The Greatest Game Music

Reviews of truly outstanding game music

  • Soundtracks
  • Composers
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Enemy Zero Soundtrack

Enemy Zero Soundtrack

Enemy Zero Soundtrack, Michael Nyman, 1996

Few video game auteurs have left an oeuvre as intriguing – and divisive – as Kenji Eno. Eno fittingly came to prominence during one of experimental game design’s heydays – the mid 1990s. His company Warp became best known in the West for its D series of horror games: D, Enemy Zero and D2. Only very loosely connected with each other, these games proposed innovative gameplay and story ideas – arguably to various degrees of success. However, these titles did ultimately cement Eno’s name in game history for their unbridled audacity.

It’s certainly not Enemy Zero’s story line that is its most innovative component. The game’s narrative – a spaceship is overrun by murderous xenomorphs – takes entire portions of Alien and mixes in bits and pieces of other sci-fi classics such as Blade Runner. Far more interesting is the game’s central game play mechanic. The rampaging aliens are invisible and the only way to find and shoot them is to rely on a sonar-like system that indicates their location through changes in pitch and frequency. It was an ingenious idea that some reviewers found was implemented less smoothly than it should have been, making for one hell of a difficult game.

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Tagged With: 1996, First-Person Shooter, Michael Nyman, Orchestral, SEGA Saturn, Warp

Swagman Soundtrack

Swagman Soundtrack

Swagman Soundtrack, Nathan McCree, 1997

Nathan McCree‘s body of work is the textbook example of one particular work overshadowing a game composer’s other accomplishments. Of course, we are talking about Tomb Raider and its many sequels, two of which McCree scored himself. Outside of some highlights, these scores don’t play too well outside of the games they accompany, and there are arguably more rewarding works in McCree’s discography. After all, his output ranges from Star Wars homage Soulstar to the creeping menace of Skeleton Krew‘s synth textures. As with so much other early Western game music, an album release was never on the cards for these titles.

Thankfully, once more a mid-90s French game magazine came to the rescue, with one of those promotional CD releases that accompanied many of these publications (see also: Formula 1, Rapid Racer). The particular album in question holds – among other works – the majority of McCree’s work for Swagman. That game is a mostly forgotten action adventure title from Tomb Raider‘s Core Design. Reviews were middling and so it’s understandable that Swagman wouldn’t be on the radar of many game music fans. As it turns out though, the game contains what might well be the best score of McCree’s career.

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Tagged With: 1997, Action Adventure, Core Design, Nathan McCree, Orchestral, PlayStation, SEGA Saturn

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