The Greatest Game Music

Reviews of truly outstanding game music

  • Soundtracks
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Final Fantasy III Soundtrack (Pixel Remaster)

Final Fantasy III Soundtrack

Final Fantasy III Soundtrack (Pixel Remaster), 2021, Nobuo Uematsu / Various

To its credit, Final Fantasy II was a daring departure from its predecessor’s best-selling formula. Unfortunately, FF II‘s gameplay innovations were poorly executed, while the game’s narrative turned into an endless series of fetch quests. For Final Fantasy III then, Square handed the reins back to series founder Hironobu Sakaguchi. And just like Final Fantasy had been a refinement of concepts introduced by Dragon Quest, Final Fantasy III took after the monstrously successful third instalment of its fiercest competitor franchise. To be more precise, FF III introduced a richer job system that gave the gameplay an immense amount of depth. Combine that with a vast world to explore, and the game easily stands as the series’ greatest 8-bit instalment. It’s all the more astonishing then that the Pixel Remaster port is the first time Western audiences got to enjoy FF III in its original 2d version.

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Tagged With: 2021, Final Fantasy (Franchise), Mobile, Nobuo Uematsu, Orchestral, PC, RPG, Square, Tose, Various

Final Fantasy IV Soundtrack (Pixel Remaster)

Final Fantasy IV Soundtrack

Final Fantasy IV Soundtrack (Pixel Remaster), 2021, Nobuo Uematsu / Various

True, Square‘s Final Fantasy had been a milestone in RPG history, refining concepts introduced not long before by Dragon Quest. Sequels Final Fantasy II and III were among the best-selling RPGs of their generation, offering gameplay innovation (FFII) and what’s maybe the 8-bit era’s most polished, expansive role-playing game (FFIII). However, it was really with Final Fantasy IV that the franchise joined the ranks of gaming’s most hallowed and revered titles. Final Fantasy IV was a massive influence on the development of the entire RPG genre, particularly through its focus on dramatic storytelling and fleshed-out characters. The game’s legacy as a trailblazer seems secure – there’s a good reason why it keeps appearing on various “best games of all time” lists on both sides of the Pacific, clearly beloved by generations of gamers.

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Tagged With: 2021, Final Fantasy (Franchise), Mobile, Nobuo Uematsu, Orchestral, PC, RPG, Square, Tose, Various

Final Fantasy V Soundtrack (Pixel Remaster)

Final Fantasy V Soundtrack

Final Fantasy V Soundtrack (Pixel Remaster), 2021, Nobuo Uematsu / Various

Among the trio of SNES Final Fantasy titles, the franchise’s fifth instalment has always been the underdog, which ultimately only added to its appeal. First, there’s the simple fact that the 1992 SNES version of Final Fantasy V was not released in the West, inevitably adding to the mystique surrounding the game. It took until the release of Final Fantasy Anthology in 1999 that US audiences were able to finally lay their hands on the game. Then there’s Final Fantasy V’s main claim to fame – a job system that builds upon that introduced in Final Fantasy III, offering countless options to customise your party. The game felt like a throwback to the NES Final Fantasy titles in other aspects as well. Its fairly simplistic plot and stereotypical (yet enjoyable) characters felt like a conscious step away from Final Fantasy IVs more complex narrative.

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Tagged With: 2021, Final Fantasy (Franchise), Mobile, Nobuo Uematsu, Orchestral, PC, RPG, Square, Tose, Various

Final Fantasy VI Soundtrack (Pixel Remaster)

Final Fantasy VI Soundtrack

Final Fantasy VI Soundtrack (Pixel Remaster), Nobuo Uematsu / Various, 2022

A few select video games acquire an almost mythical aura, something that elevates them even beyond the status of a classic. Few gamers would doubt that Final Fantasy VI is one of those rarefied works. You could argue that the game didn’t reinvent its genre or presented radically innovative gameplay concepts. However, what Square’s young developers accomplished – flying high on the success of the company’s previous SNES hits – was the perfection of the JRPG genre formula. In some ways, this was a work of mad, unbridled ambition, determined to present as dramatic and sweeping a narrative as 16-bit technology allowed for. After all, how many games – before or after – would see the antagonist actually destroy the world, witness one of the main characters desperate enough to throw herself off a cliff, and insert a ten-minute opera sequence?

