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The Greatest Game Music

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The 9 Best Nintendo 64 Soundtracks

The Nintendo 64 launched in Japan in June 1996 and in North America that September. Unlike every major console before it, it had no dedicated sound chip — audio processing was handled by the Reality Signal Processor alongside the main CPU, and developers had to negotiate a trade-off between audio quality and CPU resources that had no easy solution. Cartridge storage limits compounded the problem, forcing most teams to compress audio heavily or rely on MIDI-style sequenced music rather than streaming full recordings. Against that background, the platform’s musical achievements are all the more striking.

Rare was the dominant force: a team of British composers that included Graeme Norgate, Grant Kirkhope, Robin Beanland, David Wise, and David Clynick produced score after score that worked around the hardware’s constraints through compositional ingenuity and custom audio microcode, creating a body of work that defined much of what the N64 sounds like in collective memory. Beyond Rare, the platform attracted composers from across the industry: Jun Chikuma brought minimalist electronica of unusual interiority; Neil Voss built a sci-fi techno world of genuine ambition; and Barry Leitch developed an industrial-melodic hybrid unlike anything else on the console. The nine scores collected here represent the full range of what composers achieved on a platform that asked them to do more with less than almost any of its contemporaries.

An alphabetical list of soundtracks, selected for the excellence of their compositions from 290 Nintendo 64 scores. Soundtracks for 105 games on the platform not found — no rip or soundtrack release are available.

Each playlist has been carefully curated to include the strongest cues from each soundtrack. Audio is encoded at 192 kbps Opus. All rights remain with the original composers/publishers; this is for personal listening only.

  • Blast Corps
  • Bomberman Hero
  • GoldenEye 007
  • Kirby 64: The Crystal Shards
  • Mickey’s Speedway USA
  • Perfect Dark
  • Tetrisphere
  • Top Gear Rally
  • Wonder Project J2

Blast Corps Soundtrack

Blast Corps Soundtrack

Graeme Norgate, 1997

You could plausibly argue that Blast Corps is the most creatively unhinged soundtrack on the Nintendo 64 — not bad for a game whose premise boils down to “destroy everything in the path of a runaway nuclear missile carrier”. Then again, the game itself continually complicates that simple idea through inventive mechanics and escalating challenges. Graeme Norgate’s score mirrors that restless ingenuity at every turn.

Blast Corps‘ music is gleefully all over the place, turning into yet another expression of the game’s eccentric character. The centrepiece is undoubtedly “Destruction Hoedown”. Where else — if not in video game music — do you find a combination of wild country fiddle, banjo, mouth harp, and cheesy-but-irresistible mid-90s techno rhythms? It is an instant classic: utterly unique, perfectly executed, and armed with hooks that burrow in within seconds.

Not that anything else on Blast Corps sounds quite like “Destruction Hoedown” — Norgate refuses to settle on a single style. If there is one recurring trait, it is that much of the score sounds like a jolly construction site on the move: light industrial rhythms clanging away beneath a seamless mix of electronic, rock, pop, and orchestral elements.

What makes Blast Corps such riotous fun is not consistency, but its inextinguishable urge to try out new ideas. “Bombs Away!” stands alone as the score’s warmest, most withdrawn cue — its subdued timbres a deliberate step outside the industrial brightness that characterises everything around it — with gentle percussion and arpeggios combining with wistful synth melodies and French horn lines, as if the world pauses and the player is left to contemplate its scope. “Upbeat Mood” is equally laid-back, using 70s funk, wah-wah guitars, and Hammond organ to reach that state of mind. And if you are here for the action scoring, Norgate’s metal guitars on “Impending Disaster”, “The Alarm Sounds”, and “Major Trouble” have you covered, beefing up the industrial-orchestral mix. Blast Corps welcomes a new console generation with a spectacular outburst of creativity — made possible by new technology — and it still feels like a promise of bright things ahead.

