The Greatest Game Music

Reviews of truly outstanding game music

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Harry Potter and the Order of the Phoenix Soundtrack – Review

Harry Potter and the Order of the Phoenix Soundtrack

Harry Potter and the Order of the Phoenix Soundtrack, James Hannigan, 2007

There is some irony to the fact that in several interviews, James Hannigan voiced his concern about film scores by default overshadowing the music written for the game adaptation. If anything, Hannigan’s Harry Potter and the Order of the Phoenix soundtrack is the opposite case. Nicholas Hooper’s movie soundtrack was largely deemed underwhelming. Meanwhile, Hannigan garnered praise for his game score that in the eyes of many was the superior work. Indeed, it hits almost all the right notes for a sweeping, yet relatable fantasy epic like the Harry Potter series. Hannigan achieves a perfect balance between humour, magic and gravitas, mixing moods and orchestral colours masterfully. The only thing missing might be a more pervading sense of adventure and romanticism. Fortunately, this is something that Hannigan would address on The Half-Blood Prince.

Stylistically, Hannigan’s lushly orchestrated and meticulously crafted compositions don’t deviate from a certain generic fantasy sound one would expect from a soundtrack like this. This is not a work like Everquest II, out to expand and subvert genre conventions. Then again, on an assignment like this – writing for the sixth entry in a game series with an established sound world – upending expectations was never the aim. Instead, Hannigan’s Harry Potter and the Order of the Phoenix soundtrack fits snugly into the franchise’s musical history. At the same time, it is most definitely not a copycat of its illustrious predecessors.

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Tagged With: 2007, Action Adventure, Electronic Arts, Harry Potter (Franchise), James Hannigan, Orchestral, PC, PlayStation 2, PlayStation 3, Wii, XBox 360

Heroes of Might and Magic II Soundtrack – Review

Heroes of Might and Magic II Soundtrack

Heroes of Might and Magic II Soundtrack, Steve Baca / Rob King / Paul Romero, 1996

Even decades after its release, the Heroes of Might and Magic II soundtrack stands apart as a unique experiment. The score for Heroes of Might and Magic had clearly articulated Paul Romero and Rob King‘s immense ambition to create game music with the gravitas and impact (and cultural cache) of classical music. The result was a resounding artistic success. It’s no surprise then that Heroes of Might and Magic II‘s music amplifies its predecessor’s already lofty aspirations. But how do you make convincingly symphonically-styled music like that of Heroes of Might and Magic even more grandiose?

Romero and King – joined by King’s band mate Steve Baca – found a logical answer. They added vocals – and not just any sort of vocals. In other words: a large part of the Heroes of Might and Magic II soundtrack consists of full-blown opera arias. These days, underscoring a game with opera arias would be highly unusual. Proposing such a thing in 1996 was revolutionary – and probably a bit mad.

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Tagged With: 1996, Might and Magic (Franchise), New World Computing, Orchestral, Paul Romero, PC, Rob King, Steve Baca, Strategy

Heroes of Might and Magic III Soundtrack – Review

Heroes of Might and Magic III Soundtrack

Heroes of Might and Magic III Soundtrack, Steve Baca / Rob King / Paul Romero, 1999

After Heroes of Might and Magic II‘s unprecedented operatic splendour, the composing team of Paul Romero, Rob King and Steve Baca faced a problem when they tackled the franchise‘s next soundtrack: where to go from here? Heroes of Might and Magic II found its approach by amplifying its predecessor’s ambitions and scale. As a result, it rocketed past other Western game soundtracks at the time into uncharted territory. Repeating the same strategy – going grander – for the Heroes of Might and Magic III soundtrack wasn’t an option. After all, how much bigger can you go than full-blown operatic grandeur?

What was Romero, King and Baca’s answer to this dilemma then? In a nutshell, they play it safe on the Heroes of Might and Magic III soundtrack. This is not an envelope-pushing work like its two predecessors. Instead, Heroes of Might and Magic III is nothing more and nothing less than a really great fantasy score, with all the stylistic trappings one would expect from the genre. It’s a less dazzling, extrovert work than Heroes of Might and Magic II. However, its melodic beauty and orchestrational finesse still tower above the vast majority of fantasy scores.

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Tagged With: 1999, Might and Magic (Franchise), New World Computing, Orchestral, Paul Romero, PC, Rob King, Steve Baca, Strategy

Heroes of Might and Magic Soundtrack – Review

Heroes of Might and Magic Soundtrack

Heroes of Might and Magic Soundtrack, Paul Romero, 1995

Few game scores start with a gesture as confident as the Heroes of Might and Magic soundtrack. Opening “Barbarian (Theme for Louis XIV)”, a harpsichord presents an almost rushing motif that already creates a dense soundscape. But clearly, the composer wants to take things further. Soon, a growing number of instruments join the harpsichord figure, playing the motif as a fugue. This continues until a whopping five different voices simultaneously perform in counterpoint. The resulting passage is of a structural complexity not previously encountered in game music.

On a purely musical level alone, it makes for a striking start to the album. But this display of compositional bravado is even more important from another point of view. This is a composition that wears its ambitions proudly on its sleeve. The piece doesn’t waste a second to proclaim that this is music of substance, demanding to be taken seriously. In other words, this is a game soundtrack that self-consciously styles itself as “Art”.

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Tagged With: 1995, Might and Magic (Franchise), New World Computing, Orchestral, Paul Romero, PC, Strategy

I Have No Mouth, and I Must Scream Soundtrack – Review

I Have No Mouth, and I Must Scream Soundtrack

I Have No Mouth, and I Must Scream Soundtrack, John Ottman, 1995

Point-and-click adventure games arguably reached the peak of their popularity during the mid-1990s. Not surprisingly, this period also saw the genre daring to branch out into previously untapped, darker subject matter – although whether this was always handled with the necessary maturity and taste is up for debate. The best known example of these edgier adventure games might be Sierra’s Phantasmagoria, but arguably more confronting and thought-provoking was I Have No Mouth, and I Must Scream.

Based on Harlan Ellison’s short story of the same name, the game presents a bleak sci-fi scenario in which a super-computer eternally tortures humanity’s final five survivors following a nuclear holocaust, simply for its own pleasure and out of infinite hatred for mankind. Having Ellison himself involved in the creation of the game made sure it featured far better writing than most other video games. However, I Have No Mouth, and I Must Scream suffered from some design flaws that held it back from becoming a genre classic. Still, even decades after its release, the game stands out for its unflinching look at some immensely depressing subject matter, articulated through the repugnant yet tragic life stories of the five survivors players control during the game.

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Tagged With: 1995, Adventure, John Ottman, Orchestral, PC, The Dreamers Guild

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