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The Greatest Game Music

Reviews of truly outstanding game music

The 6 Best Neo Geo Soundtracks

The Neo Geo launched in Japan in April 1990 as both an arcade system and a home console running identical hardware — a unique arrangement that meant developers were always writing for the standards of the arcade floor rather than the compromises of the living room. At its heart was the Yamaha YM2610, a sound chip combining four FM synthesis channels, seven ADPCM channels for sampled audio, and three square wave channels, giving composers both the punchy character of FM synthesis and the warmth of high-quality samples within a single chip. SNK encouraged developers to fill their cartridges generously, and many studios responded by investing heavily in their audio.

The platform attracted a concentrated community of in-house composers — at SNK itself, at ADK, at Nazca, at Noise Factory — who spent years learning to exploit the YM2610’s particular strengths and who produced some of the most accomplished arranged music in game history when the CD format gave them the opportunity to realise their scores with live performers. The six scores collected here span the platform’s long life and range from jaw-dropping orchestral writing to jazz-inflected surf rock to some of the most rigorously beautiful traditional Japanese music ever composed for a video game.

An alphabetical list of soundtracks, selected for the excellence of their compositions from all available Neo Geo and Neo Geo CD scores.

Each playlist has been carefully curated to include the strongest cues from each soundtrack. Audio is encoded at 192 kbps Opus. All rights remain with the original composers/publishers; this is for personal listening only.

  • Last Blade, The
  • Last Blade 2, The
  • Matrimelee
  • Metal Slug
  • Neo Turf Masters
  • Samurai Shodown III: Blades of Blood

The Last Blade Soundtrack (Neo Geo CD)

The Last Blade Soundtrack

Brother-Hige / Yasuhiro Naka / OKAN / Yasuo Yamate / Hiroshi Yamazoe, 1998

The arranged soundtrack for The Last Blade (used in the game’s Neo Geo CD incarnation) must rank as one of game music’s greatest surprises. For a start, there is the style: intensely romantic orchestral writing unlike anything else in the Neo Geo catalogue (other than The Last Blade 2, of course). At first glance, such classically inflected music might seem like an odd fit for a late-19th-century Japanese setting. In fact, it reads as a thoughtful comment on the Bakumatsu era’s cultural upheaval, as Japan opened to the West and traditional identities began to fracture.

The next surprise is simply the quality. This is among the finest orchestral game music ever written. It would be easier to rationalise if the composers had a known background in this idiom, yet little in their earlier work suggests they had concert-hall calibre writing of this intensity in them. The Last Blade has a superlative, near-operatic sweep — arguably even more volatile and expansive than comparable sturm-und-drang torrents of ideas such as Heroes of Might and Magic II.

Each composition moves through an astonishing range of moods, giving the score rare emotional breadth. Cues are developed with extraordinary care, their dynamics and their constant flow from one lavish thought to the next shaped to near perfection. Ceaseless contrapuntal motion lends the music a richness and depth that has few peers in game soundtracks. Most importantly, the melodic invention is consistently outstanding: gorgeous tune after gorgeous tune, presented both in solo statements and in densely intertwining lines. Remarkably, the score achieves its emotional volatility largely within a major-key framework — most cues are grounded in C major, with the darkness coming from harmonic motion and orchestration rather than a minor-key tonal centre.

Of course, it is hard not to wish music of this stature were performed by a fully live ensemble rather than a handful of soloists supported by synths. Regardless, the writing is strong enough to overcome its inherent timbral limits. The decision to budget for a full choir — rather than additional instrumental soloists — might even seem counterintuitive at first. Yet listen to the monumental “Sword Master” and “Gate of an Evil God”, with their magisterial four-part choral writing, or to the heady, otherworldly vocal textures of “Vicissitudes”, and the choice is immediately vindicated. Not much game music can genuinely blow minds — this one can.

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The Last Blade 2 (Neo Geo CD)

The Last Blade 2 Soundtrack

Yoshihiko Kitamura / Kyoko Naka / Yasuhiro Naka / Hiroshi Yamazoe, 1999

The music for The Last Blade was an utterly surprising display of compositional virtuosity — so where could its successor go? Given that The Last Blade 2 refines what made the first game great, it is unsurprising that the soundtrack proceeds along similar lines. This remains first-rate orchestral music, written to a standard matched by very few game scores.

Yet this is not simply more of the (brilliant) same. The score still contains more substance and more sumptuous melody-writing than almost any other orchestral game soundtrack. But the composers take a subtly different approach this time. Another comparison with the Heroes of Might and Magic series is revealing: like Heroes of Might and Magic III, this is music still capable of grand gestures and immense refinement, but expressed with a steadier hand.