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Tagged With: 2022, Final Fantasy (Franchise), Mobile, Nobuo Uematsu, Orchestral, PC, RPG, Square, Tose, Various

Harry Potter and the Chamber of Secrets Soundtrack

Harry Potter and the Chamber of Secrets Soundtrack

Harry Potter and the Chamber of Secrets Soundtrack, Jeremy Soule, 2002

The Harry Potter and the Chamber of Secrets soundtrack is easily the best of Jeremy Soule‘s five scores for the franchise. It also benefits from a better album presentation than Soule’s other Harry Potter soundtracks. Only eight minutes of notable material are missing from the album release, which thankfully excises a lot of ruminative underscore. In fact, Chamber of Secrets is Soule’s most satisfying fantasy soundtrack. Yes, that’s a big claim to make, considering his work on franchises like The Elder Scrolls and Guild Wars. But Chamber of Secrets achieves a consistency of quality that Soule’s more bloated scores don’t accomplish. He doubtlessly deserved his 2004 win of the BAFTA Games Award for Best Original Music for Chamber of Secrets.

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Tagged With: 2002, Action Adventure, GameCube, Harry Potter (Franchise), Jeremy Soule, KnowWonder, Orchestral, PC, PlayStation 2, Xbox 360

Harry Potter and the Half-Blood Prince Soundtrack

Harry Potter and the Half-Blood Prince Soundtrack

Harry Potter and the Half-Blood Prince Soundtrack, James Hannigan, 2009

Harry Potter and the Order of the Phoenix turned to be industry veteran James Hannigan’s breakthrough work – a delectably luscious orchestral game score that topped Jeremy Soule’s previous contributions to the franchise and could proudly sit aside John Williams and Patrick Doyle’s Harry Potter soundtracks. It’s no surprise then that Hannigan’s Harry Potter and the Half-Blood Prince soundtrack doesn’t change the winning formula. Hannigan’s follow up work is as riveting as Order of the Phoenix, but it does introduce a few noteworthy changes.

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Tagged With: 2009, Action Adventure, Electronic Arts, Harry Potter (Franchise), James Hannigan, Orchestral, PC, PlayStation 2, PlayStation 3, Wii, Xbox 360

Harry Potter and the Order of the Phoenix Soundtrack

Harry Potter and the Order of the Phoenix Soundtrack

Harry Potter and the Order of the Phoenix Soundtrack, James Hannigan, 2007

There is some irony to the fact that in several interviews, James Hannigan voiced his concern about film scores by default overshadowing the music written for the game adaptation. If anything, Hannigan’s Harry Potter and the Order of the Phoenix soundtrack is the opposite case. Nicholas Hooper’s movie soundtrack was largely deemed underwhelming. Meanwhile, Hannigan garnered praise for his game score that in the eyes of many was the superior work. Indeed, it hits almost all the right notes for a sweeping, yet relatable fantasy epic like the Harry Potter series. Hannigan achieves a perfect balance between humour, magic and gravitas, mixing moods and orchestral colours masterfully. The only thing missing might be a more pervading sense of adventure and romanticism. Fortunately, this is something that Hannigan would address on The Half-Blood Prince.

