The Greatest Game Music

Reviews of truly outstanding game music

  • Soundtracks
  • Composers
  • Companies
  • Platforms
  • Franchises
  • Music Genres
  • Game Genres
  • Years

Secret Weapons Over Normandy Soundtrack

Secret Weapons Over Normandy Soundtrack

Secret Weapons Over Normandy Soundtrack, Michael Giacchino, 2003

Among Michael Giacchino‘s WWII scores, the Secret Weapons Over Normandy soundtrack is conceptually and emotionally the most straightforward one. There’s none of the anguish and tragedy of Medal of Honor: Frontline here, none of the subtle character beats of Medal of Honor: Underground, or even the few injections of solemn patriotism of Medal of Honor – and the viciousness of Call of Duty, released almost at the same time as Secret Weapons, seems worlds away. Instead, the Secret Weapons Over Normandy soundtrack takes Medal of Honor‘s ‘war-as-adventure’ aesthetic to its extremely entertaining, bombastic extreme.

How to locate Secret Weapons Over Normandy within the context of Giacchino’s body of work? You might accurately describe it as a return to the original Medal of Honor‘s ballsy gung-ho attitude. That spirit is channelled through Medal of Honor: Frontline‘s superior grasp of orchestral colours, but without its sense of tragedy. This is partially due to Secret Weapon‘s arcade-like nature, which didn’t require a score of operatic emotional range.

Instead, it’s all about the joys of tearing through the skies and racing into dog fights. And to be honest, it’s hard to imagine a more exhilarating musical accompaniment for all this than Giacchino’s music. Secret Weapons is also an interesting counterpoint to the other great score for a WWII combat flight simulator: Jeremy Soule‘s IL-2 Sturmovik: Birds of Prey. Both soundtracks are lush orchestral creations, but otherwise take very different approaches. Majestic masses of imperial sound carry Birds of Prey, while Secret Weapons is a breathless rush of excitement, a hotbed of orchestral activity, held together by an inextinguishable sense of heroic bravado.

Secret Weapons Over Normandy Soundtrack

As on Giacchino’s Medal of Honor soundtracks, Secret Weapons‘ opening track straight away highlights where the score will be going. “Main Theme” presents a melody that despite superficial similarities differs significantly from the Medal of Honor theme. This is not a calmly confident gesture of courage, but instead a gladiatorial, brassy call to arms. From here, Giacchino embarks on his most densely written, colourful game score. Deliciously excessive, Secret Weapons shows the young composer trying out how far he can push his own limits.

The number of primary and secondary themes on this score matches the sheer exuberance of Giacchino’s music. This dense web of themes permeates every minute of the Secret Weapons Over Normandy soundtrack. And it is not just a welcome bonus, but integral to Secret Weapons‘ artistic success. Keep in mind that the score’s sprawling soundscapes need a good amount of recurring thematic elements to ensure its compositions remains cohesive.

Firstly, there’s of course a patriotic main theme that’s memorable, if not exactly subtle in character. Still, the way it oozes triumph and fighting spirit makes it an effective sonic marker each time it rings out. The game’s bad guys – the German Nemesis flying squad – get an aggressive, fast fanfare-like motif. It’s certainly effective, but it doesn’t possess a huge amount of personality. In addition to these two omnipresent motifs, there are several secondary themes running throughout the score.

Secret Weapons Over Normandy Soundtrack

How effective the interaction between these primary and secondary themes is becomes obvious for example on “Copenhagen”. Here, a secondary, flighty motif first heard on “The Rescue of Pauline” follows a particularly brutal rendition of the Nemesis theme and breaks the suffocating atmosphere created by the latter theme’s ferociousness. To make the soundtrack thematically denser still, Giacchino deploys a by now familiar technique. He builds a cue around a motif particular to that specific piece. Examples include the exotic flute melody on “Zuara” or “Fjords of Norway”’s propulsive string motif.

