The Greatest Game Music

Reviews of truly outstanding game music

  • Soundtracks
  • Composers
  • Companies
  • Platforms
  • Franchises
  • Music Genres
  • Game Genres
  • Years

Knockout City Soundtrack

Knockout City Soundtrack

Knockout City Soundtrack, The Soundlings, 2021

Just about any sport in existence has been immortalised in at least one video game (well, maybe not synchronised swimming – yet). Still, some sports have arguably proven more popular than others once turned into interactive screen entertainment. One of the sports rarely encountered in video games is dodgeball. Maybe that’s because of its inherent simplicity and lack of strategy. However, the same features can also be a strength since they make it easy to transpose dodgeball into new settings and gameplay modes. Case in point: Velan Studios’ Knockout City, which sees teams of players chasing each other through the titular futuristic city, trying to knock each other out by hitting their opponents with a ball. Sure enough, when asked why they went with dodgeball as the game’s core gameplay component, Velan Studios CEO Karthik Bala responded that it was an “intuitive” sport whose concept everyone understands.

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Tagged With: 2021, Mixed Music Genres, PC, PlayStation 4, Sport, Switch, The Soundlings, Velan Studios, Xbox One

Matt Furniss – Atari ST Works

Matt Furniss - Atari ST Works

Matt Furniss – Atari ST Works, 1990-1992

Many computer game soundtracks of the 80s and early 90s consist of only one longer cue, sometimes with a few shorter pieces and jingles added. As such, these scores don’t warrant individual reviews, even when these works are of outstanding quality. What makes more sense is to combine several such soundtracks by a single composer into one review.

Part of the ecosystem of European (and particularly British) home computers was that games were usually released across a range of platforms, including the C64, Amiga, Atari ST, ZX Spectrum, PC, Amstrad CPC and Acorn 32-bit – obviously to increase presence in the marketplace and thus sales. Due to the technological differences between all of these systems, they would also feature different soundtracks – or rather one score ported and adapted to each platform. That was the situation developer Krisalis Software (previously trading as Teque Software Development) and their in-house composer Matt Furniss found themselves in during the late 80s and early 90s.

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Tagged With: 1990, 1991, 1992, Atari ST, Chiptune, Krisalis Software, Matt Furniss, Mythos Games, Puzzle, RPG, Sport

Ultimate Rivals: The Court Soundtrack

Ultimate Rivals: The Court Soundtrack

Ultimate Rivals: The Court Soundtrack, Honnda, 2021

Putting together usually impossible dream teams is something video games have always excelled at, all the way back to King of Fighters ‘94. And so, Ultimate Rivals: The Court‘s concept is simply another take on a proud gaming tradition. The game pits athletes from various pro sports (NHL, NBA, MLB, WNBA, soccer etc.) against each other on the basketball court. With that kind of set-up, you’re not going to get a realistic basketball simulation. Instead, each athlete brings their own unique moves derived from their regular sport to the game, as teams of three face off against each other on futuristic courts. Of course, this kind of over-the-top, arcade-style basketball gameplay will remind seasoned gamers of the immortal NBA Jam franchise – and developer Bit Fry Game Studios were clearly aware of that historical connection, even bringing in NBA Jam announcer Tim Kitzrow.

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Tagged With: 2021, Bit Fry Game Studios, Electronic, Honnda, Mobile, PC, Sport

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