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Bomberman Hero Soundtrack

Jun Chikuma, 1998

Bomberman Hero is the iconic franchise’s best score and one of the most unusual electronica game soundtracks of the 1990s. Back in the driver’s seat after sitting out Bomberman 64, series mainstay Jun Chikuma delivers what feels like the antithesis of the kind of action scoring you would expect in a game where the protagonist constantly blows things up. Interested in the concept of “absolute music”, Chikuma writes a score that does not attempt to express specific feelings or directly underscore locations and scenarios.

The composer had toyed with minimalist, abstract compositions as early as Bomberman II on the NES, while Super Bomberman III offered the first clear glimpse of the sound world that would come to define Bomberman Hero. Those earlier works were still held back by cutesy melodicism and a limited tonal palette. Here, Chikuma takes the plunge and delivers chilled-out electronica that relies on only a few instruments at a time. Back in 1998, her blend of drum & bass, breakbeats, and acid techno was a novelty within game music, and she executes this mix with hypnotic, intoxicating precision. Bomberman Hero may be sparser than most game-music electronica of its era, but its woozy timbres give the score a lush, approachable character.

Tracks unfold calmly, with each instrument’s full-bodied, vibrant sound given plenty of space to breathe within the uncluttered mix. Melodies often lie with mallet percussion or electric piano, imbuing the score with a subtle 60s retro feel that perfectly suits its effortless cool. Chikuma also knows how to write catchy, lilting melodic riffs and weave them into the music’s fuzzy trippiness. Meanwhile, her skittish rhythms ensure that the soundtrack’s psychedelic drift never turns sluggish or self-indulgent.

There are also moments where Chikuma tweaks and expands her formula — raising the stakes on terse, twitchy cues like “Wok” and “Cell”, or shooting the music into new realms on “Oropharynx”, whose bleeping sci-fi leads recede like beacons disappearing into deep space. Bomberman Hero, on the other hand, remains wonderfully present: one of game music’s most intriguing electronica scores, smooth and hypnotic in equal measure.

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GoldenEye 007 Soundtrack

GoldenEye 007 Soundtrack

Robin Beanland / Grant Kirkhope / Graeme Norgate, 1997

There is no doubt that GoldenEye 007 was a game-changer. It turned consoles into a credible home for great first-person shooters, proved that games based on movie licences could be genuinely excellent — and sold around eight million copies in the process. It also produced one of gaming’s great shooter soundtracks, helped by the fact that its composers had access to the immortal Bond theme.

This is where GoldenEye 007 makes the first of many smart musical choices. Other Bond games often overuse the theme, stating it in full again and again until it becomes merely tiresome. GoldenEye 007, on the other hand, excels at reworking the melody in countless guises, constantly changing its tempo, structure, and orchestration.

While it leans heavily on the Bond theme, GoldenEye 007 is almost the opposite of the elegant, sometimes jazzy Bond film scores of yore. Much of this soundtrack instead feels like a modernised Bond sound within the parameters of a stealth shooter: persistent rhythms and driving pulses, but often assigned to softer timbres like xylophone and delicate electronics.

On top of this foundation, the composers skilfully mix orchestral, rock, and electronic elements to create spellbinding, subtly emotional music. Melodies are used sparingly, but with excellent judgment about where they will make the biggest impact. The score often paints its world in subdued greys, yet its brooding atmospherics, flawless pacing, and memorable thematic fragments develop an almost hypnotic pull. Norgate and Kirkhope (Beanland only composed the elevator music) are patient enough to let each musical building block land before adding the next.

As GoldenEye 007 moves into its second half, it retains its deliberate pacing and hybrid palette but becomes more outwardly dramatic. Once again, the composers prove more than capable of finding fresh ideas for each level. Their most original concoction is “Control”, which uses understated trip-hop rhythms to support one of the album’s most unexpectedly twisted renditions of the Bond theme. The best score ever to grace a Bond video game, GoldenEye 007 pulls off something near-miraculous: it successfully reimagines an iconic franchise’s music decades into its existence.

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Kirby 64: The Crystal Shards Soundtrack

Hirokazu Ando / Jun Ishikawa, 2000

Competing with Mickey’s Speedway USA for the title of “most fun Nintendo 64 score”, Kirby 64: The Crystal Shards returns the series to musical heights not seen since 1993’s Kirby’s Adventure on the NES. Series regulars Jun Ishikawa and Hirokazu Ando continue the franchise tradition of relentlessly upbeat, colourful writing — but their work here is more melody-focused than on the rather superficial Kirby SNES scores, and the tracks are better developed, packing more ideas and variety than any previous Kirby soundtrack.