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Tagged With: 2007, Action Adventure, Electronic Arts, Harry Potter (Franchise), James Hannigan, Orchestral, PC, PlayStation 2, PlayStation 3, PSP, Wii, Xbox 360

Hero Quest II: Legacy of Sorasil Soundtrack (Amiga CD32)

Hero Quest II: Legacy of Sorasil Soundtrack

Hero Quest II: Legacy of Sorasil Soundtrack (Amiga CD32), Patrick Phelan, 1994

While it was based on a popular fantasy board game license, Hero Quest didn’t exactly set the video game world on fire upon release in 1991. Ultimately, it didn’t leave much more than a reasonably positive impression on reviewers and gamers. Still, developer Gremlin Interactive must have felt that there was enough life left in the license to squeeze out another Hero Quest game. Hero Quest II: Legacy of Sorasil was released in 1994, reusing its predecessor’s engine and isometric view. The game didn’t deliver many new ideas or innovations, reaping the same muted response as the first Hero Quest. The fact that Legacy of Sorasil hit store shelves towards the end of the Amiga’s lifespan didn’t help – and its showing on the Amiga CD32 was doomed by the console’s quick demise.

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Tagged With: 1994, Amiga CD32, Gremlin Interactive, Hero Quest (Franchise), Orchestral, Patrick Phelan, RPG

Heroes of Might and Magic II Soundtrack (PC)

Heroes of Might and Magic II Soundtrack

Heroes of Might and Magic II Soundtrack (PC), Steve Baca / Rob King / Paul Romero, 1996

Even decades after its release, the Heroes of Might and Magic II soundtrack stands apart as a unique experiment. The score for Heroes of Might and Magic had clearly articulated Paul Romero and Rob King‘s immense ambition to create game music with the gravitas and impact (and cultural cache) of classical music. The result was a resounding artistic success. It’s no surprise then that Heroes of Might and Magic II‘s music amplifies its predecessor’s already lofty aspirations. But how do you make convincingly symphonically-styled music like that of Heroes of Might and Magic even more grandiose?

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Tagged With: 1996, Might and Magic (Franchise), New World Computing, Orchestral, Paul Romero, PC, Rob King, Simulation/Strategy, Steve Baca

Heroes of Might and Magic III Soundtrack

Heroes of Might and Magic III Soundtrack

Heroes of Might and Magic III Soundtrack, Steve Baca / Rob King / Paul Romero, 1999

After Heroes of Might and Magic II‘s unprecedented operatic splendour, the composing team of Paul Romero, Rob King and Steve Baca faced a problem when they tackled the franchise‘s next soundtrack: where to go from here? Heroes of Might and Magic II found its approach by amplifying its predecessor’s ambitions and scale. As a result, it rocketed past other Western game soundtracks at the time into uncharted territory. Repeating the same strategy – going grander – for the Heroes of Might and Magic III soundtrack wasn’t an option. After all, how much bigger can you go than full-blown operatic grandeur?

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Tagged With: 1999, Might and Magic (Franchise), New World Computing, Orchestral, Paul Romero, PC, Rob King, Simulation/Strategy, Steve Baca

Heroes of Might and Magic Soundtrack (PC)

Heroes of Might and Magic Soundtrack

Heroes of Might and Magic Soundtrack (PC), Paul Romero, 1995

Few game scores start with a gesture as confident as the Heroes of Might and Magic soundtrack. Opening “Barbarian (Theme for Louis XIV)”, a harpsichord presents an almost rushing motif that already creates a dense soundscape. But clearly, the composer wants to take things further. Soon, a growing number of instruments join the harpsichord figure, playing the motif as a fugue. This continues until a whopping five different voices simultaneously perform in counterpoint. The resulting passage is of a structural complexity not previously encountered in Western game music.

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Tagged With: 1995, Might and Magic (Franchise), New World Computing, Orchestral, Paul Romero, PC, Simulation/Strategy

Homeland Soundtrack

Homeland Soundtrack

Homeland Soundtrack, Hayato Matsuo, 2005

Nintendo’s GameCube wasn’t blessed with a vast number of system exclusives – and what made the situation even more frustrating was that many games were only released in specific territories (out of the nearly 650 GameCube titles, only 281 ended up on store shelves in Japan!) As a result, there’s not a huge number of hidden GameCube treasures waiting to be unearthed – but those that do exist can be particularly obscure and little-known. Case in point: Homeland, an online RPG by Dragon Quest developer Chunsoft, was only released in Japan. It proved innovative in several ways – one of only four online games for the system, it was the only GameCube title where the console acted as a server. And instead of allowing parties of just four (like the GameCube’s Phantasy Star Online), Homeland let players band together in groups of up to 36!