The Secret Weapons Over Normandy soundtrack’s “more is better” philosophy also manifests itself in the score’s wealth of orchestral colours. Recorded with a large orchestra, choir and a taiko drum ensemble, Secret Weapons pushes Giacchino’s music into various distant corners of the globe, more so than Medal of Honor: Underground did. “Zuara” brings lithe North-African hand percussion to the table, while “The Siamese Coast” and “Midway” respond to their Pacific setting by including the aforementioned taiko drums. Finally, there are the choral sounds of “Stalingrad”, “East Prussian Factory Run” and “Fjords of Norway”, communicating icy environments.

Arguably, there’s not a huge amount of emotional depth to all of this. But in some ways, the Secret Weapons Over Normandy soundtrack is a singular testament to Giacchino’s compositional skills. Although the score almost constantly draws upon the same mode of expression for nearly 70 minutes – all guns blazing battle music – this whirlwind of musical ideas, colours and themes doesn’t become tiring. Giacchino manages to pull together all that martial posturing in exceedingly well-developed pieces. His achievement is to bring structure to what could have descended into a lot of sound and fury signifying little.

The experience is similar to Kinect Star Wars, another non-stop bombardment of furious action pieces that doesn’t grow stale. It’s also understandable why Giacchino’s later game scores (Medal of Honor: Airborne and Turning Point: Fall of Liberty) would look for new approaches. It’s hard to imagine Secret Weapons Over Normandy‘s stuffed-to-the-gills aesthetic being pushed much further.

  1. 01 - Main Theme Michael Giacchino 4:57
  2. 02 - Dunkirk Harbor Michael Giacchino 3:20
  3. 03 - Battle of Britain Michael Giacchino 4:18
  4. 04 - Operation Sea Lion Michael Giacchino 3:53
  5. 05 - Zuara Michael Giacchino 4:12
  6. 06 - The Siamese Coast Michael Giacchino 4:26
  7. 07 - The Rescue of Pauline Michael Giacchino 4:16
  8. 08 - Midway Michael Giacchino 6:05
  9. 09 - Copenhagen Michael Giacchino 3:33
  10. 10 - Stalingrad Michael Giacchino 4:07
  11. 11 - East Prussian Factory Run Michael Giacchino 3:35
  12. 12 - Fjords of Norway Michael Giacchino 4:35
  13. 13 - Stealing the ME-262 Michael Giacchino 5:06
  14. 14 - Peenemunde Michael Giacchino 4:44
  15. 15 - Harz Mountains Michael Giacchino 3:07
  16. 16 - The Normandy Coast Michael Giacchino 4:40

Tagged With: 2003, Michael Giacchino, Orchestral, PC, PlayStation 2, Shoot'em Up, Totally Games, Xbox

Total Eclipse Soundtrack

Total Eclipse Soundtrack

Total Eclipse Soundtrack, Burke Trieschmann, 1994

The 3DO wasn’t around for long enough to produce many classic, outstanding soundtracks that were exclusive to the system, or at least germinated there first. However, do some digging and you’ll come across a few hidden 3DO music gems. One of those pleasant surprises is Total Eclipse. While not a system exclusive like Zhadnost: The People’s Party, Total Eclipse first saw the light of day on the 3DO, before being ported to the PlayStation a year later – with markedly less full sound, making the 3DO soundtrack far superior. The game itself wasn’t much to write home about, seemingly only turning heads in 1994 because of its (back then) spectacular 3D graphics. The dull, repetitive space shooter gameplay found few fans, and by the time the largely unchanged PlayStation port appeared in 1995, the once shiny coat of painting had definitely faded.

Not just Total Eclipse’s graphics are a relic of their time – the same goes for the game’s soundtrack. However, its music ultimately feels far less dated than Total Eclipse’s other design aspects. The mid-1990s saw industrial metal peaking in popular success and entering the mainstream, thanks to bands like Nine Inch Nails and Ministry putting out career best-sellers. For the Total Eclipse soundtrack, composer Burke Trieschmann dipped into the genre’s blistering intensity that lent itself well to the game’s action-heavy gameplay. For Trieschmann, Total Eclipse and the same year’s The Horde (which won Best Musical Score from Computer Gaming World) marked a strong start to his career in game music. Having worked in the music industry since 1986 and running his own music production company, Trieschmann was to become a mainstay on games by developer Crystal Dynamics in the years to come.

