), David Clynick / Grant Kirkhope / Graeme Norgate, 2000

If you want to kick off a debate amongst seasoned console gamers, try “Is Perfect Dark better than GoldenEye 007?” According to reviewers, the answer is usually ‘yes’. After all, this game allowed Rare to finetune their approach to developing a first-person shooter after creating a genre classic with GoldenEye 007. Arguably pushing the Nintendo 64 to its limits, Perfect Dark provided such a wealth of content and degree of polish that it was hard to see how a console shooter in 2000 could be any better. Then again, GoldenEye 007 had arguably been the more groundbreaking title, popularising console FPS games. Consequently, Perfect Dark didn’t have quite the same impact, as it was ultimately an immense refinement rather than another quantum leap.

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Tagged With: 2000, David Clynick, Electronic, First-Person Shooter, Graeme Norgate, Grant Kirkhope, N64, Rare

Top Gear Rally Soundtrack (N64)

Top Gear Rally Soundtrack

Top Gear Rally Soundtrack (N64), Barry Leitch, 1997

After two generally well-received entries in the Top Gear franchise, developer Gremlin Interactive must have felt that the series needed a bit of a shakeup. That was probably correct, given Top Gear 2 had felt like an expansion pack of Top Gear – and considering that these two games didn’t look very different from Gremlin’s earlier Lotus trilogy of racing games. The result was Top Gear 3000 – the original trilogy’s black sheep, with its sci-fi trappings and weapons system. While swiftly forgotten, Top Gear 3000 kicked off the Top Gear franchise’s experimental phase. The results of this attempt to reinvent the series and keep it relevant hit the Nintendo 64 in quick succession: Top Gear Rally, Top Gear: Overdrive, Top Gear Rally 2 and Top Gear Hyper-Bike. Reviews for all these titles were reasonably strong, with critics commending Top Gear Rally for its realistic gameplay and accurate physics.

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Tagged With: 1997, Barry Leitch, Boss Game Studios, Electronic, N64, Racing, Top Gear (Franchise)

Wonder Project J2 Soundtrack

Wonder Project J2 Soundtrack

Wonder Project J2 Soundtrack, Akihiko Mori, 1996

Wonder Project J was an entirely delightful SNES adventure game, but its relatively unusual storyline and gameplay mechanics – teaching a robot boy to behave like a proper human being – meant it would never be released in the West. However, the game was successful enough in Japan to warrant an N64 sequel – one of developer Almanic’s final titles (they had renamed to Givro in 1995). Interestingly enough, this time Western gaming publications took note – mainly because they had to somehow fill their pages during the continuous drought of new N64 games. Wonder Project J2 maintained its predecessor’s gameplay, gorgeous 2D graphics and main story idea – the robot that wants to become human, requiring tuition from the player, be it about small daily tasks or philosophical questions like the meaning and permanence of death.

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Tagged With: 1996, Adventure, Akihiko Mori, Givro, N64, Orchestral, Wonder Project J (Franchise)

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