The Greatest Game Music

Reviews of truly outstanding game music

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Afrika Soundtrack

Afrika Soundtrack

Afrika Soundtrack, Wataru Hokoyama, 2008

You wouldn’t necessarily expect that one of the best orchestral game scores of the new millennium was written for what’s essentially a photography simulator. But that’s precisely what Afrika, an early PS3 title, achieved. The game itself garnered a fair amount of pre-release hype. The prospect of traversing the majestic landscapes of the African steppes and carefully ligning up shots of its exotic animal inhabitants had a fair amount of gamers and bloggers excited at the prospect of this relatively fresh gameplay idea. Ultimately though, Afrika’s reviews were fairly polarised. Some critics enjoyed the languorous gameplay, while others felt the game lacked substance.

Thankfully, there was little such ambivalence about the quality of the Afrika soundtrack – despite its scarcity. The score was only available as a pack-in bonus when purchasing the game, presented both on CD and in Dolby 5.1 on a supplementary DVD. Still, word among film music bloggers quickly spread, each new review praising the quality of Wataru Hokoyama’s creation. In the end, Afrika won Best Video Game Score at the 2008 Hollywood Music Awards, as well as three Game Audio Network Guild Awards.

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Tagged With: 2008, Orchestral, PlayStation 3, Rhino Studios, Simulation/Strategy, Wataru Hokoyama

Battlefield: Bad Company 2 Soundtrack

Battlefield: Bad Company 2 Soundtrack

Battlefield: Bad Company 2 Soundtrack, Mikael Karlsson, 2010

Battlefield: Bad Company’s soundtrack had turned heads through the involvement of classical composer Mikael Karlsson. As a successful writer of modern (sometimes avant-garde) classical music and with an impressive body of well-received orchestral works, ballets and operas under his belt, Karlsson seemed like an unusual choice to score a first-person shooter. The link between Karlsson and the Battlefield franchise was Stefan Strandberg, sound director at game developer DICE. Friends during their study years in Stockholm, they reconnected when Karlsson moved to New York and a demo tape of his made it into the hands of Strandberg.

Ultimately though, the Battlefield: Bad Company score album felt underwhelming. Its compositions were usually too short to develop meaningfully. Additionally, the music wasn’t as adventurous and refreshing as the references that Karlsson and Strandberg quoted in interviews (Rachmaninoff, Schnittke, Bartok) would suggest.

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Tagged With: 2010, Electronic Arts, First-Person Shooter, Mikael Karlsson, Orchestral, PC, PlayStation 3, XBox 360

Dead Space 2 Soundtrack

Dead Space 2 Soundtrack

Dead Space 2 Soundtrack, Jason Graves, 2011

“The Same. But Different. Yet Better.” According to Jason Graves, those were the words that he stuck above his monitor when composing Dead Space 2. Considering the success of Dead Space’s aural aspects – two BAFTAs and a degree of media attention few game scores ever achieve – Grave’s goal was no doubt an ambitious one. Then again, no matter how ferocious Dead Space’s soundtrack was, there was room for improvement. Graves’ breakthrough work was the equivalent of a horror movie that tries to scare its audience with jump scare after jump scare. And at some stage, watching monsters leap at the protagonist for yet another “boo!” effect gets old.

Fortunately, Graves fixes this and other issues on the Dead Space 2 soundtrack. It is still unmistakably the soundtrack for a very scary game. But at the same time, through a more varied approach to creating unease and immersion, Dead Space 2 clearly surpasses its predecessor. It delivers a surprisingly multi-faceted exploration of the dark corridors of both a haunted space station and of its protagonist Isaac Clarke’s disintegrating mind.

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Tagged With: 2011, Electronic Arts, First-Person Shooter, Jason Graves, Orchestral, PC, PlayStation 3, XBox 360

Harry Potter and the Half-Blood Prince Soundtrack

Harry Potter and the Half-Blood Prince Soundtrack

Harry Potter and the Half-Blood Prince Soundtrack, James Hannigan, 2009

Harry Potter and the Order of the Phoenix turned to be industry veteran James Hannigan’s breakthrough work – a delectably luscious orchestral game score that topped Jeremy Soule’s previous contributions to the franchise and could proudly sit aside John Williams and Patrick Doyle’s Harry Potter soundtracks. It’s no surprise then that Hannigan’s Harry Potter and the Half-Blood Prince soundtrack doesn’t change the winning formula. Hannigan’s follow up work is as riveting as Order of the Phoenix, but it does introduce a few noteworthy changes.

The most important thing first: Half-Blood Prince once again features near-symphonic depth in its orchestrations and counterpoint. And of course, once more its melodies are gorgeous, full-bodied creations. Like Order of the Phoenix, it’s a work that sits very near the top of orchestral game soundtracks. The most significant difference between Half-Blood Prince and Order of the Phoenix is a greater sense of scope and scale. Outside of its roaring battle cues, Order of the Phoenix mostly pivoted between light-hearted mischievousness and hushed nocturnal wonder. The Harry Potter and the Half-Blood Prince soundtrack tips the balance in favour of a sweeping sensation of adventure.