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Tagged With: 2005, Chunsoft, GameCube, Hayato Matsuo, Orchestral, RPG

I Have No Mouth, and I Must Scream Soundtrack

I Have No Mouth, and I Must Scream Soundtrack

I Have No Mouth, and I Must Scream Soundtrack, John Ottman, 1995

Point-and-click adventure games arguably reached the peak of their popularity during the mid-1990s. Not surprisingly, this period also saw the genre daring to branch out into previously untapped, darker subject matter – although whether this was always handled with the necessary maturity and taste is up for debate. The best known example of these edgier adventure games might be Sierra’s Phantasmagoria, but arguably more confronting and thought-provoking was I Have No Mouth, and I Must Scream.

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Tagged With: 1995, Adventure, John Ottman, Orchestral, PC, The Dreamers Guild

I.Q. Final Soundtrack

I.Q. Final Soundtrack

I.Q. Final Soundtrack, Takayuki Hattori, 1998

Thankfully, the 32-bit era still had a place for games that were visually extremely simple yet featured addictive gameplay. One such title was 1997’s PlayStation puzzler Intelligent Qube. It was designed by Masahiko Sato, a professor and digital artist working at the Tokyo University of Arts. Controlling Intelligent Qube’s protagonist, gamers had to clear wave after wave of approaching cubes by marking spots on the stage – floating in the blackness of space – waiting for the cube to roll on top of it. Like the best puzzlers, Intelligent Qube used such an extremely simple gameplay premise – according to Sato designed within an hour – to build an engrossing experience. The result was critical and commercial acclaim – by the end of 1997, the game had sold an astonishing 750,000 copies and won the Excellence Award for Interactive Art at the 1997 Japan Media Arts Festival.

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Tagged With: 1998, G-Artists, Orchestral, PlayStation, Puzzle, Sugar & Rockets, Takayuki Hattori

Ihatovo Monogatari Soundtrack

Ihatovo Monogatari Soundtrack

Ihatovo Monogatari Soundtrack, Tsukasa Tawada, 1993

Looking at Japanese developer Hect’s gameography, it’s easy to assume they produced few titles that were in any noteworthy, instead focusing on undistinguished simulation games. But look more closely, and you’ll find Moon Crystal, a surprisingly polished NES platformer, released in 1992. And then there’s the following year’s Ihatovo Monogatari, easily Hect’s most ambitious – and unusual – release. An adventure purely built around exploration – no riddles, battles or other interruptions present – Ihatovo Monogatari was based on Japanese author Kenji Miyazawa’s writings. The game’s locations and characters drew upon several of Miyazawa’s stories, while “Ihatovo” was a made-up word Miyazawa had created to refer to a rural utopia inspired by his hometown of Iwate. Naturally only released in Japan, Ihatovo Monogatari’s distinctive nature has seen it continuously garnering praise as one of the SNES’ hidden gems.

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Tagged With: 1993, Adventure, Hect, Orchestral, SNES, Tsukasa Tawada

IL-2 Sturmovik: Birds of Prey Soundtrack

IL-2 Sturmovik: Birds of Prey Soundtrack

IL-2 Sturmovik: Birds of Prey Soundtrack, Jeremy Soule, 2009

IL-2 Sturmovik: Birds of Prey arrived at the tail end of the World War II game genre’s huge popularity. As such, game music fans had witnessed many different approaches to underscoring this most devastating of armed conflicts. Especially Michael Giacchino‘s oeuvre had been a potent display of how to put war into music in various ways.

