The Greatest Game Music

Reviews of truly outstanding game music

  • Soundtracks
  • Composers
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A Nightmare on Elm Street Soundtrack (NES)

A Nightmare on Elm Street Soundtrack

A Nightmare on Elm Street (NES), David Wise, 1989

Before developer Rare became one of gaming’s powerhouses in the late 1990s and early 2000s, it toiled away for several years as one of the many companies churning out NES titles for various distributors. One of those distributors was LNJ – infamous for the usually low quality of the products that the company peddled. More than a few of their games were developed by Rare – almost all of them justifiably forgotten.

One of the stronger results of the collaboration between LNJ and Rare was A Nightmare on Elm Street – based of course on one of the most popular horror franchises of the 1980s. “Stronger” doesn’t mean that the game was an unqualified success – according to critics, it was merely better than most other LNJ titles and all in all made for a passable platformer. The game arguably would have been more distinctive had Rare stuck with the original concept where gamers controlled Freddie to hunt down teenagers. It’s not hard to see why this initial draft of the game was scrapped, particularly on a Nintendo console.

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Tagged With: 1989, Chiptune, David Wise, NES, Platformer, Rare

Battletoads Soundtrack (NES)

Battletoads Soundtrack

Battletoads Soundtrack (NES), David Wise, 1991

The Battletoads soundtrack might be David Wise’s best and most creative NES score. That’s certainly no small feat – after all, Wise scored a whopping 46 NES games during his prolific career. Of course, a soundtrack release was all but impossible in 1991. It took until 2015 – when enterprising game music label iam8bit released a raft of Rare scores on vinyl – that the Battletoads soundtrack received its belated, but very much deserved album release.

Mind you, it wasn’t quite the deluxe product you would hope to see from a commemorative release like this. iam8bit’s album was missing the DMC samples Wise used, for example the drums on “Title Theme”. It does make you wonder what materials the album producers were working with. Thankfully, this can’t distract from the eccentric brilliance of Wise’s work. A comparison with the Teenage Mutant Ninja Turtles NES games and their music is not only apt, but also proves insightful. The Konami titles took the new jack swing genre popular around the late 1980s and early 1990s and harnessed its fusion of hip-hop, dance pop and R&B to generate the kind of hard-swinging urban cool that would fire up gamers. Battletoads, on the other hand, has something very different in mind.

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Tagged With: 1991, Battletoads (Franchise), Chiptune, David Wise, Fighting, NES, Rare

Erik the Viking Soundtrack

Erik the Viking Soundtrack

Erik the Viking Soundtrack, Neil Baldwin, 1992

It’s a shame that Neil Baldwin wrote his two best NES soundtracks for games that in the end were shelved. At least game music fans discovered Hero Quest‘s excellent score once the game’s developer released the ROM online. On the other hand, Baldwin’s second cancelled project Erik the Viking was pretty much unknown. That is, until Baldwin posted the soundtrack on his website Duty Cycle Generator.

Action adventures like Erik the Viking require a fair amount of world building, and in this undertaking, the music has to pull its weight too. As such, the Erik the Viking soundtrack required Baldwin to create a more varied and larger score than what he had previously written on the NES. He rises to the challenge quite formidably, as Erik the Viking pushes Baldwin’s music into previously unexplored territory.

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Tagged With: 1992, Action Adventure, Chiptune, Eurocom, Neil Baldwin, NES

Hero Quest Soundtrack (NES)

Hero Quest Soundtrack

Hero Quest Soundtrack (NES), Neil Baldwin, 1991

Even at the height of the NES’ popularity, there were no official album releases of Western NES game music. That makes a website like Neil Baldwin‘s Duty Cycle Generator a very important contribution towards closing this gap. On his site, game music veteran Baldwin, whose career began on the C64, released all of his NES soundtracks. Baldwin pointed out that part of the reason his website exists was the praise one of his works had generated within online chiptunes communities. That score was Hero Quest, the video game version of the popular fantasy-themed board game. The score’s popularity was all the more surprising considering that the game was cancelled. However, its developer Chris Shrigley released it years later into the NES community, and its reputation built over time. Baldwin’s surprised discovery of the Hero Quest soundtrack’s popularity also kickstarted his involvement with the online game music community.

