Swagman Soundtrack, Nathan McCree, 1997
Nathan McCree’s body of work is the textbook example of one particular work overshadowing a game composer’s other accomplishments. Of course, we are talking about Tomb Raider and its many sequels, two of which McCree scored himself. Outside of some highlights, these scores don’t play too well outside of the games they accompany, and there are arguably more rewarding works in McCree’s discography. After all, his output ranges from Star Wars homage Soulstar to the creeping menace of Skeleton Krew‘s synth textures. As with so much other early Western game music, an album release was never on the cards for these titles.
Thankfully, once more a mid-90s French game magazine came to the rescue, with one of those promotional CD releases that accompanied many of these publications (see also: Formula 1, Rapid Racer). The particular album in question holds – among other works – the majority of McCree’s work for Swagman. That game is a mostly forgotten action adventure title from Tomb Raider‘s Core Design. Reviews were middling and so it’s understandable that Swagman wouldn’t be on the radar of many game music fans. As it turns out though, the game contains what might well be the best score of McCree’s career.
The game’s narrative – two children fight the Swagman, Prince of Nightmares, in cutely colourful settings – is alternately whimsical and moody. As such, it suggests a ready-made musical template. And indeed, McCree initially opts for the obvious Elfmanesque Gothic-lite mode (still relatively fresh in 1997) to underscore the game. Spooky atmospherics mix with comedic elements that add cheekiness and puckish humour to the sombre choirs and organs through their jazzy attitude and bouncy rhythms on xylophone and glockenspiel. What’s immediately impressive is just how well McCree pulls off this particular style, comparable to Paul Arnold and Andrew Barnabas’ MediEvil: Resurrection.
Opening track “The Swagman” sets an ominous tone straight away with a mysterious harp motif, before a pulsing, forward-rolling melody – the score’s main theme – sets in. Like all of McCree’s melodic inventions on Swagman, it’s an attractive, memorable creation. It also displays McCree’s creativity through its unexpected progression, with sudden grace notes suggesting the potential for abrupt, forceful movements. Alternately creeping, elegant, boisterous and menacing, the malleable theme cleverly contrasts with a secondary motif that usually plays as an answer to the main theme to provide contrast – it’s a more light-footed creation usually played on high woodwinds.
Closing track “The Nightmare is Over” revisits the same musical style and not surprisingly moves it into major key territory. However, it does so with sufficient restraint and by using the score’s established instrumental palette. “Dance of the Scallywags” is more single-minded. It squarely puts the emphasis on the parodic tendencies of Swagman’s mock-Gothic style. Its basis is a mischievous, almost obnoxiously bouncy organ motif that refuses to go away.
What truly makes the Swagman soundtrack special is how McCree proves that he has more on his mind than a skilful reiteration of the faux Gothic template. Second track “The Children’s Nursery” is a first indication of where the Swagman soundtrack’s emotional centre lies. The cue opens with a lonely duet for piano and xylophone, set in isolating, echoing surroundings. The music begins to ebb and swell beautifully as a solo violin and then the full string section perform the piece’s lead melody.
What comes through strongest on “The Children’s Nursery” is the children’s fragility and the danger they find themselves in. It’s precisely this character-focused approach that gives Swagman its heart. While most of Swagman is more subdued than its opening track, the score is also emotionally more resonant than expected. At the same time, the soundtrack never forgets to find individual musical approaches for each of its locations.
Take “Down in the Basement”, the Swagman soundtrack’s most intriguing composition. Superficially, it doesn’t seem to consist of much more than downcast string layers. However, a closer listen reveals how skilfully McCree suggests melodies rather than actually executing them, effectively intertwining the melodic and the textural (something that Hitoshi Sakimoto does regularly on his string adagios, if to more melodramatic ends). This ambiguous approach to forming fully-fledged melody lines purposefully denies melodic reassurance. Thus, the loneliness and regret hidden underneath the gloomily floating string and choir lines registers subtly, but in potent fashion.
“Twisty Turny Woods” spells things out more clearly, running essentially as a slowed down version of “The Swagman”. Textures turn thinner and shiver in the icy atmosphere blown in by the wind sound effects and organ chords. Despite the barren mood and a more rigid progression, there is still some life left in the score’s main theme. Fighting its way from lonely flute solo to dramatic heights, the theme manages to ultimately reaffirm its presence. Once more appearing on “In the Tunnels”, the main theme establishes itself as the score’s binding force. It helps to make the Swagman soundtrack an outstanding example of Western orchestral game music. Don’t miss this work if you enjoy memorable melodies, potent atmospherics and flawlessly developed compositions, clad in flexible, uncluttered textures.
- 01 - The Swagman Nathan McCree 3:31
- 02 - The Children's Nursery Nathan McCree 3:41
- 03 - Dance of the Scallywags Nathan McCree 2:41
- 04 - Down in the Basement Nathan McCree 3:17
- 05 - Twisty Turny Woods Nathan McCree 3:45
- 06 - In the Tunnels Nathan McCree 3:20
- 07 - The Nightmare is Over Nathan McCree 2:42
- 08 - Track 8 Nathan McCree 3:42
- 09 - Track 9 Nathan McCree 3:38
Mary Fairgrieve says
Can’t stop listening to this. Love it.
Simon Elchlepp says
Thanks for your comment and yeah, it’s such a hidden gem – not very well known, but one of the best orchestral PS1 soundtracks I think.
yosh says
Loves it for 20 years
jhice says
Same here 🙂 The soundtrack was on a special “Playstation Magazine” CD-Rom, in France. Others OST like the Tomb Raider one was on the CD. Still listening to it, at home or in my car !
Simon Elchlepp says
That’s awesome that you still have the CD, that would be quite the collector’s item now! Yes, thank God for French gaming magazines in the mid-1990s and their enclosed soundtrack CDs (that’s where I came across the Swagman soundtrack first too) – almost no one else was releasing Western game music at that time.
Le Chapelier says
Juste like jhice, I have the great opportunity to have this CD at home. A friend gave it to me, wich came with a Playstation Magazine in 97. He wanted to throw it away !!! What a miss it would have been.
I would not say this is one of my most precious CD (because I made copies), but one of my best game OST (with Final Fantasy Piano VIII and Silent Hill 3).
Infortunately, I never had the chance to play the game.
Believe it or not : I listened it yesterday at my office and this morning at home (the reason why I made research today about it). And Each time I listen to it with someone else near (office for example), there is always someone to tell me that these are very scary and uncomfortable tunes ! Some ask me to skip it. I can understand their point of view, but for me these tunes are very… relaxing !
After 20 years, still listening to it once a month (but too short).
Simon Elchlepp says
Thanks for your comment and wow, that’s amazing that you still have the original disc! That would be quite the rarity these days – glad you kept it. French gaming magazines of the late 90s did quite a lot of these CD releases – in a way, they were pioneers when it comes to Western game music releases.
That’s funny to hear that people around you think that the music is scary 🙂 There’s a bit of Gothic horror in the music, but it’s usually very colourful and playful – definitely can see how the music can feel relaxing! I’m glad I came across this soundtrack – it seems to have quite a few dedicated fans, even decades after its release.