The move into the 32-bit era and CD-quality sound opened the doors for music industry professionals like Trieschmann to start writing music for games. And Trieschmann – and his session musicians – are clearly having a ball while shredding through the Total Eclipse soundtrack. Effectively, almost each track here is one extended guitar solo, living off the fantastic lead guitar work and the way it is ably supported by the rampaging rhythm section, pounding away like a horde of angry pistons.

Total Eclipse Soundtrack

Trieschmann accomplishes an impressive balancing act on this score. On the one hand, Total Eclipse is impressively full-on, throwing a raging wall of sound at listeners that’s drunk on adrenaline and constantly fun in its reckless pedal-to-the-metal attitude. At the same time, the music rarely becomes overbearing or suffocatingly dense. Interestingly enough, the less-than-superb album production might actually be an asset. While the instruments aren’t rendered with as much force as they could be, there’s a lightness to the album’s sound that makes the constant instrumental onslaught easier to stomach. Rarely does the music turn obnoxiously in-your-face – only the drum programming on “Mission 5: Sun Dagger – Metal” sees Trieschmann becoming too trigger-happy with those lightning-fast, ultimately tiresome drumrolls.

Thankfully, the remainder of the Total Eclipse soundtrack uses programmed drums more judiciously, while never skimping on sheer force and impact. First level track “Mission 1: Aqueous Major – Swamp” establishes the score’s industrial rhythmic base right away, fitting nicely with the game’s futuristic setting. On “Swamp” and a few other tracks, Burkemann actually keeps rhythms grooving and bopping rather than constantly head-banging, giving listeners some moments of reprieve. “Swamp”’s guitars equally have more than just one default setting. While there are more than enough virtuoso guitar heroics on display here, Burkemann also writes several beautifully melodic sections for his lead instrument.

Other level tracks keeping adding small flourishes and additions to the Total Eclipse soundtrack’s metallic formula to keep things reasonably varied. “Lava” opens with urgent string orchestrations over brazen guitar sounds, which later turn into big, ringing riffs and melodies that aim for that humungous, canyon-filling rock sound. However, the track’s brightest idea is the addition of a saxophone to the ensemble (predating ‘Splosion Man’s similar instrument mix by quite a few years). The track hits its fantastically energetic peak when guitars and saxophone duel in a scorching standoff. “Lava Boss” scores points by simply being the soundtrack’s most madly rushing cue, with hair-raisingly fierce guitar soli. “Desert” takes things into speed metal territory, throwing listeners into the deep end with its all-guns-blazing approach.

Total Eclipse Soundtrack

What’s truly impressive is how Trieschmann manages to keep energy levels so consistently high on tracks that can run for up to eight minutes, like the saxophone-enhanced “Ice Boss”. What keeps these tracks racing along through outer space is the feeling that these are fantastically intense live jams, each band member invited to throw in the heaviest, fastest material they can think of. Despite the soundtrack’s pronounced artificial nature (particularly the programmed drums), Total Eclipse manages to preserve a sense of spontaneity and fun, of a bunch of talented musicians getting together and having an awesome time – rather than everything evolving around pre-programmed instrument patterns. It also helps that Trieschmann clearly doesn’t mind a bit of good-natured zaniness – the banjo solo on “Ice Boss” comes completely out of nowhere, but immediately raises a smile.

