The Greatest Game Music

Reviews of truly outstanding game music

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‘Splosion Man Soundtrack – Review

'Splosion Man Soundtrack

‘Splosion Man Soundtrack, Matt Chaney / John DeBorde / Joshua Mosley, 2009

You’ve just got to appreciate titles like ‘Splosion Man that take one particular, fun aspect of video games and build their entire gameplay around it. In this case, that common video game element is – of course – explosions. No matter if you’re trying to solve the game’s platforming puzzles, kill enemies, or simply jump – all it takes is an explosion from the game’s self-combusting protagonist.

In an unusual move, Twisted Pixel Games ended up dividing soundtrack duties along game mode lines. Joshua Mosley wrote the ‘Splosion Man soundtrack’s single-player cues, while John DeBorde wrote the multi-player tracks. The game’s audio lead Matt Chaney also contributed and performed ‘Splosion Man’s light-hearted ukulele theme song “Donuts, Go Nuts!” Both Mosley and DeBorde joined the project with a background in composing for various types of media (games, TV, movies).

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Tagged With: 2009, Jazz/Funk, John DeBorde, Joshua Mosley, Matt Chaney, Platformer, Twisted Pixel Games, XBox 360

Alpha Squad Soundtrack – Review

Alpha Squad Soundtrack

Alpha Squad Soundtrack, Stemage, 2011

On the Alpha Squad soundtrack, Stemage – founder of metal band Metroid Metal – faced the same challenges as many artists who made their name in the game music arrangement scene and now embarked on their first original soundtrack. No longer able to rely on other composers’ works, can the new material still meet heightened expectations?

Alpha Squad was a deliberate throwback to the top-down arcade-style shooters from the 80s and early 90s. Stemage’s metal chops certainly marked him as a fitting candidate to score the action-filled mayhem. Developer Dragon Divide had acknowledged that much when they contacted Stemage to write music for Alpha Squad. At the same time, his soundtrack would need to strike a significantly more upbeat note than his Metroid Metal output to match the game’s tongue-in-cheek approach and no-frills gameplay.

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Tagged With: 2011, Dragon Divide, Rock/Metal, Shoot'em Up, Stemage, XBox 360

Battlefield: Bad Company 2 Soundtrack – Review

Battlefield: Bad Company 2 Soundtrack

Battlefield: Bad Company 2 Soundtrack, Mikael Karlsson, 2010

Battlefield: Bad Company’s soundtrack had turned heads through the involvement of classical composer Mikael Karlsson. As a successful writer of modern (sometimes avant-garde) classical music and with an impressive body of well-received orchestral works, ballets and operas under his belt, Karlsson seemed like an unusual choice to score a first-person shooter. The link between Karlsson and the Battlefield franchise was Stefan Strandberg, sound director at game developer DICE. Friends during their study years in Stockholm, they reconnected when Karlsson moved to New York and a demo tape of his made it into the hands of Strandberg.

Ultimately though, the Battlefield: Bad Company score album felt underwhelming. Its compositions were usually too short to develop meaningfully. Additionally, the music wasn’t as adventurous and refreshing as the references that Karlsson and Strandberg quoted in interviews (Rachmaninoff, Schnittke, Bartok) would suggest.

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Tagged With: 2010, Electronic Arts, First-Person Shooter, Mikael Karlsson, Orchestral, PC, PlayStation 3, XBox 360

Cthulhu Saves the World Soundtrack – Review

Cthulhu Saves the World Soundtrack

Cthulhu Saves the World Soundtrack, Gordon McNeil, 2010

With the rise of indie games, the number of 8- and 16-bit styled titles has exploded. One of the most beloved genres from that era in gaming were JRPGs. It’s no surprise then that the retro game market has been flooded with titles that try to recapture the magic of genre classics like Final Fantasy, Dragon Quest, Star Ocean, Tales of… the list goes on and on. One of the better JRPG throwbacks was Zeboyd Games’ Cthulhu Saves The World. For the game’s soundtrack, Zeboyd Games turned to Gordon McNeil.

McNeil had provided a couple of tracks to Zeboyd Games’ earlier Breath of Death VII: The Beginning. His contribution to Chtulhu would be significantly larger, clocking in at more than 70 minutes of music. McNeil’s stylistic approach to scoring this hybrid parody/homage was unsurprising. In his words: “Since I was a tod I’ve wanted to score an RPG of the J variety, so I jumped at the chance. The whole idea behind Zeboyd’s RPGs is to make as much an honest tribute as well as parody, and so I decided to go whole hog and put together as iconic a JRPG soundtrack as I could.”

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Tagged With: 2010, Chiptune/Retro, Gordon McNeil, RPG, XBox 360, Zeboyd Games

Dead Space 2 Soundtrack – Review

Dead Space 2 Soundtrack

Dead Space 2 Soundtrack, Jason Graves, 2011

“The Same. But Different. Yet Better.” According to Jason Graves, those were the words that he stuck above his monitor when composing Dead Space 2. Considering the success of Dead Space’s aural aspects – two BAFTAs and a degree of media attention few game scores ever achieve – Grave’s goal was no doubt an ambitious one. Then again, no matter how ferocious Dead Space’s soundtrack was, there was room for improvement. Graves’ breakthrough work was the equivalent of a horror movie that tries to scare its audience with jump scare after jump scare. And at some stage, watching monsters leap at the protagonist for yet another “boo!” effect gets old.

Fortunately, Graves fixes this and other issues on the Dead Space 2 soundtrack. It is still unmistakably the soundtrack for a very scary game. But at the same time, through a more varied approach to creating unease and immersion, Dead Space 2 clearly surpasses its predecessor. It delivers a surprisingly multi-faceted exploration of the dark corridors of both a haunted space station and of its protagonist Isaac Clarke’s disintegrating mind.

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Tagged With: 2011, Electronic Arts, First-Person Shooter, Jason Graves, Orchestral, PC, PlayStation 3, XBox 360

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