The Greatest Game Music

Reviews of truly outstanding game music

  • Soundtracks
  • Composers
  • Companies
  • Platforms
  • Franchises
  • Music Genres
  • Game Genres
  • Years

Bounty Sword First Soundtrack

Bounty Sword First Soundtrack

Bounty Sword First Soundtrack, Kohei Tanaka, 1997

Before Final Fantasy Tactics’ success, releases of turn-based strategy games in the West were far and few between – most of these titles were only ever released in Japan. One such game was 1995’s Bounty Sword for the SNES. Set in the year 4093, the game nonetheless featured a medieval-themed fantasy look beautifully realised through detailed 16-bit visuals. Bounty Sword’s gameplay was a bit of an oddity though. Gamers’ input into battles was minimal – they would set their units’ strategy before the fight began. After that, all they could do was command soldiers to use special moves. Even amidst the general interest for hidden late-era SNES treasures, Bounty Sword has remained obscure – and even less well-known was its PS1 remake Bounty Sword First. Ambitiously envisaged as the beginning of a trilogy, only one sequel (Bounty Sword: Double Edge) was released.

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Tagged With: 1997, Kohei Tanaka, Orchestral, Pioneer, PlayStation, Simulation/Strategy

Chrono Cross Soundtrack

Chrono Cross Soundtrack

Chrono Cross Soundtrack, Yasunori Mitsuda, 1999

Out of the many experiments Square embarked on during the second half of the 1990s, Chrono Cross might have been the most controversial one. After all, this was not just some new IP that Square tested and played around with – this was the sequel to Chrono Trigger, one of the most beloved JRPGs of all time. Or was it? Chrono Cross producer Hiromichi Tanaka pointed out that his goal had been to “create a completely new and different world from the ground up”, rather than relying on Chrono Trigger’s universe, characters and gameplay mechanics. However, fans were not entirely prepared for this approach (which bore similarities to the mainline Final Fantasy games). While Chrono Cross was initially met with a near-ecstatic response from both reviewers and gamers, such enthusiasm soon tapered off when it became apparent just how little Chrono Cross had to do with its predecessor. [Read more…]

Tagged With: 1999, Chrono (Franchise), Orchestral, Play, PlayStation, RPG, Square, Yasunori Mitsuda

Cowboy Bebop Soundtrack

Cowboy Bebop Soundtrack

Cowboy Bebop Soundtrack, Yoko Kanno, 1998

After a somewhat rocky start (that initially didn’t even see all episodes screened), Cowboy Bebop went on to become one of anime’s cultural milestones – on both sides of the Pacific. Setting itself apart from almost anything else produced for TV animation in either Japan or the USA, Cowboy Bebop merged disparate genres and visual styles in ways that helped the series introduce many new Western viewers to anime. Its cross-cultural appeal was partially due to its use of tropes familiar to Western audiences – Western, pulp fiction, film noir and cyberpunk (all within a space opera setting). Shinichirou Watanabe’s creation turned out to be popular enough to spawn a movie sequel and feature on many ‘best of’ lists in the years that followed.

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Tagged With: 1998, BEC, PlayStation, Rock/Metal, Shoot'em Up, Yoko Kanno

Formula 1 Soundtrack

Formula 1 Soundtrack

Formula 1 Soundtrack, Mike Clarke / Stuart Ellis, 1996

If you developed a racing video game in the mid-90s, there was apparently little choice other than to score it with electronic beats. And few companies knew this rule as well as Psygnosis. After all, they actually helped write this musical law with their enormously successful Wipeout franchise. Those games helped to take video game soundtracks into the mainstream like few other titles before.

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Tagged With: 1996, Mike Clarke, PlayStation, Psygnosis, Racing, Rock/Metal, Stuart Ellis

I.Q. Final Soundtrack

I.Q. Final Soundtrack

I.Q. Final Soundtrack, Takayuki Hattori, 1998

Thankfully, the 32-bit era still had a place for games that were visually extremely simple yet featured addictive gameplay. One such title was 1997’s PlayStation puzzler Intelligent Qube. It was designed by Masahiko Sato, a professor and digital artist working at the Tokyo University of Arts. Controlling Intelligent Qube’s protagonist, gamers had to clear wave after wave of approaching cubes by marking spots on the stage – floating in the blackness of space – waiting for the cube to roll on top of it. Like the best puzzlers, Intelligent Qube used such an extremely simple gameplay premise – according to Sato designed within an hour – to build an engrossing experience. The result was critical and commercial acclaim – by the end of 1997, the game had sold an astonishing 750,000 copies and won the Excellence Award for Interactive Art at the 1997 Japan Media Arts Festival.