Trieschmann bookends the Total Eclipse soundtrack with a couple of more cinematic tracks that nicely frame the score and underscore its sci-fi setting. Opening track “Orion” sounds more like an end credits cue, with an anthemic drum beat whose constant forward drive contrasts beautifully with the languid nature of the atmospheric synth pads and acoustic guitars. The interaction between the two elements gives “Orion” a great sense of drama that is more than a bit reminiscent of Blade Runner’s staff roll cue. “Credits” switches the soundtrack’s gears from metal to electro pop. It maintains the grittiness of what came before, but gives the music a brighter twist. If there was still any doubt whether Trieschmann can write great melodies, “Credits”’ synth hooks and their flair for big dramatic gestures put that conversation to rest. Total Eclipse’s music might be a time capsule, but it recalls a (short) era worth remembering.

Conversion notes

A year after its initial release, Total Eclipse was ported to the PS1, with no changes made to the soundtrack material itself. The sound quality on the PS1 is audibly worse than on the 3DO, with a lack of presence that hurts this sort of aggressive, attention-grabbing music.

  1. 01 - Orion Burke Trieschmann 3:39
  2. 02 - Mission 1: Aqueous Major - Swamp Burke Trieschmann 6:19
  3. 03 - Mission 2: Magma Prime - Lava Burke Trieschmann 6:36
  4. 04 - Mission 2: Magma Prime - Lava Boss Burke Trieschmann 3:26
  5. 05 - Mission 3: Solarius Centuria - Desert Burke Trieschmann 3:23
  6. 06 - Mission 3: Solarius Centuria - Desert Boss Burke Trieschmann 3:20
  7. 07 - Mission 4: Polaris 5 - Ice Burke Trieschmann 4:10
  8. 08 - Mission 4: Polaris 5 - Ice Boss Burke Trieschmann 8:23
  9. 09 - Mission 5: Sun Dagger - Metal Boss Burke Trieschmann 3:17
  10. 10 - Credits Burke Trieschmann 3:21

Tagged With: 1994, 3DO, Burke Trieschmann, Crystal Dynamics, Rock/Metal, Shoot'em Up

Wing Commander Soundtrack (FM Towns)

Wing Commander Soundtrack

Wing Commander Soundtrack (FM Towns), David Govett / George Sanger / Nenad Vugrinec, 1992

Very few games foreground their music as much as Wing Commander – and that’s only one way in which it proved to be a watershed moment for game music. Before the player gets to see the game’s intro or even title, game producer Chris Roberts inserts something else, something remarkable: the sight of a pixelated orchestra and conductor, set against the backdrop of a blue planetoid and star-speckled outer space. The orchestra tunes for a few seconds, before the conductor gives the signal to launch into a brief fanfare.

Roberts’ vision for Wing Commander was to create a full-blown space opera à la Star Wars. The orchestra intro in Wing Commander shows that Roberts knew how hugely important music was for his dream project to play like a swashbuckling space opera. The intro also serves as a curtain raiser that heightens expectations. The show is about to start, and it’s going to be of grand proportions. And of course, the sight of the orchestra announces the composers’ symphonic ambitions – a rarity for a 1990 video game. Rarely has a 25-second game intro carried so much meaning and context.

It no surprise then that Roberts asked for the Wing Commander soundtrack to emulate Star Wars, as well as Jerry Goldsmith’s Star Trek: The Motion Picture. While this sounds obvious in retrospect, in 1990 such lofty aims weren’t common for a game score. On gaming platforms available outside of the Japan, the introduction of the Roland MT-32 module had only relatively recently made it possible to convincingly mimic orchestral instruments.

Wing Commander Soundtrack

It’s safe to say that in its pursuit of movie-inspired leitmotivic structures, the Wing Commander soundtrack was a ground-breaking effort – possibly the first game score to attempt such tightly-wound thematic integration. The soundtrack’s impact is still felt to this day, as orchestral game music’s aesthetics remain closely linked to film scores.

Of course, all these historic considerations wouldn’t count for much if the Wing Commander soundtrack wasn’t any good musically. Thankfully, George Sanger and David Govett succeed brilliantly at writing as close an approximation of a John Williams-style space opera score as 1990 chip synthesis would allow. Yes, the composers follow a formula, but they fill it with substance and individuality.