Where Mickey’s Speedway USA taps into jazz’s swinging energy, Kirby 64 leans into orchestral pop, becoming the console’s best example of this style. Yes, the mood is cartoonish and eager to please — but miraculously, the music never turns cloying. The secret is simple: behind the cuteness lies real substance, with prominent, immediately catchy melodies and dense arrangements that make excellent use of both acoustic and electronic timbres.

Particularly in its first half, Kirby 64 sustains the mood set by “Training”: easy-going tunes, endearingly busy accompaniments that stay too quick-footed to become saccharine, and a propulsive rhythmic rush that contrasts effectively with the idyllic melodies. “Rock Star” and its pounding drums prepare the arrival of heavier tones on “Neo Star” and “Factory Inspection”. Rhythms turn industrial and clanging, their interlocking layers carrying the music more than the sparser melodies. “Factory Inspection” marks the shift measurably as well as audibly — the only track on the soundtrack to step back from the score’s characteristic brightness into a darker, more industrial timbre. It speaks volumes about the composers’ skill that this shift feels like an organic expansion rather than a disruption, turning the soundtrack’s bubbly propulsion into something more awe-inspiring and grand in scale.

“Quiet Forest”, arguably the score’s most popular cue, eschews constant motion for a more measured approach. Its chiming bells, synth, and woodwind ostinati evoke a wondrous, almost mystical place — not the kind of thing you would expect in a Kirby game, yet executed to perfection. Just as intriguing is “Ripple Star”, a mutant take on jazz that throws in harsh staccato synth chords and eerie electronic backdrops. It is a strange mixture that works far better than it has any right to — another reminder of how musically rich and accomplished this soundtrack is.

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Mickey’s Speedway USA Soundtrack

Mickey's Speedway USA

Ben Cullum, 2000

Rare’s era-defining winning streak on the Nintendo 64 came to a screeching halt with Mickey’s Speedway USA. No, the game was not bad, but “pretty good” felt underwhelming after the likes of Blast Corps, GoldenEye 007, Diddy Kong Racing, Banjo-Kazooie, Jet Force Gemini and Perfect Dark. Not the sort of title you would expect to produce one of the most fun soundtracks of the fifth console generation. Praise be to Ben Cullum for defying the odds.

Mickey’s Speedway USA has no ambition beyond entertaining and delighting. Too often, soundtracks required to stay cheerful throughout use that constraint as an excuse to churn out flimsy, superficial writing. What is so impressive here is how much musical substance Cullum pours into his relentlessly playful template — arguably surpassing even David Wise’s work on Diddy Kong Racing. This is a fantastic feel-good album.

Given the cartoony licence, there was no way for Mickey’s Speedway USA not to sound cute. However, in Cullum’s capable hands, the adorableness never turns obnoxious. He blends jazz and 70s funk to energise the music, adding a welcome touch of class and a constantly swinging, celebratory mood that does not grate. Rare’s technical prowess is evident in the quality of the samples, which provide the crucial warmth and immediacy this music needs.

With 22 racing tracks, one might expect Cullum to stretch his formula beyond breaking point, but that never happens. Countless details differentiate each cue: the disco strings on “San Francisco”, the lush big-band jazz of “Las Vegas”, the uptempo bustle of “New York”, or the relaxed smooth jazz of “Malibu”. The most apparent divide lies between city races and rural locations. Even on the latter, Cullum’s “colouring inside the lines” comes with his usual panache, folding steel guitar, fiddle, harmonica, banjo and Americana strings into the mix.

No matter what stereotypes the arrangements draw upon, they all contribute to Mickey’s Speedway USA‘s buoyant, ceaselessly fun character. It is an unlikely contender for the title of Rare’s last great N64 score, but Cullum’s work has far too much charm to deny it this honour.

