The Greatest Game Music

Reviews of truly outstanding game music

  • Soundtracks
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Heroes of Might and Magic Soundtrack (PC)

Heroes of Might and Magic Soundtrack

Heroes of Might and Magic Soundtrack (PC), Paul Romero, 1995

Few game scores start with a gesture as confident as the Heroes of Might and Magic soundtrack. Opening “Barbarian (Theme for Louis XIV)”, a harpsichord presents an almost rushing motif that already creates a dense soundscape. But clearly, the composer wants to take things further. Soon, a growing number of instruments join the harpsichord figure, playing the motif as a fugue. This continues until a whopping five different voices simultaneously perform in counterpoint. The resulting passage is of a structural complexity not previously encountered in game music.

On a purely musical level alone, it makes for a striking start to the album. But this display of compositional bravado is even more important from another point of view. This is a composition that wears its ambitions proudly on its sleeve. The piece doesn’t waste a second to proclaim that this is music of substance, demanding to be taken seriously. In other words, this is a game soundtrack that self-consciously styles itself as “Art”.

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Tagged With: 1995, Might and Magic (Franchise), New World Computing, Orchestral, Paul Romero, PC, Simulation/Strategy

Homeland Soundtrack

Homeland Soundtrack

Homeland Soundtrack, Hayato Matsuo, 2005

Nintendo’s GameCube wasn’t blessed with a huge number of system exclusives – and what made the situation even more frustrating was the fact that many games were only released in specific territories (out of the nearly 650 GameCube titles, only 281 were ever released in Japan!) As a result, there’s not a huge number of hidden GameCube treasures waiting to be unearthed – but those that do exist can be particularly obscure and little-known. Case in point: Homeland, an online RPG by Dragon Quest developer Chunsoft that was only released in Japan. It proved innovative in several ways – one of only four online games for the system, it was the only GameCube title where the console acted as a server. And instead of allowing parties of just four (like the GameCube’s Phantasy Star Online), Homeland let players band together in groups of up to 36!

Looking at the game’s simple, if charmingly naive visuals, it’s not difficult to understand why Homeland didn’t leave Japanese shores, considering it was released only a year before the next console generation hit the market. Consequently, most gamers missed out on Homeland’s delightful soundtrack by Hayato Matsuo. Considering that Matsuo had started his career under the tutelage of Dragon Quest composer Koichi Sugiyama and that by 2005, he had composed the scores for several of Chunsoft’s Shiren the Wanderer games, it was no big surprise to see him tackle Homeland as well.

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Tagged With: 2005, Chunsoft, GameCube, Hayato Matsuo, Orchestral, RPG

I Have No Mouth, and I Must Scream Soundtrack

I Have No Mouth, and I Must Scream Soundtrack

I Have No Mouth, and I Must Scream Soundtrack, John Ottman, 1995

Point-and-click adventure games arguably reached the peak of their popularity during the mid-1990s. Not surprisingly, this period also saw the genre daring to branch out into previously untapped, darker subject matter – although whether this was always handled with the necessary maturity and taste is up for debate. The best known example of these edgier adventure games might be Sierra’s Phantasmagoria, but arguably more confronting and thought-provoking was I Have No Mouth, and I Must Scream.

Based on Harlan Ellison’s short story of the same name, the game presents a bleak sci-fi scenario in which a super-computer eternally tortures humanity’s final five survivors following a nuclear holocaust, simply for its own pleasure and out of infinite hatred for mankind. Having Ellison himself involved in the creation of the game made sure it featured far better writing than most other video games. However, I Have No Mouth, and I Must Scream suffered from some design flaws that held it back from becoming a genre classic. Still, even decades after its release, the game stands out for its unflinching look at some immensely depressing subject matter, articulated through the repugnant yet tragic life stories of the five survivors players control during the game.

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Tagged With: 1995, Adventure, John Ottman, Orchestral, PC, The Dreamers Guild

Ihatovo Monogatari Soundtrack

Ihatovo Monogatari Soundtrack

Ihatovo Monogatari Soundtrack, Tsukasa Tawada, 1993

Looking at the gameography of Japanese developer Hect, it’s easy to assume they produced few titles that were in any noteworthy, instead focusing on undistinguished simulation games. But look more closely and you’ll find Moon Crystal, a surprisingly polished NES platformer, released in 1992. And then there’s the following year’s Ihatovo Monogatari, easily Hect’s most ambitious – and unusual – release. An adventure purely built around exploration – no riddles, battles or other interruptions present – Ihatovo Monogatari was based on the writings of Japanese author Kenji Miyazawa. The game’s locations and characters drew upon a variety of Miyazawa’s stories, while “Ihatovo” was a fictional word Miyazawa had created to refer to a rural utopia inspired by his hometown of Iwate. Naturally only released in Japan, Ihatovo Monogatari’s distinctive nature has seen it continuously garnering praise as one of the SNES’ hidden gems.