It all starts with the musical calling card of the entire Wing Commander franchise. Govett’s “Fanfare” is as heroic and boldly swaggering as one could hope for, perfectly realising the composers’ brief. Govett also finds time for a quiet mid-section with lovely woodwind melodies, before ramping up for the blazing finale. Most importantly for the realisation of its story-telling ambitions, “Fanfare” seamlessly moves through a multitude of moods, melodies and orchestrations to create music with a truly cinematic sweep. That Govett wrote this piece – and the main battle cue – in only two days is astonishing.

And yet there’s more to how the Wing Commander soundtrack fashions itself after the great works of film music. Govett and Sanger’s thematic work here is outstanding, as they find ever new ways to incorporate the fanfare. For a 1990 game score, the composers’ consistently skilful and multi-faceted manipulation of the theme is quite extraordinary. In fact, Wing Commander easily holds up in its thematic complexity and consistency against today’s single-theme game soundtracks.

Wing Commander Soundtrack

Of course, it helps that the fanfare is malleable and melodically strong enough to weather its many repetitions gracefully. Whether the theme returns on a lone bugle on “Funeral”, makes a surprisingly wistful appearance as a surf rock live performance (!) on the score album, or faces off against enemy musical forces on the roller coaster “Combat Full / Returning Defeated” – the melody’s omnipresence gives the Wing Commander soundtrack an admirable coherence.

That’s not to say the fanfare is the only provider of melodic ideas on this soundtrack. Far from it – even on tense militaristic underscore like “Commander’s Office” that in lesser hands would invite a half-hearted composing effort, Govett and Sanger’s music has sufficient melodic backbone to emotionally involve listeners. The fact that almost all of Wing Commander’s compositions feature at least one strong melody is crucial. While many pieces run for less than one minute, they still feel worthwhile because of their engaging melodies. What also helps to make this collection of often brief tracks palatable is the clever album sequencing. Tracks are combined into smoothly flowing larger constructs and it’s impressive how this gives even shorter pieces a place within the album arc, ensuring that the game’s cinematic storytelling ambitions register with full force. From Wing Commander onwards, game and film scores would be inextricably intertwined. Now the challenge was for game music to gain inspiration from its older cousin, rather than to just imitate it.

Out of the many Wing Commander ports, the 1992 FM Towns release has arguably the best version of the score, surpassing the PC soundtrack. Prepared by Origin’s Nenad Vugrinec, the FM Towns score is a faithful adaptation of the existing material, only adding some flourishes like snare drums on a few tracks. The synths Vugrinec deploys for Red Book playback are more life-like than those used by the Roland MT-32, although it’s not a quantum leap. What makes the FM Towns version of this score feel significantly bigger and more dramatic is the fact that it places the instruments in far more spacious, vibrant acoustics – exactly what you would want for these cinematic compositions.

Conversion notes

Other ports of the Wing Commander soundtrack don’t fare as well as the FM Towns conversion, even though they stick to the original score’s material (apart from the Sega CD game).

The 1992 SNES port is a massive wasted opportunity. During the time of Wing Commander’s release, the Roland MT-32 was already beginning to show its age. SNES titles like Yuzo Koshiro’s Actraiser, released only three months after Wing Commander, showcased the SPC700 sound chip’s potential for more realistic sample playback. Unfortunately, the SNES conversion makes no use whatsoever of the platform’s reputation as an orchestral powerhouse, merely contend to replicate the sound of the PC synths. And when there are changes in instruments or timbres, they are usually for the worse, sometimes sounding downright obnoxious.

More successful was Wing Commander’s Amiga port. No, it doesn’t replace or build upon the PC soundtrack in any way. However, considering that the Amiga’s audio strengths didn’t lie in replicating orchestral sounds, this conversion does an admirable job at translating the score’s cinematic ambitions – even if the orchestral hits sound fairly piercing.

