The Greatest Game Music

Reviews of truly outstanding game music

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Blast Corps Soundtrack

Blast Corps Soundtrack

Blast Corps Soundtrack, Graeme Norgate, 1997

Developer Rare arguably rose to fame and world-wide success with its Donkey Kong Country trilogy. However, it’s usually the Nintendo 64 era that is considered Rare’s golden age – no surprise, as the company seemed incapable of not churning out classic after classic for a while. That winning streak began with Blast Corps, released just in time for the console’s launch in Europe. The title was based on an idea by Rare founder Chris Stamper, who for years had wanted to make a game about destroying building – simple as that. Beginning production in 1996, a team of just four developers (sometimes expanded to seven) fitted a gameplay concept around this idea: a nuclear missile carrier was out of control and steamrolling ahead on autopilot. The player controls an array of sometimes bizarre vehicles (including a giant one-armed robot with a rolling attack) to clear the way.

The result was met with almost universal acclaim. Blast Corps was a beautifully idiosyncratic game, combining puzzle, racing and all-out-action elements into a wholly original package. Sales – around one million copies – ended up lower than the development team had expected. However, Blast Corps remains one of the most fondly remembered N64 games, thanks to its flawless level design and tough-as-nails yet always fair difficulty curve.

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Tagged With: 1997, Action, Graeme Norgate, Mixed Music Genres, N64, Rare

GoldenEye 007 Soundtrack (Nintendo 64)

GoldenEye 007 Soundtrack

GoldenEye 007 Soundtrack (Nintendo 64), Grant Kirkhope / Graeme Norgate, 1997

It’s no exaggeration to say that GoldenEye 007 was a game changer. By the mid-1990s, games based on movies had (justly) developed a disastrous reputation, and the fact that GoldenEye 007 was released a full 18 months after the movie didn’t help matters. And of course, this was a first-person shooter designed for a console, rather than for a PC – back then the natural home for FPS titles. But in the end, none of this mattered. GoldenEye 007 went on to sell more than eight million copies, becoming one of the most successful games of its console generation. Its reception among reviewers was just as enthusiastic and there’s no doubt GoldenEye 007 has left a lasting legacy – who could forget its legendary multiplayer mode? Not bad for a title developed by an inexperienced team that spent a full three years completing the game.

Like the game as a whole, creating the GoldenEye 007 soundtrack was no easy feat – after all, this was one of Rare’s first Nintendo 64 titles. Initially, Graeme Norgate was tasked with writing the score, having previously worked on Rare’s Killer Instinct and Donkey Kong Land. However, Norgate was also working on Blast Corps at the same time and it became obvious that additional resources were needed. Thus Grant Kirkhope – while still working on Donkey Kong Land 2 – was drafted to join Norgate on GoldenEye 007 (he left before completion of that project to work on Dream). The challenge for both composers was to write music for a console that for the first one and a half years of the game’s development didn’t exist yet.

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Tagged With: 1997, First-Person Shooter, Graeme Norgate, Grant Kirkhope, Mixed Music Genres, N64, Rare

Mickey’s Speedway USA Soundtrack (N64)

Mickey's Speedway USA Soundtrack

Mickey’s Speedway USA Soundtrack (N64), Ben Cullum, 2000

For a few years, it felt like Rare just couldn’t help producing outstanding games for the Nintendo 64, titles that were bound to be classics – Blast Corps, GoldenEye 007, Diddy Kong Racing, Banjo-Kazooie, Jet Force Gemini, Perfect Dark… it seemed that Rare couldn’t go wrong. That winning streak came to an end in late 2000 with Mickey’s Speedway USA. The verdict from reviewers was almost universally that yes, this was a decent enough game, with the usual depth and amount of content one had come to expect from a Rare title. But compared to its spiritual predecessor Diddy Kong Racing, Mickey’s Speedway USA fell decidedly short – unlike GoldenEye 007, this was not a game that transcended its origins as a licensed title.

In other words, this wasn’t the kind of game one would expect to produce outstanding music to rival Rare’s best scores. To make the Mickey’s Speedway USA soundtrack an even less likely success, it was the first – and so far only – game score written entirely by Ben Cullum. Outside of Mickey’s Speedway USA, Cullum mainly provided character voices for several Rare titles (including Falco in Star Fox Adventures, for which he also wrote additional music). His career continued outside of the game industry, writing his own songs and some for his brother Jamie Cullum, as well as creating TV show themes and producing records. As such, Mickey’s Speedway USA remains a one-off in Cullum’s body of work – but he no doubt makes the most of this opportunity.

