The Greatest Game Music

Reviews of truly outstanding game music

  • Soundtracks
  • Composers
  • Companies
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  • Franchises
  • Music Genres
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A-Train 5 Soundtrack

A-Train 5 Soundtrack

A-Train 5 Soundtrack, Koshiro Nishida, 1996

Few game series have shown as much longevity as the A-Train franchise. From the very first A-Train game released in 1985, the series gathered a reputation for delivering the most in-depth treatment of its subject matter gamers could ask for. Due to the corporate structure of Japanese railroad companies – which own all the stations, land and trains associated with the services they deliver – the A-Train games were always about more than just laying down train tracks and figuring out timetables. Instead, they were full-blown city-building simulators with a strong focus on rail infrastructure. The series was successful enough in Japan to pique the interest of overseas publishers (including SimCity’s Maxis) in the mid-1990s – although Western gamers seemed less interested than their Japanese counterparts. Thankfully, some decades later, digital distribution made it possible for franchise entries like A-Train All Aboard! Tourism to still reach Western shores.

[Read more…]

Tagged With: 1996, Artdink, Koshiro Nishida, Orchestral, PC, Simulation/Strategy

Actraiser Renaissance Soundtrack

Actraiser Renaissance Soundtrack

Actraiser Renaissance Soundtrack, Yuzo Koshiro, 2021

One of the most fondly remembered games of the first generation of SNES titles is Actraiser. Only the fourth SNES game to be released in Japan, Actraiser was developer Quartet’s first project. It was the beginning of an auspicious career that would see the company create some of the most memorable SNES projects. Actraiser was the rare game that offered something unique at the time – a combination of side-scrolling platforming action and city-building simulation. The whole concept was held together by Actraiser’s mythical narrative, pitting a protagonist with god-like powers against the forces of darkness. Unfortunately, 1993’s Actraiser 2 met with a less enthusiastic response, after it focused entirely on (punishingly difficult) platforming. And so, the franchise stopped dead in its tracks, seemingly forgotten by new rightsholder Square Enix – until out of nowhere, the company announced remake Actraiser Renaissance in September 2021.

[Read more…]

Tagged With: 2021, Action, Mobile, Orchestral, PlayStation 4, Quartet, Sonic Powered, Square Enix, Switch, Yuzo Koshiro

Afrika Soundtrack

Afrika Soundtrack

Afrika Soundtrack, Wataru Hokoyama, 2008

You wouldn’t necessarily expect that one of the best orchestral game scores of the new millennium was written for what’s essentially a photography simulator. But that’s precisely what Afrika, an early PS3 title, achieved. The game itself garnered a fair amount of pre-release hype. The prospect of traversing the majestic landscapes of the African steppes and carefully ligning up shots of its exotic animal inhabitants had a fair amount of gamers and bloggers excited at the prospect of this relatively fresh gameplay idea. Ultimately though, Afrika’s reviews were fairly polarised. Some critics enjoyed the languorous gameplay, while others felt the game lacked substance.

[Read more…]

Tagged With: 2008, Orchestral, PlayStation 3, Rhino Studios, Simulation/Strategy, Wataru Hokoyama

Age of Pirates: Caribbean Tales Soundtrack

Age of Pirates: Caribbean Tales Soundtrack

Age of Pirates: Caribbean Tales Soundtrack, Yury Poteyenko, 2005

It would be easy to assume that with their quartet of pirate games, Russian developer Akella simply surfed on the coat tails of a certain Hollywood franchise and its (initially) humongous success. But Sea Dogs saw the light of day in 2000, three years before Johnny Depp made pirates cool again. And again one might assume that the title of its sequel – Age of Pirates: Caribbean Tales – was an attempt to find a name that was as close as possible to Pirates of the Caribbean, without breaching copyright rules.

[Read more…]

Tagged With: 2005, Action Adventure, Akella, Orchestral, PC, Yury Poteyenko

Aquaria Soundtrack

Aquaria Soundtrack

Aquaria Soundtrack, Alec Holowka / Ian Holowka, 2007

By 2009, the indie game resurgence had already begun to make its mark on the gaming market at large. However, indie games’ impact on game music took longer to materialise. Existing digital distribution channels like iTunes and other online music stores didn’t cater to these often tiny projects. In this environment, the release of the Aquaria soundtrack was a watershed moment for Western indie game music. At the time, a 2CD album release for a Western indie game soundtrack was unheard of. Publisher Infinite Ammo’s courage was duly rewarded. Like the game, the Aquaria soundtrack met with an enthusiastic response from critics and gamers alike.