Few of the online reviews praising Ihatovo Monogatari years after its initial release fail to mention the game’s soundtrack and for good reason, as it truly is one of the 16-bit era’s most intriguing scores. It was the work of Tsukasa Tawada, who by 1993 had already amassed a significant body of work on the NES, Game Boy and TurboGrafx. However, not much of his discography stood out much – his most substantial works so far had been Earth Defense Force, the SNES port of Dungeon Master (written with Hikoshi Hashimoto) and the aforementioned Moon Crystal. However, Ihatovo Monogatari catapulted Tawada into the limelight – his next assignments would include sound designer on the Dragon Quest franchise, before becoming one of Nintendo’s go-to composers for Pokémon games. And clearly the Ihatovo Monogatari soundtrack still holds special meaning for Tawada, made obvious by his 2019 piano arrangements uploaded to his Youtube channel.

[Read more…]

Tagged With: 1993, Adventure, Hect, Orchestral, SNES, Tsukasa Tawada

IL-2 Sturmovik: Birds of Prey Soundtrack

IL-2 Sturmovik: Birds of Prey Soundtrack

IL-2 Sturmovik: Birds of Prey Soundtrack, Jeremy Soule, 2009

IL-2 Sturmovik: Birds of Prey arrived at the tail end of the World War II game genre’s huge popularity. As such, game music fans had witnessed many different approaches to underscoring this most devastating of armed conflicts. Especially Michael Giacchino‘s oeuvre had been a potent display of how to put war into music in various ways.

Jeremy Soule hadn’t worked on a WWII game before Birds of Prey and the same year’s Order of War. However, his fantastic action material on Total Annihilation had a militaristic ferocity and soaring momentum that made him a logical choice to score a flight combat game such as Birds of Prey. True, the game itself didn’t add anything new video games’ depiction of the clash between Allied and Axis forces. However, Soule’s IL-2 Sturmovik: Birds of Prey soundtrack found an approach both novel and rooted in the composer’s previous works.

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Tagged With: 1C:Maddox Games, 2009, Gaijin, Jeremy Soule, Orchestral, PlayStation 3, Shoot'em Up, XBox 360

Kameo: Elements of Power Soundtrack

Kameo: Elements of Power Soundtrack

Kameo: Elements of Power Soundtrack, Steve Burke, 2005

It’s hard to say whatever curse it might have been, but throughout the 2000s, developer Rare struggled with cancellations or lengthy delays on several of its games. This fate also befell Kameo: Elements of Power, which was in development for a full five years. Initially announced under the name of Ariel’s Quest for the GameCube, production was moved to the Xbox after Microsoft purchased Rare. Ultimately, Kameo: Elements of Power became one of the launch titles for the Xbox 360. Given its protracted development time, it was no surprise to see just how polished Kameo was, with its lavish fantasy visuals praised by nearly every critic. Views on the game’s playability and length were slightly more divided, but while Kameo didn’t manage to capture the magic of Rare’s classic Nintendo titles, it enjoyed strong enough sales and a generally warm reception.

Kameo’s graphics were not the only aspect of the game’s presentation that drew compliments – Steve Burke’s lush soundtrack was equally well-received. This was the first score that Rare decided to have recorded by a live orchestra – a decision that was made quite late during development. Composer Steve Burke chose around 80 minutes of his four hours of material written for the Kameo: Elements of Power soundtrack to be performed by the Prague Philharmonic Orchestra and King’s Choir, led by always dependable orchestrator and conductor Nic Raine. The experience clearly was a positive one – the following year, Rare composer Grant Kirkhope returned to Prague to record Viva Piñata with the same ensemble.

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Tagged With: 2005, Action Adventure, Orchestral, Rare, Steve Burke, XBox 360

Kinect Star Wars Soundtrack

Kinect Star Wars Soundtrack

Kinect Star Wars Soundtrack, Gordy Haab / Kyle Newmaster, 2012

It’s curious to see how little joy music fans could derive from the soundtracks for so many Star Wars games. Often, they were ultimately compilations and adaptations of John Williams’ immortal scores – in which case, it felt like you might as well just get the real deal and buy the movie score album. Of course, there’s also a fair number of Star Wars games that came with an original score. But from Clint Bajakian’s Dark Forces to Jeremy Soule‘s Knights of the Old Republic, Frank Klepacki’s Empire at War and Mark Griskey’s The Force Unleashed titles – while they all did a competent job at replicating Williams’ signature franchise sound, the music often suffered from a significant lack of substance and felt underdeveloped.

Enter Kinect Star Wars, probably the last game one would expect to generate a decent soundtrack, given its thoroughly negative critical reception. But score collectors willing to look past the game’s deficiencies would find an orchestral score that managed the seemingly impossible. It features orchestral writing of a quality that matches Williams’ classic Star Wars film scores.