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Perfect Dark Soundtrack

Perfect Dark Soundtrack

David Clynick / Grant Kirkhope / Graeme Norgate, 2000

Perfect Dark is arguably a better game than GoldenEye 007. It allowed Rare to fine-tune its approach to first-person shooting, pushed the Nintendo 64 to its limits, and crammed a jaw-dropping amount of content into a humble 32 MB cartridge. Then again, GoldenEye 007 was the more groundbreaking title, while Perfect Dark represented an immense refinement rather than another quantum leap.

You could say similar things about the Perfect Dark soundtrack. It is not necessarily “greater” than GoldenEye 007‘s (comparisons are inevitable, given the games share two composers: Grant Kirkhope and Graeme Norgate). However, Perfect Dark is a first-rate demonstration of how to write a sequel score that smartly tweaks its predecessor’s approach, creating something both familiar and excitingly fresh.

By and large, Perfect Dark fits the same mould as GoldenEye 007: subdued, brooding music for a stealth shooter, holding attention across extended, often low-key compositions. Where GoldenEye 007 frequently achieved a near-hypnotic effect through sparse textures and repetitive solo-instrument melodies, Perfect Dark shifts toward lusher, more intricate layering. Kirkhope’s judgment about pacing remains impeccable, but the orchestrations are more sculpted and elaborate.

Another difference comes with the game’s futuristic backdrop: Perfect Dark largely discards GoldenEye 007‘s grit in favour of sci-fi, neo-noir elegance. From the opening bars, the score underscores the game’s architecture — shiny metal surfaces gleaming at night, massive structures cast in looming shadows. The composers also accentuate the alien qualities through choral vocals and theremin-like, whistled melodies, adding scale without turning bombastic.

This is not music that remains cool to the touch, however. “Chicago: Stealth” is a striking mélange of haunting atmospherics and outright melodicism, the whistled lead suddenly sounding lonely rather than unsettling. And, like GoldenEye 007, Perfect Dark knows exactly how to ramp things up as the stakes rise. The flawless climax is the epic final boss track “Skedar Leader” — the score’s most harmonically grounded action cue, its tonal stability giving the extended runtime a sense of purposeful momentum rather than restless accumulation, and a long-form set-piece that showcases the composers’ ability to sustain momentum through a wealth of well-developed material.

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Tetrisphere Soundtrack

Tetrisphere

Neil Voss, 1997

For decades, very few Western game soundtracks received a standalone release. It is encouraging that this did not stop deserving works from earning acclaim. Neil Voss’ Tetrisphere was voted “Best Soundtrack” at Nintendo Power‘s 1997 annual awards and is widely recognised as one of the Nintendo 64’s finest scores.

This is the most creative, complex, and best-developed electronic soundtrack on the console. Many puzzle-game scores tactfully remain in the background to avoid breaking concentration. Tetrisphere does accomplish that with its steady mid-tempo techno, but the music is anything but timid. Voss’ soundtrack is unusually ambitious for the genre, amounting to fully fledged sci-fi world-building that would not feel out of place in a futuristic RPG.

Tetrisphere is full of musical and atmospheric complexity, constantly finding new ways to express the twitchy tension of its demanding 3D gameplay. Voss’ melodies are twisting, squelching, unpredictable creations, backed by layers upon layers of syncopated beats that inject nervous energy. Eerie, spacious synth pads give the score an uneasy sense of scale without dulling its edge. Witness how “T. Grey” builds from a down-tempo start, only hinting at the high-strung jitter to come, before gradually locking into that mood with total assurance.

Voss sustains the soundtrack’s extensive runtime by exploring the full emotional range of his template. “Faze”, “Phony” (with its Prodigy inspirations), and “ManicDrumMix” take no prisoners, letting controlled aggression bubble to the surface through harsh robotic leads and disorienting drum programming. “Flim Flam” folds 70s wah-wah synth colour into a claustrophobic backdrop of whirring polyrhythms — the score’s most tonally anchored cue, its unwavering harmonic centre giving those centrifugal forces nowhere to escape.