[Read more…]

Tagged With: 2007, Action Adventure, Alec Holowka, Bit Blot, Ian Holowka, Orchestral, PC

Azkend 2: The World Beneath Soundtrack

Azkend 2: The World Beneath Soundtrack

Azkend 2: The World Beneath Soundtrack, Jonathan Geer, 2012

One of the most exciting experiences for music collectors is to come across a work that defies expectations and delivers something much more involving and satisfying than expected. Jonathan Geer’s Azkend 2: The World Beneath soundtrack is exactly that sort of album. It’s music for yet another match-3 game – a genre whose popularity soared with the advent of mobile gaming. This is not necessarily the kind of game one expects to deliver a full-bodied, lush (synth)orchestral score. However, that’s precisely what Azkend 2 achieves.

[Read more…]

Tagged With: 10tons, 2012, Jonathan Geer, Mobile, Orchestral, Puzzle

Battlefield: Bad Company 2 Soundtrack

Battlefield: Bad Company 2 Soundtrack

Battlefield: Bad Company 2 Soundtrack, Mikael Karlsson, 2010

Battlefield: Bad Company’s soundtrack had turned heads through the involvement of classical composer Mikael Karlsson. As a successful writer of modern (sometimes avant-garde) classical music and with an impressive body of well-received orchestral works, ballets and operas under his belt, Karlsson seemed like an unusual choice to score a first-person shooter. The link between Karlsson and the Battlefield franchise was Stefan Strandberg, sound director at game developer DICE. Friends during their study years in Stockholm, they reconnected when Karlsson moved to New York and a demo tape of his made it into the hands of Strandberg.

[Read more…]

Tagged With: 2010, Electronic Arts, First-Person Shooter, Mikael Karlsson, Orchestral, PC, PlayStation 3, Xbox 360

Bounty Sword First Soundtrack

Bounty Sword First Soundtrack

Bounty Sword First Soundtrack, Kohei Tanaka, 1997

Before Final Fantasy Tactics’ success, releases of turn-based strategy games in the West were far and few between – most of these titles were only ever released in Japan. One such game was 1995’s Bounty Sword for the SNES. Set in the year 4093, the game nonetheless featured a medieval-themed fantasy look beautifully realised through detailed 16-bit visuals. Bounty Sword’s gameplay was a bit of an oddity though. Gamers’ input into battles was minimal – they would set their units’ strategy before the fight began. After that, all they could do was command soldiers to use special moves. Even amidst the general interest for hidden late-era SNES treasures, Bounty Sword has remained obscure – and even less well-known was its PS1 remake Bounty Sword First. Ambitiously envisaged as the beginning of a trilogy, only one sequel (Bounty Sword: Double Edge) was released.

[Read more…]

Tagged With: 1997, Kohei Tanaka, Orchestral, Pioneer, PlayStation, Simulation/Strategy

Chrono Cross Soundtrack

Chrono Cross Soundtrack

Chrono Cross Soundtrack, Yasunori Mitsuda, 1999

Out of the many experiments Square embarked on during the second half of the 1990s, Chrono Cross might have been the most controversial one. After all, this was not just some new IP that Square tested and played around with – this was the sequel to Chrono Trigger, one of the most beloved JRPGs of all time. Or was it? Chrono Cross producer Hiromichi Tanaka pointed out that his goal had been to “create a completely new and different world from the ground up”, rather than relying on Chrono Trigger’s universe, characters and gameplay mechanics. However, fans were not entirely prepared for this approach (which bore similarities to the mainline Final Fantasy games). While Chrono Cross was initially met with a near-ecstatic response from both reviewers and gamers, such enthusiasm soon tapered off when it became apparent just how little Chrono Cross had to do with its predecessor. [Read more…]

Tagged With: 1999, Chrono (Franchise), Orchestral, Play, PlayStation, RPG, Square, Yasunori Mitsuda

Dead Space 2 Soundtrack

Dead Space 2 Soundtrack

Dead Space 2 Soundtrack, Jason Graves, 2011

“The Same. But Different. Yet Better.” According to Jason Graves, those were the words that he stuck above his monitor when composing Dead Space 2. Considering the success of Dead Space’s aural aspects – two BAFTAs and a degree of media attention few game scores ever achieve – Grave’s goal was no doubt an ambitious one. Then again, no matter how ferocious Dead Space’s soundtrack was, there was room for improvement. Graves’ breakthrough work was the equivalent of a horror movie that tries to scare its audience with jump scare after jump scare. And at some stage, watching monsters leap at the protagonist for yet another “boo!” effect gets old.