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Tagged With: 2012, Gordy Haab, Kyle Newmaster, Orchestral, Run and Gun, Terminal Reality, XBox 360

Lair Soundtrack

Lair Soundtrack

Lair Soundtrack, John Debney / Kevin Kaska, 2007

The dichotomy of “bad game, great music” has rarely presented itself more strikingly than in the case of Lair. A much-hyped PlayStation 3 title, Lair crashed and burned due to its unwieldy control scheme. Ultimately, probably the only good things to emerge from the wreckage were Lair’s gorgeous visuals and its excellent music. Written by film score veteran John Debney with support from Kevin Kaska, the Lair soundtrack quickly gathered praise from game music reviewers. In fact, soon the music achieved such acclaim that soundtrack fans clamoured for a complete score release. Their pleas were answered in 2014, when La-La Land Records released a two-disc set of the Lair soundtrack with improved sound, making the previous iTunes release superfluous.

In a way, it’s not a surprise that Debney and Kaska’s work turned out so well. Debney had demonstrated his ability to write outstanding orchestral action music with Cutthroat Island (ironically another financial disaster). Developer Factor 5 was keen to give the game’s fantasy narrative a cinematic, widescreen feel. This led to Debney being hired to provide a suitably grand score. In several interviews, Debney mentioned how much he enjoyed the creative freedom he was given on the project. With a budget to record with full orchestra and several soloists at Abbey Road Studios, Debney made the most of this opportunity to write a score that would be a love letter to the fantasy genre and to Debney’s personal inspirations – John Williams, Jerry Goldsmith, James Horner, Basil Pouledouris and others. As Debney puts it in the album’s liner notes, his aim was to write “Star Wars meets Conan”.

[Read more…]

Tagged With: 2007, Factor 5, John Debney, Kevin Kaska, Orchestral, PlayStation 3, Shoot'em Up

Legend of Mana Soundtrack

Legend of Mana Soundtrack

Legend of Mana Soundtrack, Yoko Shimomura, 1999

While the 32-bit generation saw a seismic shift in gameplay and graphics design from 2d to 3d, that didn’t mean nobody created pixel art masterpieces during those years. And given how much Square’s 16-bit games had pushed the envelope in the early 1990s, it only makes sense that the company would occasionally return to the art style that had endeared its products to countless gamers. Square’s major forays into 2d gaming on the PS1 were SaGa Frontier 2 and Legend of Mana – and it’s probably no coincidence that both games were produced by Square veteran Akitoshi Kawazu. That probably also explains the non-linear style of RPG gameplay both games tried to pioneer. However, while the lack of a strong central narrative was typical for the SaGa games, it set Legend of Mana apart from its franchise predecessors, reaping strongly divided feedback from gamers and reviewers alike.

There were other aspects of Legend of Mana that found more unanimous praise – particularly its audiovisual presentation, which included gorgeous visuals and one of Yoko Shimomura’s best scores. For Shimomura, working on the Legend of Mana soundtrack was a thoroughly positive experience. One of the reasons for Shimomura to move from Capcom to Square had been her desire to work on a fantasy title – and of course Square’s line-up of high-profile RPGs would be the perfect outlet for that ambition. As Shimomura put it in an interview: “I kept saying I wanted to work on a fantasy and this title finally came around. I really had fun with it. I tried hard to make it fit the style of the game and to express myself!!”

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Tagged With: 1999, Mana (Franchise), Orchestral, PlayStation, RPG, Square, Yoko Shimomura

Little Big Adventure 2 Soundtrack

Little Big Adventure 2 Soundtrack

Little Big Adventure 2 Soundtrack, Philippe Vachey, 1997

Little Big Adventure had won gamers’ hearts with its charming, open-ended fantasy world. Fans didn’t have to wait too long for a sequel to hit store shelves. In May 1997, Little Big Adventure 2 was released and even better received than the first game. Gamers hoping for a title that was bigger and better still than Little Big Adventure were duly rewarded. Little Big Adventure 2’s world was significantly larger than that of its predecessor and even included multiple planets.

Philippe Vachey’s score for Little Big Adventure had turned out to be a milestone of Western orchestral game music. If there were any complaints, it would have been that the soundtrack was rather short. The larger scope of Little Big Adventure 2’s world would suggest that a more extensive soundtrack was the logical result. However, the Little Big Adventure 2 score is even a smidgen shorter than its predecessor. Mind you, it’s not a substantial issue – Vachey’s writing is at least as strong as it was on Little Big Adventure.

[Read more…]

Tagged With: 1997, Adeline Software, Adventure, Little Big Adventure (Franchise), Orchestral, PC, Philippe Vachey

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