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Tagged With: 1998, G-Artists, Orchestral, PlayStation, Puzzle, Sugar & Rockets, Takayuki Hattori

Legend of Mana Soundtrack

Legend of Mana Soundtrack

Legend of Mana Soundtrack, Yoko Shimomura, 1999

While the 32-bit generation saw a seismic shift in gameplay and graphics design from 2d to 3d, that didn’t mean nobody created pixel art masterpieces during those years. And given how much Square’s 16-bit games had pushed the envelope in the early 1990s, it only makes sense that the company would occasionally return to the art style that had endeared its products to countless gamers. Square’s major forays into 2d gaming on the PS1 were SaGa Frontier 2 and Legend of Mana – and it’s probably no coincidence that Square veteran Akitoshi Kawazu produced both games. That probably also explains the non-linear style of RPG gameplay both games tried to pioneer. However, while the lack of a robust central narrative was typical for the SaGa games, it set Legend of Mana apart from its franchise predecessors, reaping strongly divided feedback from gamers and reviewers alike.

[Read more…]

Tagged With: 1999, Mana (Franchise), Orchestral, PlayStation, RPG, Square, Yoko Shimomura

Medal of Honor Soundtrack

Medal of Honor Soundtrack

Medal of Honor Soundtrack, Michael Giacchino, 1999

It’s hard to find a historically more significant, more influential Western game score than Michael Giacchino‘s Medal of Honor. Sure, the Medal of Honor soundtrack wasn’t the first orchestral game score to convincingly emulate movie scoring conventions. But there were a number of powerful factors that turned Medal of Honor into a force that changed the course of game music history – and it wasn’t just the fact that Giacchino’s work was married to an immensely successful game.

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Tagged With: 1999, DreamWorks Interactive, First-Person Shooter, Medal of Honor (Franchise), Michael Giacchino, Orchestral, PlayStation

Medal of Honor: Underground Soundtrack (PS1)

Medal of Honor: Underground Soundtrack

Medal of Honor: Underground Soundtrack (PS1), Michael Giacchino, 2000

Medal of Honor strove hard to create a first-person shooter experience that left an impression on players beyond the mere satisfaction of shooting bad guys before they could shoot you. However, the fact that the game progressed the FPS genre in terms of subject matter wasn’t its most revolutionary aspect. Instead, that particular achievement would have been the wide-spread critical recognition of game music’s quality outside of the gaming community. Michael Giacchino‘s Medal of Honor score fashioned itself on John Williams’ action scoring of the late 1980s and early 1990s. Astonishingly, it matched the elevated standards that come with such role models. As a result, bloggers, film score collectors and music fans in general – many for the first time – took note of the music produced for a video game.

[Read more…]

Tagged With: 2000, DreamWorks Interactive, First-Person Shooter, Medal of Honor (Franchise), Michael Giacchino, Orchestral, PlayStation

Nessa no Hoshi Soundtrack

Nessa no Hoshi Soundtrack

Nessa no Hoshi Soundtrack, Kiyoshi Yoshikawa, 1997

The 32-bit era deserves to be remembered as one of gaming’s most experimental periods. Moving from two-dimensional pixel-based graphics into the polygonal 3D space forced developers to get creative and develop new gameplay concepts – sometimes through what feels in retrospect like try-and-error. One such experiment that now seems somewhat bizarre was Nessa no Hoshi. The game was an incongruous mix of first-person adventure and 3d-fighting games. The fact that Nessa no Hoshi was set on an alien desert planet might explain the game’s less than appealing graphics, presented in many dreary shades of brown. Still, there was significant ambition behind this game. It made extensive use of full-motion videos, to the point that Nessa no Hoshi was published on two CDs. The fact that developer Itochu was part of one of Japan’s largest companies might explain the surprising amount of resources invested into the game.