[Read more…]

Tagged With: 2011, Electronic Arts, Jason Graves, Orchestral, PC, PlayStation 3, Third-Person Shooter, Xbox 360

Dear Esther Soundtrack

Dear Esther Soundtrack

Dear Esther Soundtrack, Jessica Curry, 2012

It seems fair to say that it’s usually indie video games that push the boundaries of the medium and have gamers and audiences asking “But is it a game?” (“Is it art?” being a close second). One of these games, Dear Esther, was initially a research project at the University of Plymouth. Players find themselves on a barren island in the Hebrides and are left to explore the surroundings. Meanwhile, a male voice-over reads out random letter fragments to a woman named Esther. With no threat of death and no tasks to be fulfilled, Dear Esther instead aims to capture gamers’ intrigue simply by letting them figure out – or just interpret – the fragmented narrative, hinting at a tragedy that precedes the events in the game. Encouragingly, this experiment in digital storytelling received significant critical acclaim and was a commercial success as well.

[Read more…]

Tagged With: 2012, Interactive Fiction, Jessica Curry, Orchestral, PC, The Chinese Room

Disgaea: Hour of Darkness Soundtrack

Disgaea: Hour of Darkness Soundtrack

Disgaea: Heart of Darkness Soundtrack, 2003, Tenpei Sato

It’s always fun to cheer on the little game that could and see it not only succeed, but turn into a burgeoning franchise selling millions of copies – without losing its charmingly eccentric character. Before the release of Disgaea: Hour of Darkness, developer Nippon Ichi had been releasing one game a year, constantly on the precipice of closure should that game fail. All that was about to change with Hour of Darkness, a zany strategy RPG starring Laharl, son of King Krichevskoy, overlord of the Netherworld – who passed away while Laharl was sleeping for a couple of years. Setting Laharl’s quest to reclaim the throne in a setting like the Demon Netherworld gave the developers liberty to apply an “anything goes” approach, according to producer Sohei Niikawa. The result was a strategy RPG that was as deep as it was irreverent (not many RPGs can claim exploding penguins as their mascots).

[Read more…]

Tagged With: 2003, Nippon Ichi, Orchestral, PlayStation 2, RPG, Tenpei Sato

Dragon Quest III Soundtrack (Nintendo 3DS)

Dragon Quest III Soundtrack

Dragon Quest III Soundtrack (Nintendo 3DS), Koichi Sugiyama, 2017

While its predecessors had been immensely successful in their own right, it was really with 1988’s Dragon Quest III that the venerable franchise turned into a commercial juggernaut. The original NES game itself sold a staggering 3.8 million copies in Japan alone. Add in a few more million copies for the game’s various remakes, and Dragon Quest III turns out to be the franchise’s most successful entry (it also spawned an urban myth about the Japanese government blocking future releases of Dragon Quest games on school days to curb truancy). The game itself didn’t revolutionise the JRPG genre. However, developer Chunsoft still expanded upon the first two Dragon Quest titles’ gameplay to introduce a character class system. This feature would become a staple of future Dragon Quest games.

[Read more…]

Tagged With: 2017, Chunsoft, Dragon Quest (Franchise), Koichi Sugiyama, Nintendo 3DS, Orchestral, RPG

Dragon Quest IV Soundtrack (Mobile)

Dragon Quest IV Soundtrack

Dragon Quest IV Soundtrack (Mobile), Koichi Sugiyama, 2014

It is to the credit of developer Chunsoft and publisher Enix that coming off the jaw-dropping success of Dragon Quest III, they decided not to play things safe with the next game in the franchise. Instead, they went to shake things up, going so far as to turn the game’s story into a series of initially unrelated chapters that introduce the various party members – before they all come together in the final chapter. Other innovations included day and night cycles, an early artificial intelligence system to give non-playable party members combat instructions, and the choice of which characters to use in battle. Dragon Quest IV turned into another million-seller for Enix – not quite as successful as its predecessor, but 3.1 million copies sold just in Japan for the NES original is not exactly a bad result either.

[Read more…]

Tagged With: 2014, Chunsoft, Dragon Quest (Franchise), Koichi Sugiyama, Mobile, Orchestral, RPG

Dragon Quest V Soundtrack (PlayStation 2)

Dragon Quest V Soundtrack

Dragon Quest V Soundtrack (PlayStation 2), Koichi Sugiyama, 2004

Considering just how big the Dragon Quest franchise has always been in Japan, it was a bit of a surprise to see it landing on the SNES only in 1992 – maybe the last big 8-bit franchise to make the jump. Of course, once Dragon Quest V was released, it was another massive success for Chunsoft and Enix, selling 2.8 million copies on the SNES. Add in sales of its remakes (PlayStation 2 in 2004, Nintendo DS in 2008 and mobile phones in 2014), and the figure exceeds six million units.

