The Greatest Game Music

Reviews of truly outstanding game music

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Cook, Serve, Delicious! 3?! Soundtrack

Cook, Serve, Delicious! 3?! Soundtrack

Cook, Serve, Delicious! 3?! Soundtrack, Jonathan Geer, 2020

What do you do if you have delivered two successful instalments of your cooking simulation franchise and are wondering where to take things next? If you are developer Vertigo Gaming, the answer is: don’t change your winning formula, but have some fun with the premise. In other words: the core loop of clicking on the right ingredients at the right time while juggling multiple food orders didn’t change much. Reviewers did point out issues with the game’s UI and occasionally punishing difficulty level, but by large and enjoyed Cook, Serve, Delicious! 3?! (and its appetising art style). Where things took a left turn was with the game’s narrative. Set in a post-apocalyptic USA, your restaurant empire has been blown to pieces and now you’ve hit the road with a couple of helpful robots who’ve let you turn their van into a food truck.

Less surprising was the game’s choice of composer: Jonathan Geer returned after delivering solid work on the previous two CSD games. However, this was easily his most ambitious franchise entry so far, sporting significantly longer compositions than previous CSD titles – with the soundtrack clocking in at a whopping 102 minutes. And it’s not just the scope of the Cook, Serve, Delicious! 3?! soundtrack that impresses. Geer’s most creative work yet in his already eclectic discography is impossible to swiftly sum up and label with a genre tag. If one had to find easy descriptors, Cook, Serve, Delicious! 3?! might well be dubbed game music’s most ingenious easy-listening score.

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Tagged With: 2020, Action, Jonathan Geer, Mixed Music Genres, PC, PlayStation 4, Switch, Vertigo Gaming, Xbox One

Fast RMX Soundtrack

Fast RMX Soundtrack

Fast RMX Soundtrack, Bjulin / Manfred Linzner / Martin Schioeler, 2017

One of gamers’ great frustrations (at least at the timing of writing in 2020) remains Nintendo’s steadfast refusal to revive its classic F-Zero franchise. The last time fans got to enjoy a new F-Zero title dates back to 2004, when F-Zero Climax was released for the Game Boy Advance – only in Japan, adding insult to injury for Western gamers. Thankfully, German developer and Nintendo loyalist Shin’en Multimedia seemed determined to fill the gap with its Fast franchise. Kicking off in 2011 with WiiWare title Fast – Racing League, the franchise went from strength to strength with 2015’s Fast Racing Neo for the WiiU and 2017’s Fast RMX, a launch title for the Nintendo Switch. All three games received applause from reviewers for their stellar presentations and gameplay that created an overwhelming sense of speed, as well as its Ikaruga-style system of polarity switching to receive extra speed boosts.

Fast RMX essentially served as an expanded version of Fast Racing Neo, including all of that earlier game’s racing tracks and DLC, while adding a few new courses of its own. This was reason for game music fans to celebrate. Fast RMX gathered all of the outstanding music written for Fast Racing Neo and added more content still, arriving at 2+ hours of music spread across almost 50 compositions. The masterminds behind the score(s) were Shin’en Multimedia veterans Manfred Linzner and Martin Schioeler, joined by relative newcomer Bjulin.

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Tagged With: 2017, Bjulin, Electronic, Manfred Linzner, Martin Schioeler, Racing, Shin'en Multimedia, Switch

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