The Greatest Game Music

Reviews of truly outstanding game music

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Afrika Soundtrack

Afrika Soundtrack

Afrika Soundtrack, Wataru Hokoyama, 2008

You wouldn’t necessarily expect that one of the best orchestral game scores of the new millennium was written for what’s essentially a photography simulator. But that’s precisely what Afrika, an early PS3 title, achieved. The game itself garnered a fair amount of pre-release hype. The prospect of traversing the majestic landscapes of the African steppes and carefully ligning up shots of its exotic animal inhabitants had a fair amount of gamers and bloggers excited at the prospect of this relatively fresh gameplay idea. Ultimately though, Afrika’s reviews were fairly polarised. Some critics enjoyed the languorous gameplay, while others felt the game lacked substance.

Thankfully, there was little such ambivalence about the quality of the Afrika soundtrack – despite its scarcity. The score was only available as a pack-in bonus when purchasing the game, presented both on CD and in Dolby 5.1 on a supplementary DVD. Still, word among film music bloggers quickly spread, each new review praising the quality of Wataru Hokoyama’s creation. In the end, Afrika won Best Video Game Score at the 2008 Hollywood Music Awards, as well as three Game Audio Network Guild Awards.

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Tagged With: 2008, Orchestral, PlayStation 3, Rhino Studios, Simulation/Strategy, Wataru Hokoyama

Catacomb Snatch Soundtrack

Catacomb Snatch Soundtrack

Catacomb Snatch Soundtrack, C418 / anosou, 2012

Delivering under intense pressure can be a great conduit for creativity. For proof, look no further than the Catacomb Snatch soundtrack. The game itself came about as part of the “Humble Bundle Mojam”. This was a 60-hour event that saw indie developers creating a new game from scratch. To determine Catacomb Snatch’s theme, developer Mojang AB combined the most and least voted categories in an online poll they ran. That way, Catacomb Snatch turned out as an RTS/Shoot’em up game with an unlikely Steampunk-Ancient Egypt theme.

That sort of combination would pose quite a challenge for any composer – even if you ignored the fact that the music had to be delivered in less than three days. And it’s probably safe to assume that the composers wouldn’t have had the luxury of seeing much concept art or other indications of the game’s style before starting to pen the game’s music. On the other hand, maybe this relative lack of guidance proved liberating. That would explain how the Catacomb Snatch’s soundtrack turns out to be such a creative, at times intoxicating experience.

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Tagged With: 2012, anosou, C418, Electronic, Mojang AB, PC, Simulation/Strategy

Dune Soundtrack (PC)

Dune Soundtrack

Dune Soundtrack (PC), Stéphane Picq, 1992

It feels like early media adaptations of Frank Herbert’s sci-fi epic Dune were doomed to run into equally epic troubles during their production. There’s of course the convoluted story of how Dune finally reached cinema screens in 1984 after more than a decade of failed attempts, only to disappoint at the box office and alienate its own director. However, the first video game adaptation of Dune equally struggled to actually get made – to the point where publisher Virgin Games cancelled the game (and launched development of what would become Dune II), only to find out later that Cryo Interactive had secretly continued development. Thankfully, there was a happy ending to the story. Partially thanks to its innovative mix of adventure and strategy elements, Dune become a commercial hit, with 300,000 units sold by 1997, paving the way for Cryo’s expansion and prolific output throughout the 1990s.

In their assessments, contemporary reviewers put unusual emphasis on Stéphane Picq‘s soundtrack for Dune. Picq’s work soon became part of game music history when Virgin Records released an arrange album titled Dune – Spice Opera. At this point in time, album releases of Western game music were nearly unheard of, so for a European game soundtrack to receive an arrange album was entirely unexpected. The work clearly left its mark – when online game music criticism started to pop up in the late 1990s and early 2000s, Dune – Spice Opera garnered rave reviews for its unusual and creative aesthetics. It remains a fan favourite, its official release in Europe making it one of the first pieces of game music available for purchase by budding fans of the art form.

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Tagged With: 1992, Cryo Interactive, Dune (Franchise), Electronic, PC, Simulation/Strategy, Stéphane Picq

Emperor: Battle for Dune Soundtrack

Emperor: Battle for Dune Soundtrack

Emperor: Battle for Dune Soundtrack, David Arkenstone / Frank Klepacki / Jarrid Mendelson, 2001

While Westwood Studios’ Dune II: The Building of a Dynasty wasn’t the first real-time strategy game, it codified many of the genre’s conventions and kicked off its 1990s boom era – epitomised by Westwood’s own Command & Conquer juggernaut. So in some ways, it seemed fitting that 2001’s Emperor: Battle for Dune, Westwood’s third Dune game, was poised to break new ground again as the developer’s first 3D RTS title – or was it? Ultimately, Battle for Dune was met with favourable feedback from reviewers and gamers, but few would have hailed it as anything more than a solid entry in a genre that was getting very crowded. Ultimately, Battle for Dune became Westwood’s final RTS game – not a revolution, but rather a bookend then to the developer’s pioneering work.