The Last Blade 2 is more settled than its predecessor, no longer flitting from idea to idea but instead patiently developing its gushing melodies. Less mercurial than before, many compositions choose a single mood and explore it in depth. Much of the score is also more rhythm-driven, often taking the form of wind-swept marches. That sweeping romanticism, combined with a more martial atmosphere, results in the most tasteful kind of musical bombast, sustained by the composers’ command of orchestration, material, and dynamics. Largely discarding the first game’s chamber-like excursions, this sequel focuses on a more consistently large-scale sound — helped by fuller, more realistic synths.

Less light on its feet, The Last Blade 2 can feel more ponderous than its predecessor, but the composers are skilled enough to turn that quality into an asset. Its seriousness allows a cue like “First Movement ‘Kouryu ~ Fate’ (Kouryu I)” to become the franchise’s most epic composition — its energy building relentlessly toward a climax that arrives only in the final quarter, making the eventual eruption all the more overwhelming. The same emotional intensity is expressed differently — but no less persuasively — through the exquisitely passionate solo cello lines of “First Movement ‘Parting’ (Ending I)” and “First Movement ‘Moonlight’ (Staff Roll I)”, fitting closure to yet another masterpiece.

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Matrimelee Soundtrack

Matrimelee Soundtrack

Toshikazu Tanaka, 2003

More often than not, “kooky and zany” is the kiss of death for a game score. Usually, it becomes an excuse for gimmickry and forced humour, or for composers to take shortcuts. Matrimelee is one of the very few exceptions: a rare soundtrack that is not only genuinely funny, but also simply great music.

Tanaka writes one of the most ambitious Neo Geo soundtracks, largely made up of full-fledged songs — vocals, band arrangements, the lot — with no Red Book audio support. Matrimelee is a testament to how hard artists could still push the ageing hardware thirteen years after release. Yes, the ADPCM playback adds some graininess, but it only increases the charm: these tracks sound as if they are being blasted from a transistor radio.

Musically, this is a rollercoaster through wildly divergent genres that few other games would dare attempt. Each song dives into a new idiom with boundless enthusiasm. “Fighting Games of Youth” is first-rate surf rock; “Let’s Go! Onmyoji” pairs bouncy eurotrash techno with traditional Japanese instruments; the improbably moving “Our Secret” combines an electronically manipulated child-like voice with ukulele and theremin… No matter how strange Tanaka’s stylistic turns become, what rarely changes is the strength of his songwriting.

The secret to Matrimelee is that its songs win you over whether you get the jokes or not. You could ignore the lyrics of the love-lorn torch song “A Small Happiness” and still be swept up by its heaving pathos — until you learn the drama is not about a lost lover, but about some fries the waitress took away too soon. Likewise, the sentai-homage “Poor Man No-money” centres on an office worker laid off on a pitiful severance package, whose “superpower” is taking out high-interest loans. It is the Weird Al method applied with real craft: emotionally sincere music, hilariously mundane subject matter — comedy gold.

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Metal Slug Soundtrack

Metal Slug Soundtrack

Takushi Hiyamuta / JIM, 1996

The Metal Slug soundtrack — at least one half of it — is a prime example of how to deploy musical stereotypes that so often turn tedious, but in the right hands can trigger boundless excitement. The composers draw on precisely the militaristic gestures you would expect: tense snare rolls, orchestral hits, belligerent brass fanfares, dramatic string melodies, all throwing the player straight into the chaos of combat.

What sets Metal Slug apart is the staggering density of ideas — the way these tightly arranged cues pivot from one exhilarating section to the next every few seconds without losing coherence. In those moments, the score becomes one of the 1990s’ finest orchestral action soundtracks. The bombast never falls flat because the writing has genuine depth. “Assault Theme (Stage 3)”, powered by eerie choir layers and syncopated hand percussion, is an absolute beast: exhilarating, almost exhausting, and sustained by hammering tension. “Main Theme from Metal Slug (Stage 1)” and “Final Attack (Stage 6)” are equally energising, their single-minded drive bolstering fighting spirits as few games can.