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Tagged With: 1C:Maddox Games, 2009, Gaijin, Jeremy Soule, Orchestral, PlayStation 3, Shoot'em Up, Xbox 360

Kameo: Elements of Power Soundtrack

Kameo: Elements of Power Soundtrack

Kameo: Elements of Power Soundtrack, Steve Burke, 2005

It’s hard to say whatever curse it might have been, but throughout the 2000s, developer Rare struggled with cancellations or lengthy delays on several of its games. This fate also befell Kameo: Elements of Power, which was in development for a full five years. Initially announced as Ariel’s Quest for the GameCube, production was moved to the Xbox after Microsoft purchased Rare. Ultimately, Kameo: Elements of Power became one of the launch titles for the Xbox 360. Given its protracted development, it was no surprise to see just how polished Kameo was, with its lavish fantasy visuals praised by nearly every critic. Views on the game’s playability and length were slightly more divided. Still, while Kameo didn’t manage to capture the magic of Rare’s classic Nintendo titles, it enjoyed strong enough sales and a generally warm reception.

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Tagged With: 2005, Action Adventure, Orchestral, Rare, Steve Burke, Xbox 360

Kessen Soundtrack

Kessen Soundtrack

Kessen Soundtrack, Reijiro Koroku, 2000

Since their inception in the mid-80s, Koei’s many historical strategy games had always been more of an insider proposition. It felt a bit like series such as Nobunaga’s Ambition and Romance of the Three Kingdoms were reserved for those gamers who were willing to spend hours parsing menus and stats, while carefully planning their next move. Several of these titles had made it to the US market but never turned into eye-catching best-sellers. That changed with Kessen, one of the PlayStation 2’s launch titles. Set once more in feudal Japan, Kessen emphasised spectacular visuals and battlefield action, attracting far more attention internationally than any previous Koei game. Ultimately, Kessen was successful enough to spawn two sequels. However, several contemporary reviewers pointed out that the game lacked the usual complexity and depth of a Koei strategy game, making for an entertaining but shallow experience.

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Tagged With: 2000, Koei, Orchestral, PlayStation 2, Reijiro Koroku, Simulation/Strategy

Kinect Star Wars Soundtrack

Kinect Star Wars Soundtrack

Kinect Star Wars Soundtrack, Gordy Haab / Kyle Newmaster, 2012

It’s curious to see how little joy music fans could derive from the soundtracks for so many Star Wars games. Often, they were ultimately compilations and adaptations of John Williams’ immortal scores – in which case, it felt like you might as well just get the real deal and buy the movie score album. Of course, there’s also a fair number of Star Wars games that came with an original score. But from Clint Bajakian’s Dark Forces to Jeremy Soule‘s Knights of the Old Republic, Frank Klepacki’s Empire at War and Mark Griskey’s The Force Unleashed titles – while they all did a competent job at replicating Williams’ signature franchise sound, the music often suffered from a significant lack of substance and felt underdeveloped.

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Tagged With: 2012, Gordy Haab, Kyle Newmaster, Orchestral, Run and Gun, Terminal Reality, Xbox 360

Lair Soundtrack

Lair Soundtrack

Lair Soundtrack, John Debney / Kevin Kaska, 2007

The dichotomy of “bad game, great music” has rarely presented itself more strikingly than in the case of Lair. A much-hyped PlayStation 3 title, Lair crashed and burned due to its unwieldy control scheme. Ultimately, probably the only good things to emerge from the wreckage were Lair’s gorgeous visuals and its excellent music. Written by film score veteran John Debney with support from Kevin Kaska, the Lair soundtrack quickly gathered praise from game music reviewers. In fact, soon the music achieved such acclaim that soundtrack fans clamoured for a complete score release. Their pleas were answered in 2014, when La-La Land Records released a two-disc set of the Lair soundtrack with improved sound, making the previous iTunes release superfluous.

[Read more…]

Tagged With: 2007, Factor 5, John Debney, Kevin Kaska, Orchestral, PlayStation 3, Shoot'em Up

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