Dark Law: Meaning of Death Soundtrack, Satoshi Nagano / Michihiko Shichi, 1997
By 1997, the SNES software supply has dwindled to a trickle – but intriguing new games for the ageing console still popped up here and there. One such title was developer Sakata SAS’ Dark Law: Meaning of Death, the sequel to 1991’s Dark Lord. While the premise of its fantasy narrative was fairly pedestrian (ancient evil returns – and kidnaps the damsel in distress!), Dark Law surprised with its unexpected take on RPG gameplay tropes. Focused less on combat and more on exploration and puzzle-solving, Dark Law was considerably less linear than most other JRPGs. Instead of following a clearly delineated path, gamers would select from a series of short stories or scenarios that ultimately became connected. And true to its ominous name, Dark Law: The Meaning of Death dealt with unusually sombre subject matter (at least for a 16-bit RPG).
To craft the game’s soundtrack, Sakata SAS hired a team of game musicians going by the name of Target Laboratory. Led by veteran composer Yusuke Takahama, Target Laboratory had been active since the mid-1990s. Four of its members worked on Dark Law – Takahama himself as sound producer and Nobuo Horie on sound effects, while Satoshi Nagano and Michihiko Shichi handled composing duties. Both artists – fairly new to the industry – had collaborated on previous Target Laboratory projects such as 1995’s Kat’s Run: Zen-Nippon K Car Senshuken and Tokimeki Card Paradise: Koi no Royal Straight Flush. Nagano’s career seems to have trailed off after a few more Target Laboratory games. Shichi joined developer Omega Force and became sound designer and director of their Samurai Warriors and Dynasty Warriors franchises – before joining tri-Ace and sound directing high-profile titles such as the later Star Ocean games and Resonance of Fate.
Despite all of this, the Dark Law: Meaning of Death soundtrack remains both artists’ crowning achievement as composers. In tune with the game’s overall aesthetic, Nagano and Shichi unearth an unusual yet fascinating approach to scoring an RPG.
Firstly, there are of course the kind of lushly orchestrated pieces one would expect in an RPG – but these compositions are sculpted with exceptional attention to detail and a convincing flair for atmosphere and instrumental colours. Admittedly, “Temple Forest”’s serene flute melody is less than surprising and invites exploration of the verdant surroundings. However, the flute lead’s unexpected melodic turns and trills against silvery layers of plinking percussion evoke a beguiling mood of mystery, with a hint of haunted depths hidden behind nature’s idyll. “A Death Occurs”’ emotional strains – expertly composed, heavy-hearted string lines – suddenly and effectively swap places with a bouncy flute melody. And “Scenario Clear” segues beautifully from relaxed flute and string tones to a delightful B section for glockenspiel and harp accents – before arriving at a church organ solo over warm plucked bass.
The Dark Law: Meaning of Death soundtrack truly shines though when it mixes genres like maybe no other SNES game. Perhaps not surprisingly, “Ending Credits” best sums up Nagano and Shichi’s vision for the game’s sound, combining rock drums and metal guitar riffs with slapped funk bass, chiming synths and church organ leads. The closest comparison for this eclectic mix would be the Castlevania franchise’s signature sound – and it’s a mark of this score’s quality that it stands toe-to-toe with that hallowed series’ strongest efforts.
Variations on this musical formula feature on pieces like “Masaki Head”. The composition skillfully merges thick string orchestrations and metal chimes with a slapped bass line that propels the track onwards until it reaches a determinedly rising string melody, beautifully underscoring the mountainous location. “Shanoah Town” focuses more on contemporary tones, with its steely bass line now accompanying almost swinging rock organ melodies. It’s fitting music for a more urban location, but the cue never loses the earthiness that already characterised earlier nature tracks, subtly connecting the two realms.
The one element that comes to dominate the genre-benders found on the Dark Law: Meaning of Death soundtrack though is what might be the SNES’ heaviest, most convincing metal guitar riffs and drumming. To be clear: this is not the melodic, high-speed metal usually found on game soundtracks that dabble in this particular genre. Instead, Nagano and Shichi opt for much slower, doom-laden riffing that recalls early 1970s Black Sabbath (a fitting musical match for a game with this sort of name).
These hammering riffs and pummeling drums relentlessly push a track like “Boss Battle” forward. Meanwhile, an incoming thunderstorm of synth effects swirls around the pounding rhythms and a grimly determined organ lead. However, what’s remarkable is how Nagano and Shichi mix in metal elements not to simply energise the music. Instead, they use metal’s suffocating heaviness to create mood pieces and build the score’s unmistakable atmosphere. Take “Fangi Forest Temple”, which prepares the entrance of its thundering guitar riffing with acoustic instrumentation such as chromatic string lines and an acoustic guitar solo. It’s ‘forest music’ as you would expect to find it in an RPG of the era, before the track’s metal stylings take the cue into uncharted territory without destroying the carefully created ambience.
Even more intriguing are those tracks on which the Dark Law: Meaning of Death soundtrack reveals its final trump card: clever use of electronics. Look closer at the game’s cover art, and you’ll see a skull floating in front of a swirling galaxy – and Nagano and Shichi’s music replicates that evocation of cosmic, unfathomable forces at work. “South Creek Ruins” introduces a subterranean, strikingly heavy synth bass lead whose nature is difficult to grasp – it’s somewhere between a drone, a pulse and a voluminous, stretchy melody lead. In other words, it’s as inscrutable as the powers hinted at in Dark Law’s artwork. The same bass returns on “Sealed Cave”, where it powers the track’s single-minded aggression and focus, while on “Good Ending Sequence”, it never allows the triumphant orchestral strains to dominate proceedings entirely. It’s another element that makes this score such a surprising, arresting work.
- 01 - A Death Occurs Nagano, Satoshi / Shichi, Michihiko 2:13
- 02 - Temple Forest Nagano, Satoshi / Shichi, Michihiko 1:57
- 03 - Shanoah Town Nagano, Satoshi / Shichi, Michihiko 2:02
- 04 - Scenario Clear Nagano, Satoshi / Shichi, Michihiko 1:56
- 05 - Masaki Head Nagano, Satoshi / Shichi, Michihiko 2:06
- 06 - South Creek Nagano, Satoshi / Shichi, Michihiko 2:36
- 07 - South Creek Ruins Nagano, Satoshi / Shichi, Michihiko 2:26
- 08 - Fangi Forest Nagano, Satoshi / Shichi, Michihiko 3:15
- 09 - Fangi Forest Temple Nagano, Satoshi / Shichi, Michihiko 2:50
- 10 - Boss Battle Nagano, Satoshi / Shichi, Michihiko 3:09
- 11 - Sealed Cave Nagano, Satoshi / Shichi, Michihiko 2:40
- 12 - Sealed Labyrinth Nagano, Satoshi / Shichi, Michihiko 2:14
- 13 - Good Ending Sequence Nagano, Satoshi / Shichi, Michihiko 2:55
- 14 - Bad Ending Sequence Nagano, Satoshi / Shichi, Michihiko 1:56
- 15 - Ending Credits Nagano, Satoshi / Shichi, Michihiko 1:27