But that is only one facet of the soundtrack. The other is announced by the unexpected — yet perfectly integrated — saxophone solo in “Main Theme from Metal Slug (Stage 1)”. Roughly half of the level tracks shift into a jazz–hard rock fusion style executed with equal skill. Listen to the rhythmically tricky guitar and piano lines in “Inner Station (Stage 2)” before the cue opens into soaring leads traded between guitar and trumpet. The “live band” illusion is reinforced by smaller details too — the drums in “Gerhardt City (Stage 5)” feel loose and improvisatory enough to suggest real performance. These jazz-rock cues underline the score’s ultimately light-hearted spirit and, crucially, connect emotionally back to the orchestral tracks: both halves are exuberant, tightly crafted, and designed to keep adrenaline high.

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Neo Turf Masters Soundtrack (Neo Geo CD)

Neo Turf Masters Soundtrack

Takushi Hiyamuta, 1996

A golf game is not the kind of title you expect to find in arcades — but that did not stop developer Nazca (of Metal Slug fame). They created one of the more accessible, fast-paced arcade golf games in Neo Turf Masters. Takushi Hiyamuta’s soundtrack likewise stands out. Most golf titles rely on unobtrusive easy-listening that is notoriously easy to phone in. Hiyamuta chooses a similarly smooth idiom, but demonstrates how great it can be when treated with real care. If Steely Dan had ever written game music, it might have sounded like Neo Turf Masters.

There is an inherent cheesiness to velvety smooth jazz — but these cues never meander or merely mark time the way so many genre peers do. Hiyamuta supplies genuine substance and long, memorable melodies. “Fuyijama Oriental Golf Club – Japan” opens with an upbeat solo piano introduction before saxophone and electric guitar trade increasingly agitated phrases, culminating in a surprisingly ardent guitar declaration. As laid-back as the surface may be, the writing is rich enough to develop with confidence, rising and falling organically. And the bass deserves special mention: supple and inventive, it functions almost like another solo voice, providing both taut groove and melodic counterpoint.

The remaining cues vary the template in consistently successful ways. “Baden National Golf Course – Germany” conjures tropical warmth through hand percussion and feathery female vocals — hardly geographically appropriate, but all the more charming thanks to its melodic hooks. “Grand Canyon Golf Course – USA” is the brashest, most buoyant track, packed with 80s synth fanfares and rock-leaning percussion. There are hints of Philly soul in “Blue Lagoon Golf Course – Australia” — again, not topical, but another delightful twist on Hiyamuta’s buttery approach. The score closes on a particularly pleasing note, its silvery synth lead rising through swirling strings in the B section like a final, satisfied exhale.

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Samurai Shodown III: Blades of Blood Soundtrack (Neo Geo CD)

Samurai Shodown III: Blades of Blood Soundtrack

Yoshihiko Kitamura / MARIKO / Mitsuo / Yasuo Yamate, 1995

The Samurai Shodown soundtracks were groundbreaking in their dedication to traditional Japanese music. Even in the comparatively crude Neo Geo synth versions, these scores dared to rely on sparse timbres — shakuhachi, shamisen, koto — and on the expressive weight of single notes. Yet it is on the live performances of the arranged albums (used in the Neo Geo CD ports) that this approach truly comes alive. Minimalism of this sort depends on vivid, life-like sound, and the arrange releases finally provide it.

Across the franchise, it is the Neo Geo CD version of Samurai Shodown III: Blades of Blood that takes the crown. The score does not reinvent the approach of its predecessors — it simply refines it, and with better material.

Some cues deploy only a handful of traditional instruments. They remain low-key, but never dispassionate. A tightly controlled passion quivers through sensitively performed shakuhachi lines, and the richer melodic writing ensures these tracks sustain attention. The composers make every note count, fully aware of the music’s ritualistic severity and air of authority. They take that near-religious undercurrent to its logical conclusion in the mesmerising “Temple”, built from night-forest animal sounds, massive gong strikes, and what resembles a distant children’s choir.

As in other Samurai Shodown scores, a second component introduces electric guitars and hard-rock aggression. It may seem like the polar opposite of the soundtrack’s meditative material, yet the composers bridge the gap with impressive skill. Japanese instruments often retain the melodic lead, folded into contemporary arrangements without feeling tokenistic. Again, the songwriting is more robust and the cues are better developed than elsewhere in the series, and the team is willing to experiment. The results include pieces like “Lament of Sanzu River”: as if merging Western hard rock with Japanese folk writing were not enough, a high-strung solo violin adds a frenetic touch of jazz fusion, creating one of the most virtuosic tracks in the entire Neo Geo catalogue. “Final Edge” stands apart from everything surrounding it — the brightest, most piercing cue on the album, its sharp timbre lending the final confrontation an exposed, almost unbearable intensity.

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