[Read more…]

Tagged With: 1997, Action, Itochu, Kiyoshi Yoshikawa, Orchestral, PlayStation

Psybadek Soundtrack

Psybadek Soundtrack

Psybadek Soundtrack, Mike Clarke, 1998

Including Psybadek in a list of “The WORST Playstation Game[s] Ever Made” (as a YouTube reviewer does) is probably taking things a bit far – remember that there were loads of horrendous shovelware for Sony’s console, particularly in its later years. Still, Psybadek remains a bit of a mystery. This is a game by one of the 32-bit era’s most successful and trendiest developers (Psygnosis), released in between heavy-hitters by that company like the WipeOut, Colony Wars, Destruction Derby and Formula 1 titles. Yet, according to both contemporary and more recent reviewers, Psybadek falls flat on its face, with nary any redeeming features. At least Psybadek’s mix of racing and platforming elements showed that the developers were thinking outside of the box, even if that genre combination was ultimately poorly implemented.

[Read more…]

Tagged With: 1998, Electronic, Mike Clarke, PlayStation, Psygnosis, Racing

Raiden DX Soundtrack (PlayStation)

Raiden DX Soundtrack

Raiden DX Soundtrack (PlayStation), Go Sato, 1997

Raiden DX is the perfect example of why it got difficult keeping up with the Raiden franchise and its music at some stage. The game is effectively an updated version of Raiden II, making it the strongest entry in the franchise’s classic period. Recycling levels from Raiden II and mixing in completely new stages, Raiden DX presents its content via three different courses players can take. One is essentially a reprise of Raiden II. The other two modes consist of one massive level and of a whole new set of stages that increase Raiden II’s already considerable difficulty level. A full three years after its 1994 arcade release, Raiden DX received a PlayStation port that added more bonus goodies, including new options and a demo of developer Seibu Kaihatsu’s puzzle game Senkyu.

[Read more…]

Tagged With: 1997, Go Sato, PlayStation, Raiden (Franchise), Rock/Metal, Seibu Kaihatsu, Shoot'em Up

Sentinel Returns Soundtrack

Sentinel Returns Soundtrack

Sentinel Returns Soundtrack, John Carpenter, 1998

Sentinel Returns was the entirely unexpected sequel to 1980s computer cult puzzle game The Sentinel. That 1986 title was one of the first games to feature solid-filled 3D graphics. Its successor wasn’t as revolutionary, but it still had a striking visual appeal all of its own. The world of Sentinel Returns was an entirely surreal one, unsettling and gloomy. It was full of bizarre flesh-meets-metal inhabitants that only had a vague resemblance to real life objects.

[Read more…]

Tagged With: 1998, Electronic, Hookstone, John Carpenter, PC, PlayStation, Puzzle

Swagman Soundtrack

Swagman Soundtrack

Swagman Soundtrack, Nathan McCree, 1997

Nathan McCree‘s body of work is the textbook example of one particular work overshadowing a game composer’s other accomplishments. Of course, we are talking about Tomb Raider and its many sequels, two of which McCree scored himself. Outside of some highlights, these scores don’t play too well outside of the games they accompany, and there are arguably more rewarding works in McCree’s discography. After all, his output ranges from Star Wars homage Soulstar to the creeping menace of Skeleton Krew‘s synth textures. As with so much other early Western game music, an album release was never on the cards for these titles.

[Read more…]

Tagged With: 1997, Action Adventure, Core Design, Nathan McCree, Orchestral, PlayStation, SEGA Saturn

Xenogears Soundtrack

Xenogears Soundtrack

Xenogears Soundtrack, 1998, Yasunori Mitsuda

During its late-1990s heyday, Square – bolstered by the success of its Final Fantasy franchise – created an astonishing number of new IPs. However, none of these experiments was as madly ambitious and head-spinning as Xenogears. Designed as an early concept piece for Final Fantasy VII and then morphing into part of a planned six-part series spanning millennia, Xenogears served up one of the densest narratives ever seen in a video game. Its storyline was heavily based on philosophical concepts by Friedrich Nietzsche, Sigmund Freud and Carl Jung (and likely influenced more than a bit by Neon Genesis Evangelion). Throw in a pronounced anti-religious streak that jeopardised the game’s American release, and you have one of the 32-bit era’s most remarkable games. Sadly, Xenogears was held back by time constraints and the development team’s relative inexperience, leading to a bare-bones presentation of its second half.

[Read more…]

Tagged With: 1998, Mixed Music Genres, PlayStation, RPG, Square, Yasunori Mitsuda

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