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Tagged With: 2000, Ben Cullum, Jazz/Funk, N64, Racing, Rare

Perfect Dark Soundtrack (Nintendo 64)

Perfect Dark Soundtrack

Perfect Dark Soundtrack (Nintendo 64), David Clynick / Grant Kirkhope / Graeme Norgate, 2000

If you want to kick off a debate amongst seasoned console gamers, try “Is Perfect Dark better than GoldenEye 007?” According to reviewers, the answer is usually ‘yes’. After all, this is the game that gave Rare the opportunity to finetune their approach to developing a first-person shooter, after they had created a genre classic with GoldenEye 007. Arguably pushing the Nintendo 64 to its limits, Perfect Dark provided such a wealth of content and degree of polish that it was hard to see how a console shooter in 2000 could be any better. Then again, GoldenEye 007 had arguably been the more groundbreaking title, popularising console FPS games. As a result, Perfect Dark didn’t have quite the same impact, as it was ultimately an immense refinement rather than another quantum leap.

Naturally, for the Perfect Dark soundtrack, Rare would call upon the same talents that had created the music for GoldenEye 007 – easily the best score for any Bond game. Complications were afoot though. Initially, the task of writing the Perfect Dark score fell to Graeme Norgate, who was working on Jet Force Gemini at the same time. Norgate began to lay the groundwork for the music, choosing a palette of instruments and completing a number of compositions. However, mid-way through the three-year development process, Norgate and half of the development team left Rare to form Free Radical Design (best known for their TimeSplitters trilogy).

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Tagged With: 2000, David Clynick, Electronic, First-Person Shooter, Graeme Norgate, Grant Kirkhope, N64, Rare

Top Gear Rally Soundtrack (N64)

Top Gear Rally Soundtrack

Top Gear Rally Soundtrack (N64), Barry Leitch, 1997

After two generally well-received entries in the Top Gear franchise, developer Gremlin Interactive must have felt that the series needed a bit of a shakeup. That was probably correct, given Top Gear 2 had felt like an expansion pack of Top Gear – and considering that these two games didn’t look very different from Gremlin’s earlier Lotus trilogy of racing games. The result was Top Gear 3000 – the original trilogy’s black sheep, with its sci-fi trappings and weapons system. While swiftly forgotten, Top Gear 3000 kicked off the Top Gear franchise’s experimental phase. The results of this attempt to reinvent the series and keep it relevant hit the Nintendo 64 in quick succession: Top Gear Rally, Top Gear: Overdrive, Top Gear Rally 2 and Top Gear Hyper-Bike. Reviews for all these titles were reasonably strong, with critics commending Top Gear Rally for its realistic gameplay and accurate physics.

The Top Gear Rally soundtrack saw the return of a familiar name: Barry Leitch, who had scored the first two Lotus games and Top Gear in the early 1990s. The second half of the decade saw him returning to racing games with a vengeance. After Top Gear Rally, Leitch wrote two (!) unreleased soundtracks for Twisted Edge Snowboarding before penning music for Rush 2: Extreme Racing USA, California Speed and San Francisco Rush 2049. For Top Gear Rally, Leitch took an unusual approach. Rather than emulating CD-quality sound, he used 8-bit samples (“[…] probably the only N64 game ever to use [them]”, Leitch mused in an interview). Like on a 16-bit machine, the samples were produced live off the hardware. This made Top Gear Rally one of the most advanced examples of this production technique due to the N64’s comparatively advanced audio capacities and the number of samples available.

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Tagged With: 1997, Barry Leitch, Boss Game Studios, Electronic, N64, Racing, Top Gear (Franchise)

Wonder Project J2 Soundtrack

Wonder Project J2 Soundtrack

Wonder Project J2 Soundtrack, Akihiko Mori, 1996

Wonder Project J was an entirely delightful SNES adventure game, but its relatively unusual storyline and gameplay mechanics – teaching a robot boy to behave like a proper human being – meant it would never be released in the West. However, the game was successful enough in Japan to warrant an N64 sequel – one of developer Almanic’s final titles (they had renamed to Givro in 1995). Interestingly enough, this time Western gaming publications took note – mainly because they had to somehow fill their pages during the continuous drought of new N64 games. Wonder Project J2 maintained its predecessor’s gameplay, gorgeous 2D graphics and main story idea – the robot that wants to become human, requiring tuition from the player, be it about small daily tasks or philosophical questions like the meaning and permanence of death.

After scoring Wonder Project J like the world’s most lavish children’s movie, Akihiko Mori returned for Wonder Project J2 – writing his last major score before he would pass away in 1998, at the age of 31, from stomach cancer. Drawing parallels between a composer’s life circumstances and the music they produce is often a fraught undertaking, but it’s hard not to take note of the Wonder Project J2 soundtrack’s wistful mood without thinking of what was ahead for Mori.

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Tagged With: 1996, Adventure, Akihiko Mori, Givro, N64, Orchestral, Wonder Project J (Franchise)

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