The Greatest Game Music

Reviews of truly outstanding game music

  • Soundtracks
  • Composers
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The 7th Saga Soundtrack

The 7th Saga Soundtrack

The 7th Saga Soundtrack, Norihiko Yamanuki, 1993

It’s probably no surprise that sometimes, games are remembered not for the whole of their various strengths and shortcomings, but rather simply for their most outstanding and pronounced feature. And so when seasoned gamers think back to developer Produce’s The 7th Saga, what’s brought up first isn’t so much the game’s peculiarly sombre atmosphere, or the variety of characters to control. Instead, what dominates retrospective conversations about The 7th Saga is its absolutely unforgiving difficulty level (dialed up for the US release), which required hours and hours of grinding right from the very start. It’s a shame then that its reputation as the SNES’ most difficult RPG often overshadows The 7th Saga’s several accomplishments.

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Tagged With: 1993, Mystic Ark (Franchise), Norihiko Yamanuki, Orchestral, Produce, RPG, SNES

The Abbey Soundtrack

The Abbey Soundtrack

The Abbey Soundtrack, Emilio de Paz, 2008

A murder in a Medieval monastery? A wise monk, accompanied by a young, inexperienced companion, investigating the crime? It’s hard not to assume that The Abbey’s plot was more than a bit influenced by Name of the Rose. Then again, it’s an intriguing, still original enough set up for an adventure game. The Abbey wasn’t as well-received as Name of the Rose though, with reviewers handing out mostly middling scores.

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Tagged With: 2008, Adventure, Alcachofa Soft, Emilio de Paz, Orchestral, PC

Total Annihilation Soundtrack

Total Annihilation Soundtrack

Total Annihilation Soundtrack, Jeremy Soule, 1997

There’s no doubt that real-time strategy games peaked in popularity during the second half of the 1990s. Their commercial success was kickstarted by the hugely popular Command & Conquer and Warcraft II: Tides of Darkness. For a few years, RTS games were all the rage (not that the genre is dead now). As a result, a glut of similarly-themed products soon hit the shelves. Differentiation – either by quality, innovation or style – became paramount for more ambitious developers.

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Tagged With: 1997, Cavedog Entertainment, Jeremy Soule, Orchestral, PC, Simulation/Strategy

Turning Point: Fall of Liberty Soundtrack

Turning Point: Fall of Liberty Soundtrack

Turning Point: Fall of Liberty Soundtrack, Michael Giacchino, 2008

No doubt, Michael Giacchino‘s body of work includes some of game music’s best and most influential orchestral scores. Specifically, it’s the Medal of Honor soundtracks that secured his name in the annals of game soundtracks. However, Giacchino’s most fascinating and curious work of game music is another one: the Turning Point: Fall of Liberty soundtrack.

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Tagged With: 2008, First-Person Shooter, Michael Giacchino, Orchestral, PC, PlayStation 3, Spark Unlimited, Xbox 360

Ultima VIII: Pagan Soundtrack

Ultima VIII: Pagan Soundtrack

Ultima VIII: Pagan Soundtrack, Nenad Vugrinec, 1994

In case the cover art – with its flame-engulfed pentagram – didn’t make it clear enough, Ultima VIII: Pagan was a far darker game than any of its predecessors. From Ultima IV: Quest of the Avatar onward, series creator Richard Garriott had turned the Ultima games into explorations of morality. These pioneering titles didn’t reward gamers for the usual monster killing and treasure hunting that governs RPGs. Instead, Garriott asked players to act virtuously while pondering ethical dilemmas that had no easy answer. Pagan followed the same design philosophy but added a grim twist. The game’s antagonist – the Guardian – transports the Avatar to his own realm Pagan – a blasted wasteland beyond redemption and hope.

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Tagged With: 1994, Nenad Vugrinec, Orchestral, Origin, PC, RPG, Ultima (Franchise)

Ultima: Worlds of Adventure 2 – Martian Dreams Soundtrack

Ultima: Worlds of Adventure 2 - Martian Dreams Soundtrack

Ultima: Worlds of Adventure 2 – Martian Dreams Soundtrack, Dana Glover / Tom Hollingshead / George Sanger, 1991

Back in 1991, dedicated soundtrack releases for Western game soundtracks were pretty much unheard of. One of the pioneers was Origin Soundtrack, a compilation of music from some of Origin‘s high-profile games of 1990/91. Exactly how Origin Soundtrack came about still remains a bit of a mystery. What seems to be confirmed is that the album is an unauthorised collection of music. Its producer and engineer was veteran composer Martin Galway, who had just finished work on Wing Commander II. His aim was probably to showcase his work and that of other composers at Origin on a stand-alone basis.

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Tagged With: 1991, Adventure, Dana Glover, George Sanger, Orchestral, Origin, PC, Tom Hollingshead, Ultima (Franchise)

Victoria II Soundtrack

Victoria II Soundtrack

Victoria II Soundtrack, Andreas Waldetoft, 2010

Throughout the years, Andreas Waldetoft has been consistently churning out pleasingly melodic scores for Paradox Interactive’s history-themed strategy games. Titles like Europa Universalis III and Europa Universalis Rome showed promise during their moments of unrestrained melodicism. Unfortunately, various issues held these scores back from entirely fulfilling their promise.