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Tagged With: 2009, Action Adventure, Electronic Arts, Harry Potter (Franchise), James Hannigan, Orchestral, PC, PlayStation 2, PlayStation 3, Wii, XBox 360

Harry Potter and the Order of the Phoenix Soundtrack

Harry Potter and the Order of the Phoenix Soundtrack

Harry Potter and the Order of the Phoenix Soundtrack, James Hannigan, 2007

There is some irony to the fact that in several interviews, James Hannigan voiced his concern about film scores by default overshadowing the music written for the game adaptation. If anything, Hannigan’s Harry Potter and the Order of the Phoenix soundtrack is the opposite case. Nicholas Hooper’s movie soundtrack was largely deemed underwhelming. Meanwhile, Hannigan garnered praise for his game score that in the eyes of many was the superior work. Indeed, it hits almost all the right notes for a sweeping, yet relatable fantasy epic like the Harry Potter series. Hannigan achieves a perfect balance between humour, magic and gravitas, mixing moods and orchestral colours masterfully. The only thing missing might be a more pervading sense of adventure and romanticism. Fortunately, this is something that Hannigan would address on The Half-Blood Prince.

Stylistically, Hannigan’s lushly orchestrated and meticulously crafted compositions don’t deviate from a certain generic fantasy sound one would expect from a soundtrack like this. This is not a work like Everquest II, out to expand and subvert genre conventions. Then again, on an assignment like this – writing for the sixth entry in a game series with an established sound world – upending expectations was never the aim. Instead, Hannigan’s Harry Potter and the Order of the Phoenix soundtrack fits snugly into the franchise’s musical history. At the same time, it is most definitely not a copycat of its illustrious predecessors.

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Tagged With: 2007, Action Adventure, Electronic Arts, Harry Potter (Franchise), James Hannigan, Orchestral, PC, PlayStation 2, PlayStation 3, PSP, Wii, XBox 360

IL-2 Sturmovik: Birds of Prey Soundtrack

IL-2 Sturmovik: Birds of Prey Soundtrack

IL-2 Sturmovik: Birds of Prey Soundtrack, Jeremy Soule, 2009

IL-2 Sturmovik: Birds of Prey arrived at the tail end of the World War II game genre’s huge popularity. As such, game music fans had witnessed many different approaches to underscoring this most devastating of armed conflicts. Especially Michael Giacchino‘s oeuvre had been a potent display of how to put war into music in various ways.

Jeremy Soule hadn’t worked on a WWII game before Birds of Prey and the same year’s Order of War. However, his fantastic action material on Total Annihilation had a militaristic ferocity and soaring momentum that made him a logical choice to score a flight combat game such as Birds of Prey. True, the game itself didn’t add anything new video games’ depiction of the clash between Allied and Axis forces. However, Soule’s IL-2 Sturmovik: Birds of Prey soundtrack found an approach both novel and rooted in the composer’s previous works.

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Tagged With: 1C:Maddox Games, 2009, Gaijin, Jeremy Soule, Orchestral, PlayStation 3, Shoot'em Up, XBox 360

Lair Soundtrack

Lair Soundtrack

Lair Soundtrack, John Debney / Kevin Kaska, 2007

The dichotomy of “bad game, great music” has rarely presented itself more strikingly than in the case of Lair. A much-hyped PlayStation 3 title, Lair crashed and burned due to its unwieldy control scheme. Ultimately, probably the only good things to emerge from the wreckage were Lair’s gorgeous visuals and its excellent music. Written by film score veteran John Debney with support from Kevin Kaska, the Lair soundtrack quickly gathered praise from game music reviewers. In fact, soon the music achieved such acclaim that soundtrack fans clamoured for a complete score release. Their pleas were answered in 2014, when La-La Land Records released a two-disc set of the Lair soundtrack with improved sound, making the previous iTunes release superfluous.

In a way, it’s not a surprise that Debney and Kaska’s work turned out so well. Debney had demonstrated his ability to write outstanding orchestral action music with Cutthroat Island (ironically another financial disaster). Developer Factor 5 was keen to give the game’s fantasy narrative a cinematic, widescreen feel. This led to Debney being hired to provide a suitably grand score. In several interviews, Debney mentioned how much he enjoyed the creative freedom he was given on the project. With a budget to record with full orchestra and several soloists at Abbey Road Studios, Debney made the most of this opportunity to write a score that would be a love letter to the fantasy genre and to Debney’s personal inspirations – John Williams, Jerry Goldsmith, James Horner, Basil Pouledouris and others. As Debney puts it in the album’s liner notes, his aim was to write “Star Wars meets Conan”.

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Tagged With: 2007, Factor 5, John Debney, Kevin Kaska, Orchestral, PlayStation 3, Shoot'em Up

Turning Point: Fall of Liberty Soundtrack

Turning Point: Fall of Liberty Soundtrack

Turning Point: Fall of Liberty Soundtrack, Michael Giacchino, 2008

No doubt, Michael Giacchino‘s body of work includes some of game music’s best and most influential orchestral scores. Specifically, it’s the Medal of Honor soundtracks that secured his name in the annals of game soundtracks. However, Giacchino’s most fascinating and curious work of game music is another one: the Turning Point: Fall of Liberty soundtrack.

It’s surprising to see how little attention this score has attracted. Of course, the easiest explanation is the score album’s rarity. Never available commercially, the album came as a bonus item of the game’s Xbox 360 collector’s edition. Another reason why the Turning Point: Fall of Liberty soundtrack disappeared from view is the game’s commercial failure. But the most intriguing explanation for the obscurity of Giacchino’s work for Turning Point is the unusual nature of its sound world – both when compared with Giacchino’s other game scores, and Western game soundtracks in general. This is Giacchino at his most experimental and acerbic – both across his game and film scores.

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Tagged With: 2008, First-Person Shooter, Michael Giacchino, Orchestral, PC, PlayStation 3, Spark Unlimited, XBox 360

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