The 1992 Sega CD port is an intriguing case. It entirely discards Sanger and Govett’s score, coming up with its own material – even its own main theme. The score makes use of Red Book audio only for five tracks, three of which have voice samples layered on top. The remaining two compositions are excellent – densely orchestrated affairs that are more swashbuckling and less militaristic than the original score, but nevertheless expertly crafted and arguably more colourful and complex than Sanger and Govett’s work. Unfortunately, the remaining underscore is not available through game rips, but gameplay videos suggest compositions that are far less elaborate and sophisticated, and the samples don’t sound any more realistic than the 1990 score.

An even stranger case is the 1994 3DO conversion titled Super Wing Commander. The game was a significant graphical upgrade of the original Wing Commander, using a new engine that deployed polygons rather than sprites. The midi orchestrations however are actually a step down from the 1990 game, with some bizarre instrument choices. That glassy, thin synth lead on “Fanfare” sucks just about any sense of excitement and adventure out of the composition. The result is a score that sounds woefully underpowered, and the mediocre new material written for the game doesn’t help things.

  1. 01 - Start Tuning David Govett / George Sanger / Nenad Vugrinec 0:31
  2. 02 - Fanfare David Govett / George Sanger / Nenad Vugrinec 5:06
  3. 03 - Commander's Office David Govett / George Sanger / Nenad Vugrinec 1:56
  4. 04 - Briefing Middle David Govett / George Sanger / Nenad Vugrinec 1:07
  5. 05 - Scramble Through Launch David Govett / George Sanger / Nenad Vugrinec 0:30
  6. 06 - Goal Line - Defending the Claw David Govett / George Sanger / Nenad Vugrinec 1:10
  7. 07 - Strike Mission - Go Get 'Em David Govett / George Sanger / Nenad Vugrinec 0:58
  8. 08 - Flying to Dogfight David Govett / George Sanger / Nenad Vugrinec 1:45
  9. 09 - Regular Combat David Govett / George Sanger / Nenad Vugrinec 2:13
  10. 10 - Intense Combat David Govett / George Sanger / Nenad Vugrinec 1:11
  11. 11 - Returning Normal David Govett / George Sanger / Nenad Vugrinec 1:10
  12. 12 - Medium Damage Assessment David Govett / George Sanger / Nenad Vugrinec 0:54
  13. 13 - Debriefing - Successful David Govett / George Sanger / Nenad Vugrinec 1:51
  14. 14 - Rec Room David Govett / George Sanger / Nenad Vugrinec 3:17
  15. 15 - Grim or Escort Mission David Govett / George Sanger / Nenad Vugrinec 1:07
  16. 16 - Eject - Imminent Rescue David Govett / George Sanger / Nenad Vugrinec 0:51
  17. 17 - Eject - Lost in Space David Govett / George Sanger / Nenad Vugrinec 0:58
  18. 18 - Medal Ceremony - General David Govett / George Sanger / Nenad Vugrinec 0:54
  19. 19 - Medal Ceremony - Purple Heart David Govett / George Sanger / Nenad Vugrinec 0:55
  20. 20 - Funeral David Govett / George Sanger / Nenad Vugrinec 1:45
  21. 21 - Overall Victory David Govett / George Sanger / Nenad Vugrinec 0:54
  22. 22 - Barracks: Go to Sleep You Pilots David Govett / George Sanger / Nenad Vugrinec 4:13

Tagged With: 1992, David Govett, FM Towns, George Sanger, Nenad Vugrinec, Orchestral, Origin, Shoot'em Up

  • « Previous Page
  • 1
  • 2

Search

Twitter

Follow us @BestGameMusic

Popular tags

1991 1992 1993 1994 1995 1996 1997 1999 2000 2008 2012 Action Adventure Adventure Akihiko Mori Battletoads (Franchise) Chiptune Chunsoft David Wise Electronic Electronic Arts Fighting First-Person Shooter KOEI Michael Giacchino Might and Magic (Franchise) Mixed Music Genres Mobile N64 NES Orchestral PC Platformer PlayStation PlayStation 2 PlayStation 3 Racing Rare Rock/Metal RPG Sega Genesis Shoot'em Up Simulation/Strategy SNES XBox 360 Yoko Kanno