[Read more…]

Tagged With: 2004, Chunsoft, Dragon Quest (Franchise), Koichi Sugiyama, Orchestral, PlayStation 2, RPG

Dragon Quest VI Soundtrack (Mobile)

Dragon Quest VI Soundtrack

Dragon Quest VI Soundtrack (Mobile), Koichi Sugiyama, 2015

Dragon Quest V was the first game in the franchise to hit a 16-bit platform. But while it sported one of the era’s more original and moving narratives, its presentation felt like a relatively minor upgrade over its NES predecessor. Thankfully, Dragon Quest VI fixed this particular issue. Released in 1995, Dragon Quest VI wholeheartedly embraced the SNES’ technical capacities, featuring far more detailed and colourful graphics. Players also enjoyed a much larger game world, thanks to Dragon Quest VI’s ‘real world/dream world’ set up. Development duties passed from Chunsoft on to Heart Beat, founded in 1992 by Manabu Yamana, director of Dragon Quest III-V. Needless to say, Dragon Quest VI became the best-selling game of 1995 in Japan. On top of those 3.2 million SNES cartridges, it later sold an additional one million copies on the Nintendo DS.

[Read more…]

Tagged With: 2015, Dragon Quest (Franchise), Heart Beat, Koichi Sugiyama, Mobile, Orchestral, RPG

Enemy Zero Soundtrack

Enemy Zero Soundtrack

Enemy Zero Soundtrack, Michael Nyman, 1996

Few video game auteurs have left an oeuvre as intriguing – and divisive – as Kenji Eno. Eno fittingly came to prominence during one of experimental game design’s heydays – the mid 1990s. His company Warp became best known in the West for its D series of horror games: D, Enemy Zero and D2. Only very loosely connected with each other, these games proposed innovative gameplay and story ideas – arguably to various degrees of success. However, these titles did ultimately cement Eno’s name in game history for their unbridled audacity.

[Read more…]

Tagged With: 1996, First-Person Shooter, Michael Nyman, Orchestral, SEGA Saturn, Warp

EverQuest II Soundtrack

EverQuest II Soundtrack

EverQuest II Soundtrack, Laura Karpman, 2004

In some ways, EverQuest II ended up between a rock and a hard place. Its predecessor EverQuest – together with Ultima Online – had established MMORPGs as we know them today. That meant expectations for EverQuest II were high, to say the least. To the credit of developer Sony Online Entertainment, they released a polished product, accessible and among the best MMORPGs released up to that point. It just wasn’t the kind of quantum leap that EverQuest had been. And then World of Warcraft landed and changed MMORPGs forever. EverQuest II was ultimately far from a commercial flop – it did peak at 325,000 subscribers – but it didn’t stand a chance against World of Warcraft and the millions of subscribers it attracted. Still, EverQuest II retained a dedicated fan base, with the sixteenth expansion Reign of Shadows released in 2020, fourteen years after the base game’s release.

[Read more…]

Tagged With: 2004, Laura Karpman, Orchestral, RPG, Sony Online Entertainment

Everybody’s Gone to the Rapture Soundtrack

Everybody's Gone to the Rapture Soundtrack

Everybody’s Gone to the Rapture Soundtrack, Jessica Curry, 2015

Coming off Dear Esther‘s critical and commercial success, British indie developer The Chinese Room began work on two projects: Amnesia: A Machine for Pigs and Everybody’s Gone to the Rapture. Out of the two games, the latter was no doubt the bigger undertaking, co-produced by industry giant Sony Computer Entertainment for the PlayStation 4. By and large, Rapture took the same gameplay approach as Dear Esther. Gamers are tasked with walking through a deserted village, trying to piece together what happened to those who once inhabited this piece of idyllic English countryside – no battles, perils or game over screens in sight. Not surprisingly, the limited interactivity within Rapture’s world wasn’t to the liking of everybody. All in all though, reviews were positive, with critics particularly pointing out the game’s strong narrative, placing Rapture on several year-end lists.

[Read more…]

Tagged With: 2015, Interactive Fiction, Jessica Curry, Orchestral, PlayStation 4, The Chinese Room

Final Fantasy I Soundtrack (Pixel Remaster)

Final Fantasy I Pixel Remaster Soundtrack

Final Fantasy I Soundtrack (Pixel Remaster), 2021, Nobuo Uematsu / Various

So much has been written about the original 1987 Final Fantasy, its influence analysed in such detail that there’s little to add. Like many other early Square titles, it was modelled on an earlier game – in this case, the enormously successful Dragon Quest. However, against the odds, Square managed to actually improve on the source of its inspiration, with a grander story, lusher presentation and more accessible – or just less tedious – gameplay. What’s more, Final Fantasy brought JRPGs to the attention of Western console gamers, many of whom would have never played anything like it before (unless they were familiar with computer RPGs). The rest, as they say, is history. Even though the Final Fantasy franchise’s popularity arguably peaked in the late 90s and early 00s, it remains a commercial juggernaut and one of gaming’s biggest IPs, with each new mainline release a tremendously expensive blockbuster title.

[Read more…]

Tagged With: 2021, Final Fantasy (Franchise), Mobile, Nobuo Uematsu, Orchestral, PC, RPG, Square, Tose, Various

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