Things were more interesting on the music side of things. Emperor: Battle for Dune featured the same three factions as Dune 2000 had a few years earlier: House Atreides, Harkonnen or Ordos (the latter a non-canon addition to the Dune universe which allowed the developers to add some variety to their games). And as on Dune 2000 – and of course the Command & Conquer titles – RTS game music superstar Frank Klepacki was drafted to write the soundtrack. However, this time Westwood requested a distinct style of music for each house. That effectively tripled the workload, so Klepacki brought in additional composers he had worked with in the past – David Arkenstone and Jarrid Mendelson. Arkenstone had collaborated with Klepacki on Lands of Lore: Guardians of Destiny and Lands of Lore III, while Mendelson had made crucial contributions to one of the Command & Conquer franchise’s most unusual entries – Tiberian Sun.

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Tagged With: 2001, David Arkenstone, Dune (Franchise), Electronic, Frank Klepacki, Jarrid Mendelson, PC, Simulation/Strategy, Westwood Studios

Heroes of Might and Magic II Soundtrack (PC)

Heroes of Might and Magic II Soundtrack

Heroes of Might and Magic II Soundtrack (PC), Steve Baca / Rob King / Paul Romero, 1996

Even decades after its release, the Heroes of Might and Magic II soundtrack stands apart as a unique experiment. The score for Heroes of Might and Magic had clearly articulated Paul Romero and Rob King‘s immense ambition to create game music with the gravitas and impact (and cultural cache) of classical music. The result was a resounding artistic success. It’s no surprise then that Heroes of Might and Magic II‘s music amplifies its predecessor’s already lofty aspirations. But how do you make convincingly symphonically-styled music like that of Heroes of Might and Magic even more grandiose?

Romero and King – joined by King’s band mate Steve Baca – found a logical answer. They added vocals – and not just any sort of vocals. In other words: a large part of the Heroes of Might and Magic II soundtrack consists of full-blown opera arias. These days, underscoring a game with opera arias would be highly unusual. Proposing such a thing in 1996 was revolutionary – and probably a bit mad.

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Tagged With: 1996, Might and Magic (Franchise), New World Computing, Orchestral, Paul Romero, PC, Rob King, Simulation/Strategy, Steve Baca

Heroes of Might and Magic III Soundtrack

Heroes of Might and Magic III Soundtrack

Heroes of Might and Magic III Soundtrack, Steve Baca / Rob King / Paul Romero, 1999

After Heroes of Might and Magic II‘s unprecedented operatic splendour, the composing team of Paul Romero, Rob King and Steve Baca faced a problem when they tackled the franchise‘s next soundtrack: where to go from here? Heroes of Might and Magic II found its approach by amplifying its predecessor’s ambitions and scale. As a result, it rocketed past other Western game soundtracks at the time into uncharted territory. Repeating the same strategy – going grander – for the Heroes of Might and Magic III soundtrack wasn’t an option. After all, how much bigger can you go than full-blown operatic grandeur?

What was Romero, King and Baca’s answer to this dilemma then? In a nutshell, they play it safe on the Heroes of Might and Magic III soundtrack. This is not an envelope-pushing work like its two predecessors. Instead, Heroes of Might and Magic III is nothing more and nothing less than a really great fantasy score, with all the stylistic trappings one would expect from the genre. It’s a less dazzling, extrovert work than Heroes of Might and Magic II. However, its melodic beauty and orchestrational finesse still tower above the vast majority of fantasy scores.

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Tagged With: 1999, Might and Magic (Franchise), New World Computing, Orchestral, Paul Romero, PC, Rob King, Simulation/Strategy, Steve Baca

Heroes of Might and Magic Soundtrack (PC)

Heroes of Might and Magic Soundtrack

Heroes of Might and Magic Soundtrack (PC), Paul Romero, 1995

Few game scores start with a gesture as confident as the Heroes of Might and Magic soundtrack. Opening “Barbarian (Theme for Louis XIV)”, a harpsichord presents an almost rushing motif that already creates a dense soundscape. But clearly, the composer wants to take things further. Soon, a growing number of instruments join the harpsichord figure, playing the motif as a fugue. This continues until a whopping five different voices simultaneously perform in counterpoint. The resulting passage is of a structural complexity not previously encountered in game music.