On Duty Cycle Generator, Baldwin shares his view that the Hero Quest soundtrack “is probably some of the best NES music” he did. It’s safe to say he’s correct in that assessment. Prior works by Baldwin (and his later Ferrari Grand Prix Challenge) can feel like exercises in arpeggio-based NES compositions. Those arpeggios were a relatively easy way to generate a lush sound with the NES’ limited hardware. There’s no doubt that Baldwin handled the arpeggio sounds driving his compositions with virtuoso technical skills matched by few other composers. Still, particularly a fantasy-themed work like Magician feels deficient in other regards, for example engaging melodies and moods.

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Tagged With: 1991, Chiptune, Eurocom, Hero Quest (Franchise), Neil Baldwin, NES, RPG

Snake Rattle ‘n’ Roll Soundtrack (NES)

Snake Rattle ‘n’ Roll Soundtrack

Snake Rattle ‘n’ Roll Soundtrack (NES), David Wise, 1990

Amongst the original properties that Rare launched on the NES and Game Boy, the Snake Rattle ‘n’ Roll games must rank among the best, up there with the Battletoads franchise. Inspired by Marble Madness’ isometric view (Rare developed the NES port), the developers concocted a joyfully bizarre and off-beat – not to mention funny – platformer. Its stars are a couple of snakes that need to gobble up as many enemies as they can so they’re heavy enough when hopping on the scales at the end of each level, hoping to be admitted to the next stage. Initially released on the NES in 1991, Snake Rattle ‘n’ Roll’s playability and creative multiplayer made the game enough of a success to warrant a Sega Genesis port in 1993, netting equally strong reviews. Meanwhile, the Game Boy saw an original, somewhat more middling 2d platformer starring the two slithering protagonists.

The game’s name was obviously inspired by classic 1954 rock ‘n’ roll song Shake Rattle and Roll. As such, the musical direction that David Wise’s soundtrack would take was clear from the get go. Wise would apply his intimate knowledge of the NES sound chip to deliver a chiptunes homage to 1950s rock ‘n’ roll. Of course, few other game scores – before or since – have sought to emulate early rock ‘n’ roll music, so the Snake Rattle ‘n’ Roll soundtrack was bound to be a distinctive one.

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Tagged With: 1990, Chiptune, David Wise, NES, Platformer, Rare

Terminator 2: Judgment Day Soundtrack (NES)

Terminator 2: Judgment Day Soundtrack

Terminator 2: Judgment Day Soundtrack (NES), Geoff Follin, 1992

If you take a closer look at the history of movies and their video game adaptations, James Cameron’s 1991 Terminator 2: Judgment Day emerges as a watershed moment. At the time of its release, T2 became one of the highest-grossing movies of all time worldwide. Its futuristic, action-packed plot and revolutionary visuals made T2 an obvious candidate for a video game adaptation. What’s more, the film was released at a time when the home video game market had diversified and matured, to the point where it could support two console generations simultaneously. The result was a glut of T2-related games, followed soon by numerous titles based on The Terminator. The creators of Terminator 2: Judgment Day were certainly aware of video games’ commercial potential. After all, the film’s end credits finished with a message reading “Play the hit Nintendo game from Acclaim/LJN Entertainment.”

In the end, that game took nearly seven months to arrive, hitting the NES in 1992, with conversions to the Master System and Game Gear to follow. Coming from LJN, few contemporary reviewers were surprised to find the game a frustrating, at best middling affair – although the developers at Software Creations had at least made an effort to follow the film’s story line closely. Where the game really shone was with its soundtrack, penned by Geoff Follin on one of the few occasions where he didn’t share scoring duties with his brother Tim.

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Tagged With: 1992, Chiptune, Geoff Follin, NES, Platformer, Software Creations, Terminator (Franchise)

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