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Tagged With: 2010, Andreas Waldetoft, Orchestral, Paradox Interactive, PC, Simulation/Strategy

Viva Piñata Soundtrack

Viva Piñata Soundtrack

Viva Piñata Soundtrack, Grant Kirkhope, 2006

There was a time when Viva Piñata was touted as one of the fledgling Xbox 360’s most important franchises, even accompanied by a tie-in television show. Ultimately, Viva Piñata didn’t go down in game history as anything close to a gamechanger or a classic like some of developer Rare’s previous titles. Still, the game’s colourful graphics and relatively novel nature as a first-person life and gardening simulation left a positive enough impression with reviewers and gamers. In fact, the feedback was strong enough for Rare to release a sequel titled Viva Piñata: Trouble in Paradise, allowing the developers to implement features they had to leave out of the first game due to time pressures.

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Tagged With: 2006, Grant Kirkhope, Orchestral, PC, Rare, Simulation/Strategy, Xbox 360

War of the Visions: Final Fantasy Brave Exvius Soundtrack

War of the Visions: Final Fantasy Brave Exvius Soundtrack

War of the Visions: Final Fantasy Brave Exvius Soundtrack, Noriyasu Agematsu / Hitoshi Fujima / Junpei Fujita / Ryota Tomaru, 2019

Among the many, many off-shoots of the Final Fantasy franchise that Square Enix churned out over the years, War of the Visions: Final Fantasy Brave Exvius was one of the more intriguing ones. Obviously a spin-off of Final Fantasy Brave Exvius, War of the Visions took inspiration from the Final Fantasy Tactics games, turning into a strategy RPG – not a direction that the franchise had taken much outside of the FFT titles. With War of the Visions being a free mobile game, gacha systems and in-app microtransactions were inevitable features gamers had to contend with. Some balancing issues aside, though, War of the Visions offered a surprisingly fully-fledged and in-depth strategy game experience bolstered by excellent production values. Maybe due to its genre, the game was significantly more successful in Japan than abroad but still managed over eleven million downloads in total soon after its release.

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Tagged With: 2019, Final Fantasy (Franchise), Gumi, Hitoshi Fujima, Junpei Fujita, Mobile, Noriyasu Agematsu, Orchestral, RPG, Ryota Tomaru, Square Enix

Wing Commander Soundtrack (FM Towns)

Wing Commandeer Soundtrack

Wing Commander Soundtrack (FM Towns), David Govett / George Sanger / Nenad Vugrinec, 1992

Very few games foreground their music as much as Wing Commander – and that’s only one way in which it proved to be a watershed moment for game music. Before the player gets to see the game’s intro or even title, game producer Chris Roberts inserts something else, something remarkable: the sight of a pixelated orchestra and conductor, set against the backdrop of a blue planetoid and star-speckled outer space. The orchestra tunes for a few seconds, before the conductor gives the signal to launch into a brief fanfare.

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Tagged With: 1992, David Govett, FM Towns, George Sanger, Nenad Vugrinec, Orchestral, Origin, Shoot'em Up

Wonder Project J Soundtrack

Wonder Project J Soundtrack

Wonder Project J Soundtrack, Akihiko Mori, 1994

The SNES isn’t necessarily known for its abundance of adventure games – a genre that flourished far more on PCs than on consoles during the mid-1990s. However, there are some adventure gems to be unearthed in the SNES’ library of games and the Japan-only Wonder Project J is undoubtedly one of them. Not only that, but it might well be one of the most unique and creative SNES games (and has rightfully amassed somewhat of a cult following since its release). Taking inspiration from Adventures of Pinoccio, Astro Boy and some of Hayao Miyazaki’s movies, Wonder Project J sees the player indirectly controlling a young android boy, Pino. While there is a storyline to complete, the player’s main task is to teach and train the naive boy, praising and scolding him for his actions (his default reaction to seeing any new object is to eat it).

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Tagged With: 1994, Adventure, Akihiko Mori, Almanic, Orchestral, SNES, Wonder Project J (Franchise)

Wonder Project J2 Soundtrack

Wonder Project J2 Soundtrack

Wonder Project J2 Soundtrack, Akihiko Mori, 1996

Wonder Project J was an entirely delightful SNES adventure game, but its relatively unusual storyline and gameplay mechanics – teaching a robot boy to behave like a proper human being – meant it would never be released in the West. However, the game was successful enough in Japan to warrant an N64 sequel – one of developer Almanic’s final titles (they had renamed to Givro in 1995). Interestingly enough, this time Western gaming publications took note – mainly because they had to somehow fill their pages during the continuous drought of new N64 games. Wonder Project J2 maintained its predecessor’s gameplay, gorgeous 2D graphics and main story idea – the robot that wants to become human, requiring tuition from the player, be it about small daily tasks or philosophical questions like the meaning and permanence of death.

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Tagged With: 1996, Adventure, Akihiko Mori, Givro, N64, Orchestral, Wonder Project J (Franchise)

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