On a purely musical level alone, it makes for a striking start to the album. But this display of compositional bravado is even more important from another point of view. This is a composition that wears its ambitions proudly on its sleeve. The piece doesn’t waste a second to proclaim that this is music of substance, demanding to be taken seriously. In other words, this is a game soundtrack that self-consciously styles itself as “Art”.

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Tagged With: 1995, Might and Magic (Franchise), New World Computing, Orchestral, Paul Romero, PC, Simulation/Strategy

Nobunaga’s Ambition: Bushou Fuuunroku Soundtrack (PC-88 – Soundware Version)

Nobunaga's Ambition: Bushou Fuuunroku Soundtrack

Nobunaga’s Ambition: Bushou Fuuunroku Soundtrack (PC-88), Yoko Kanno, 1990

Developer KOEI didn’t rock the boat much with this fourth instalment of its Nobunaga’s Ambition franchise. The game continued its predecessors’ brand of menu-heavy strategising, set amongst feuding warlords in Japan during the 16th century. As before, it targeted those gamers who preferred intensely in-depth gameplay over elaborate visuals. Despite the geographically specific subject matter, KOEI felt that there was an overseas audience for Bushou Fuuunroko, bringing the SNES and Sega Genesis ports to the American market under the title of Lord of Darkness.

While the early Nobunaga’s Ambition games were never visual stunners, their music was an entirely different story. Since the franchise’s second title Zenkokuban, future film and TV score legend Yoko Kanno had been responsible for the games’ soundtracks. Their various PC and console chiptunes scores didn’t give a strong indication of Kanno’s burgeoning talents. However, KOEI had developed a fascinating concept dubbed “Soundware”. Soundware albums contained red book audio scores for a number of KOEI PC-88 games. These albums replaced the games’ chiptunes soundtracks with upgraded music in case the PC in question was equipped with a CD drive. Sometimes incorrectly referred to as arrange albums, these CDs were sold with special retail editions of various Nobunaga’s Ambition games. However, KOEI also sold them separately as simple music albums.

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Tagged With: 1990, KOEI, Nobunaga's Ambition (Franchise), Orchestral, PC-88, Simulation/Strategy, Yoko Kanno

Nobunaga’s Ambition: Tenshouki Soundtrack (PC-98 – Soundware Version)

Nobunaga's Ambition: Tenshouki Soundtrack

Nobunaga’s Ambition: Tenshouki Soundtrack (PC-98), Yoko Kanno, 1994

Tenshouki, the sixth instalment of KOEI’s long-running Nobunaga’s Ambition franchise, heralded the end of an era in several ways (despite its strategy gameplay that focused on medieval Japanese warlords not changing much). It was the last Nobunaga’s Ambition game to be released on the PC-98 series of Japanese personal computers and the last franchise title to see the light of day on 16-bit platforms. Most importantly for our purpose, it was the final Nobunaga’s Ambition game to be scored by franchise mainstay Yoko Kanno.

Kanno’s star had been steadily rising throughout the early 1990s and by 1994, she was ready to focus on anime and film scoring – an area she had dabbled in as an arranger in recent years, with her breakthroughs Macross Plus and The Vision of Escaflowne just around the corner. For her farewell to the Nobunaga’s Ambition franchise, KOEI once more increased the budget allocation – and considerably so.

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Tagged With: 1994, KOEI, Nobunaga's Ambition (Franchise), Orchestral, PC-98, Simulation/Strategy, Yoko Kanno

Nobunaga’s Ambition: Haouden Soundtrack (PC-98 – Soundware Version)

Nobunaga's Ambition: Haouden Soundtrack

Nobunaga’s Ambition: Haouden Soundtrack (PC-98), Yoko Kanno, 1992

As with previous instalments of the Nobunaga’s Ambition franchise, KOEI only tweaked details for its fifth instalment, Haouden. Clearly KOEI had hit upon a winning formula, happy to churn these games out to an audience hungry for their fix of historic strategy games that prioritised gameplay depth over fancy graphics. Not surprisingly, what stood out most about Haouden’s presentation was its soundtrack, provided by series regular Yoko Kanno.

Kanno had been given the opportunity to record previous franchise scores with live performers – a rare occurrence in video game music at the time. And thankfully, KOEI seemed willing to increase the music budget for each subsequent Nobunaga’s Ambition title. Bushou Fuuunroku had benefited from a mostly live ensemble – a chamber music-sized orchestra supplemented by a few solo performers and synths. For the Nobunaga’s Ambition: Haouden soundtrack, KOEI went one step further and hired a larger ensemble, now amounting to a small symphony orchestra.

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Tagged With: 1992, KOEI, Nobunaga's Ambition (Franchise), Orchestral, PC-98, Simulation/Strategy, Yoko Kanno

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