At the other end of the spectrum, “Hallucid”, “Perpetuate303”, and “Learn” function as necessary breathers. The music slows to an ethereal, floating pace, soothing listeners after the onslaught elsewhere. Yet even here, Voss threads his trenchant melodic leads through the haze, maintaining the soundtrack’s underlying unease — further proof of Tetrisphere‘s sheer excellence.

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Top Gear Rally Soundtrack

Top Gear Rally Soundtrack

Barry Leitch, 1997

The Top Gear franchise’s most prolific era was the 64-bit period, when Top Gear Rally, Top Gear: Overdrive, Top Gear Rally 2 and Top Gear Hyper-Bike arrived on the Nintendo 64 in quick succession. Top Gear Rally also marked the return of a familiar name: Barry Leitch, who had scored the first two Lotus games and Top Gear in the early 1990s. At first, though, this soundtrack seems far removed from the sleek 1980s-inspired synth sheen of Leitch’s earlier racing work — perhaps befitting the gritty terrain these cars now traverse.

“Mountain” is the best example of the score’s harsher side. It is the soundtrack’s most driven and abstract cue, grabbing attention through polyrhythmic synth layering and borderline grating industrial guitar sounds. It also showcases how meticulously Leitch constructs his extended pieces. Witness how he adapts his trademark staccato melodic figures into something more skittish and high-strung, weaving the resulting nervous pulse into the fabric of the cue so that it rises, peaks, and recedes with natural inevitability.

While Top Gear Rally is more beat-driven than Leitch’s earlier franchise scores, it does not entirely abandon their melodicism. “Jungle”‘s lead glistens like polished chrome above a backdrop of coarse metal guitars, and Leitch relishes the contrast between soaring melody and monster riffs. Rock and electronics also mingle on “Coastline”, where huge pounding drums collide with fidgety synth detail and another catchy staccato hook not too far removed from his earlier Top Gear writing.

Leitch’s best-developed melody arrives on the closing track “Desert”. It begins as an introspective, tentative lead that he patiently develops for over a minute through stereo call-and-response patterns. Then, unexpectedly, he twists the downcast material into a brief, defiant statement of determination as the melody climbs the scale. On a score that is never short of ideas, it is the most surprising moment — further proof that Top Gear Rally can marry full-on electronic adrenaline with compositional elegance.

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Wonder Project J2 Soundtrack

Wonder Project J2

Akihiko Mori, 1996

After scoring Wonder Project J like the world’s most lavish children’s movie, Akihiko Mori returned for Wonder Project J2 — his last major score before passing away in 1998 at the age of 31. Drawing parallels between a composer’s life circumstances and their music is often fraught. Still, it is difficult not to register the soundtrack’s wistful mood without thinking of what lay ahead for Mori.

Given that Mori had made his name with orchestral SNES soundtracks of rare sophistication, density, and melodic beauty, would his writing become even more elaborate on the more powerful Nintendo 64? Surprisingly, Wonder Project J2 moves in the opposite direction, responding to the game’s more reflective tone. Mori relies less on contrapuntal density than in his major SNES work; often, he is content to let a single melody carry a cue, supported by unobtrusive orchestrations. For a melodicist of Mori’s calibre, that is hardly a problem — though it is difficult to deny that Wonder Project J2 is spottier than the composer’s earlier classics.

Where Wonder Project J revelled in the thrill of embarking on adventure, its successor is more concerned with home and belonging — reassuring stasis instead of reaching toward new horizons. True, the panache of Mori’s earlier work returns when the score briefly rediscovers optimism and momentum. There is also a stronger presence of tense, militaristic action music, creating a sense of conflict absent from the first game.

What the soundtrack foregrounds, though, is its predecessor’s undercurrent of melancholia and yearning, leaning heavily on its main theme (carried over from Wonder Project J). The ending captures this balance beautifully. “I Believe in Tomorrow….”, a calm orchestral ballad, closes the score with the same pensive mood that opened it, but with an extra dose of hope. It is also one final showcase of Mori’s compositional gifts, as he carries the four-minute cue almost solely through moving woodwind variations of the theme. It is a farewell toward an unknown fate — but hope persists at the end of what is the Nintendo 64’s greatest orchestral soundtrack.

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